[Stable] VirtualCast ver 2.0.3e release
[h2]New features[/h2]
[h2]Changes[/h2]
[h2]Bug fixes[/h2]
[h2]VCI[/h2]
[h3]New feature[/h3]
- You can now take photos in the resolution of up to 4K
- From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
- From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
- You can now purchase characters, items and locations that are registered as unlisted products.
- The character, item or location can be purchased only when the user who spawned these are the product's registerer.
- The character, item or location can be purchased only when the user who spawned these are the product's registerer.
- The title screen has been modified. You can now enter directly into your My Room or Studio/Room with an ID specified.
- Room: A feature to attract an item that is out of your reach is added.
- Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
- When the white line hits the item you want to attract, the item will start to light up (If the item is not attractable, the item will not light up)
- While in that state, press the grip button on the controller to attract the item toward you
- Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
- You can now specify the studio you want to visit beforehand from the Web page.
- You can visit the reserved studio by selecting [Studios] > [Specified Studio] > [Set on Web] from the ring-menu in Studio.
- You need to set the destination beforehand.
- For details see https://virtualcast.jp/wiki/virtualcast/destination_reservation
- You can visit the reserved studio by selecting [Studios] > [Specified Studio] > [Set on Web] from the ring-menu in Studio.
[h2]Changes[/h2]
- Changed the timing of when items and locations will appear after they have been loaded.
- Room: The head rotation offset will no longer be saved when changing characters.
- If you look up while your character is loading, your character will spawn in look-up posture
- To substitute, you can now specify the tilt offset of the head in the ring-menu (System > Motion adjustment)
- If you look up while your character is loading, your character will spawn in look-up posture
- Room: You can now respawn the camera.
- You can now start a timer from the context menu of the camera.
- Studio: You can now reload the inventory from the ring-menu: System > Refresh Inventory.
- Studio: The VCI loading indicator will spawn in a lower position.
- Jump is now assigned to a button on the right-hand controller instead of the stick push.
- The expression control for the stick-type controller has been changed from `tilting joy-stick while pushing the stick down` to `tilting joy-stick while pushing the left-hand button.`
- The photos taken in Room will be named [{Date}_{Room name}_{Name of photographer}]
- Changed the order of preset items in Studio
- We have aggregated the usage rate of preset items and re-ordered them in the order from the most used to the least used.
- We have aggregated the usage rate of preset items and re-ordered them in the order from the most used to the least used.
- When you take a selfie with the photo capture, you can now see the preview on top of the camera.
- Reduced the duration of location change animation in Room
- You can now specify your height in the calibration scene.
- You can now visit a room directly from the in-VR title menu.
[h2]Bug fixes[/h2]
- Fixed the issue where the walking motion was broken when you turned in a single point without walking.
- Fixed the issue where VirtualCast became unstable after long hours of continuous run.
[h2]VCI[/h2]
[h3]New feature[/h3]
- 3DAudio is now supported
- For detailed information see:
https://virtualcast.jp/wiki/vci/updatelog/2.0.3b