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[Beta] Ver 2.0.8a The calibration result now persists across Rooms

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where pictures saved in png format did not appear correctly when a picture of a translucent object was taken.
  • Fixed the issue where the size of some input fields in the settings screen kept changing under a certain condition.

[h2]Room[/h2]
[h3]Changes[/h3]
  • The calibration result now persists across Rooms.
    • You no longer have to calibrate each time you move to different rooms.
  • Publish state of the room will be shown on the room information panel.

[h3]Bug Fixes[/h3]
  • Fixed the issue where you continued to move upward when changing locations under a certain condition.
  • Fixed the issue where the title screen stutters frequently.
  • Fixed the issue where items in My Studio might disappear by leaving a Room to go back to your Studio while you are still in the loading space.
  • Fixed the issue where pictures saved in PNG format didn't render the image correctly when you took a picture of translucent objects.
  • Fixed the issue where the hand colliders followed your hand with some delay when you are using Oculus controllers.