[Beta version] VirtualCast ver1.9.3d release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]New features[/h2]

- You can find detailed information on the wiki
[h2]Changes[/h2]
- You can now choose from the ring-menu whether or not characters bob up-and-down while walking.
- You can no longer join official studios with direct-view mode.
- Changed the hierarchy of [User Height] in the ring-menu.
- Moved from [System] > [Motion filter] > [Parameter Settings] > [User Height] to [System] > [User Height]
- Moved from [System] > [Motion filter] > [Parameter Settings] > [User Height] to [System] > [User Height]
[h2]Improvements[/h2]
- Now, your height will be estimated and saved on the first calibration.
- Now, you can attract items and custom items toward you by using ring-menu.
- [Item] > [Attract]
- [Custom Item] > [Attract]
- [Item] > [Attract]
[h2]Bug fixes[/h2]
- Fixed the issue where locations and items placed permanently on official studios didn't load properly in certain cases.
- Fixed the issue where the maximum number of direct-viewers was not distinguished from the number of usual performers.
- Fixed the issue where the rich-text format was usable on the rooms list.
- Fixed some minor issues.
[h2]VCI[/h2]
[h3]Changes[/h3]
- Enlarged the FPS display on the debug console and shortened the refresh interval.
[h3]Bug fixes[/h3]
- Fixed the issue where moving a grabbable VCIPlayerSpawnPoint on y-coordinate direction resulted in users joining the studio from then on to spawn on the moved y-coordinate.
- Fixed the issue where VCI items with its RigidBody's [Constraints Freeze Position] set could be pulled using hand laser.
- Fixed the issue where some mp3 data couldn't be played.