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[Stable] Ver 2.0.8b Calibration Persists Across Rooms

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where pictures saved in png format did not appear correctly when a picture of a translucent object was taken.
  • Fixed the issue where the size of some input fields in the settings screen kept changing under a certain condition.

[h2]Room[/h2]
[h3]Changes[/h3]
  • The calibration result now persists across Rooms.
    • You no longer have to calibrate each time you move to different rooms.
  • Publish state of the room will be shown on the room information panel.
  • To improve the stability of the server, we have applied limitations to some synchronization APIs in VCI.
    • This is a counteraction against some VCIs that could overload the entire sync server and shut it down in the former sync systems.
    • We will be adjusting this limitation as we go as we want everyone to play VirtualCast comfortably.
  • Here are the limitations in specific.
    • APIs starting with _ALL_, such as _ALL_SetText, will have a sendable character limitation of 512 bytes (in UTF-8).
      • This is about 500 alphabetical characters or about 250 Japanese characters.
      • If you need to display a large number of texts, please use vci.state or vci.message API to synchronize.
    • vci.message can send a text of up to 4000 bytes (in UTF-8).
    • The amount of data you can share with vci.state is up to 16KB.

[h3]Bug fixes[/h3]
  • Fixed the issue where you continued to move upward when changing locations under a certain condition.
  • Fixed the issue where the title screen stutters frequently.
  • Fixed the issue where items in My Studio might disappear by leaving a Room to go back to your Studio while you are still in the loading space.
  • Fixed the issue where pictures saved in PNG format didn't render the image correctly when you took a picture of translucent objects.
  • Fixed the issue where the hand colliders followed your hand with some delay when you are using Oculus controllers.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the emission value of VCI items that use standard shader turned into a non-HDR value.
  • Fixed the issue where the color of VCI items using unlit shader becomes lighter.
  • Fixed the issue where looking at a VCI from long-distance caused its texture to flicker.