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[Beta version] VirtualCast ver1.9.3d release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]New features[/h2]
Added Graphics tab in the Settings in which you can specify detailed settings related to graphics.

[h2]Changes[/h2]
  • You can now choose from the ring-menu whether or not characters bob up-and-down while walking.
  • You can no longer join official studios with direct-view mode.
  • Changed the hierarchy of [User Height] in the ring-menu.
    • Moved from [System] > [Motion filter] > [Parameter Settings] > [User Height] to [System] > [User Height]

[h2]Improvements[/h2]
  • Now, your height will be estimated and saved on the first calibration.
  • Now, you can attract items and custom items toward you by using ring-menu.
    • [Item] > [Attract]
    • [Custom Item] > [Attract]

[h2]Bug fixes[/h2]
  • Fixed the issue where locations and items placed permanently on official studios didn't load properly in certain cases.
  • Fixed the issue where the maximum number of direct-viewers was not distinguished from the number of usual performers.
  • Fixed the issue where the rich-text format was usable on the rooms list.
  • Fixed some minor issues.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • Enlarged the FPS display on the debug console and shortened the refresh interval.

[h3]Bug fixes[/h3]
  • Fixed the issue where moving a grabbable VCIPlayerSpawnPoint on y-coordinate direction resulted in users joining the studio from then on to spawn on the moved y-coordinate.
  • Fixed the issue where VCI items with its RigidBody's [Constraints Freeze Position] set could be pulled using hand laser.
  • Fixed the issue where some mp3 data couldn't be played.