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  3. [Stable version] VirtualCast ver1.9.3b release

[Stable version] VirtualCast ver1.9.3b release

The connection flow with THE SEED ONLINE has been changed in this version. Due to the change, you need to reconnect with THE SEED ONLINE even if you had already done so in a version before 1.9.2d. If you have already connected with THE SEED ONLINE on the beta 1.9.3b version, the integration information will be migrated. Thank you for your understanding.


[h2]New Features[/h2]
[previewyoutube][/previewyoutube]
  • Added a feature to pull distant items, such as VCIs and gifts, toward you.
    • Long-press the menu button to emit laser. Aim at an item of your interest and pull the trigger to bring the item toward you.
    • This feature may not work well with VCIs whose center is not aligned with the center of its collider.

[h2]Changes[/h2]
  • Optimized the communication process during studio entrance.
    • Now, the loading of your own VRM and location VCI will be prioritized over other VCIs.
  • Now, not only the studio owner but also the spawner of the item can lock the items spawned.
  • You can now see the illustration of Valve Index controller in the calibration and the tutorial when you have Index controllers connected.
  • Back-side of the ring menu is no longer rendered.
  • You can no longer use rich text tags on your name tags.
  • Now stable versions and beta versions share the same THE SEED ONLINE integration information.

[h2]Improvements[/h2]
  • Reduced overall load.
    • Due to this, the update frequency of the viewfinder of the capture camera will be reduced according to the number of capture cameras in existence.

[h2]Bug fixes[/h2]
  • Fixed minor bugs.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • GetHeadMountedDisplayType can now recognize and return "Index."
    • Before this version, "Vive" was returned even when you are using an Index controller. From this version, "Index" will be returned if you have any Index controller connected regardless of the HMD in use.

[h3]Improvements[/h3]
  • Optimized Lua function calls.

[h3]Bug fixes[/h3]
  • Fixed the issue where some UIs became inoperable when you have multiple subitems with the same name.
  • Fixed the issue where you couldn't acquire information for other players with GetAvatars() function.