[Stable] VirtualCast ver1.9.5d release
[h2]New features[/h2]
[h2]Changes[/h2]
[h2]Improvements[/h2]
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[h2]Bug fixes[/h2]

- You can now specify the maximum number of participants in a studio: between 2 and 16.
- You can change the maximum number in Settings > [Studio] > [Maximum room capacity].
- Default number of maximum participants has been changed to four.
- You can change the maximum number in Settings > [Studio] > [Maximum room capacity].
[h2]Changes[/h2]
- When the motion filter is enabled, the change made to the user height slider will no longer take effect immediately.
- The change will take effect with a character change or with [System] > [Reload Character].
- Show/Hide VCI Console button in the ring menu has been moved to [System] > [VCI Debug].
- Changed the name of the tutorial background to "Tutorial Studio."
[h2]Improvements[/h2]
- The multi-line state of the ring menu will be saved from now on.
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- File names will no longer be notified when taking photos with the capture camera.
- Now, when striking the hand-gun pose or count-one pose using VIVE Cosmos, the hand laser will be emitted from the index finger.
- Changed the finger pose control scheme for the VIVE Cosmos controller.
- The control will be similar to that of Oculus Touch except that you use the press of A and X button instead of touching them.
- Some poses are not implemented.
- The control will be similar to that of Oculus Touch except that you use the press of A and X button instead of touching them.
[previewyoutube][/previewyoutube]
- Changed the default binding for VIVE Cosmos so you can open the ring menu with the Y button on the left-hand controller.
- Now, the key to resume the rendering will be displayed when rendering to the desktop is disabled.
[h2]Bug fixes[/h2]
- Fixed the issue where you sometimes teleported backward when you are holding an item in your left hand.
- Fixed the issue where you could not post the recorded movie to Twitter when you deleted a movie capture with less than 10 seconds of recording.
- Fixed the issue where when you are using Vive Trackers, you couldn't recalibrate properly after once calibrating in an incorrect posture.