【Stable version】VirtualCast ver1.9.3h release

[h2]New features[/h2]

- Added Graphics tab in the Settings in which you can specify detailed settings related to graphics.
- You can find detailed information on the wiki
- You can find detailed information on the wiki
[h2]Changes[/h2]
- Changed the background of ring menu and context menu to be opaque to reduce load.
- Shrank the size of the ring menu and the context menu.
- Direct view joiners can no longer talk.
- You can now choose from the ring-menu whether or not characters bob up-and-down while walking.
- You can no longer join official studios with direct-view mode.
- Changed the hierarchy of [User Height] in the ring-menu.
- Moved from [System] > [Motion filter] > [Parameter Settings] > [User Height] to [System] > [User Height]
- Added the same spawn/delete sound effects as preset items to when a custom item is spawned or deleted.
- You can no longer attract preset items that are spawned by players other than yourself.
- A studio owner can now lock or unlock the position of VCI items spawned by players other than the owner themself.
- The [Yes] button is now on the right side of THE SEED ONLINE integration dialog.
[h2]Improvements[/h2]
- Now, you can attract items and custom items toward you by using ring-menu.
- [Item] > [Attract]
- [Custom Item] > [Attract]
- [Item] > [Attract]
- Now, your height will be estimated and saved on the first calibration.
- The calibration is now done based on the user height setting when changing an avatar. For this reason, please make sure to set your height.
- If you want your avatar to stand while you are seated in reality, you have to change your height setting.
- This feature is planned to be improved in future updates.
- For details, see this wiki page.
- If you want your avatar to stand while you are seated in reality, you have to change your height setting.
- Reduced the computational load of the movie capture item when it is not recording.
- Changed the behavior of the context menu to follow the movement of the player to improve usability.
- Added a line to indicate which item the context menu is opened for.
[previewyoutube][/previewyoutube] - Optimized the memory usage of VRM models and VCI items.
[h2]Bug fixes[/h2]
- Fixed the issue where locations and items placed permanently on official studios didn't load properly in certain cases.
- Fixed the issue where the maximum number of direct-viewers was not distinguished from the number of usual performers.
- Fixed the issue where the rich-text format was usable on the rooms list.
- Fixed the issue where user icons for SHOWROOM users were not acquired properly.
- Fixed the issue where your change in the visibility of items whose ownership you don't have was not in sync with other players.
- Fixed the issue where nicolive cruise comments were not spawning properly.
- Fixed the issue where the movie capture item was not working properly in the environment where the name of the Windows user account contains multi-byte characters.
- Fixed the issue where button names in the attract list for custom items were incorrect.
- Updated the SteamVR controller bind setting for Cosmos controller
- You can now walk and change facial expressions by just tilting the joysticks.
- You can now use the items by pressing the grip button.
- You can now walk and change facial expressions by just tilting the joysticks.
- Fixed the issue where FastSpringBone was not working properly in some models.
- Fixed the issue where models were not loadable when FastSpringBone is disabled.
- Fixed minor issues.
[h2]VCI[/h2]
The version of VCI is now v0.29.
For changes in the new VCI version, refer to the following pages:
Changes in VCI v0.28 Changes in VCI v0.29
[h3]New features[/h3]
- You can now specify spawn points for players in VCI locations.
- The join and leave notification of direct viewers is now acquirable from VCI.
- Added the scale and position settings for attachable VCI.
- For details, see this wiki page.
[h3]Changes[/h3]
- Enlarged the FPS display on the debug console and shortened the refresh interval.
[h3]Bug fixes[/h3]
- Fixed the issue where arguments of types.lua were not exported correctly.
- Fixed the issue where moving a grabbable VCIPlayerSpawnPoint on y-coordinate direction resulted in users joining the studio from then on to spawn on the moved y-coordinate.
- Fixed the issue where VCI items with its RigidBody's [Constraints Freeze Position] set could be pulled using hand laser.
- Fixed the issue where some mp3 data couldn't be played.
- Fixed the issue where the function vci.assets.HapticPulseOnTouchingController was not working properly in VCI.