【Beta】VirtualCast ver1.9.4g release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Changes[/h2]
- Reverted the change that disabled the effect of movement made by controller input to SpringBone; thus, the effect is enabled again.
- We have received much feedback on this change. We decided to revert this change as the disabling of the effect is not synced across clients, and the same effect can be achieved with a certain way of creating models.
- We have received much feedback on this change. We decided to revert this change as the disabling of the effect is not synced across clients, and the same effect can be achieved with a certain way of creating models.
[h2]Bug fixes[/h2]
- Fixed the issue where a character's hip moves backward when crouching under a configuration with HMD and controllers only.
- Fixed the issue where characters sometimes stretch out when calibration is done with VIVE Trackers.
- Chest of characters no longer rotates with arms.
- Fixed the issue where the character's legs bend in an unnatural direction when you sit down on the ground with VIVE trackers equipped.
- From this version on, when the waist tracker is near the ground, the knee position calculated by IK will take precedence over actual knee trackers. This behavior is now deemed as the official.
- From this version on, when the waist tracker is near the ground, the knee position calculated by IK will take precedence over actual knee trackers. This behavior is now deemed as the official.