[Beta] Ver 2.0.8a The calibration result now persists across Rooms

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Studio[/h2]
[h3]Bug fixes[/h3]
- Fixed the issue where pictures saved in png format did not appear correctly when a picture of a translucent object was taken.
- Fixed the issue where the size of some input fields in the settings screen kept changing under a certain condition.
[h2]Room[/h2]
[h3]Changes[/h3]
- The calibration result now persists across Rooms.
- You no longer have to calibrate each time you move to different rooms.
- Publish state of the room will be shown on the room information panel.
[h3]Bug Fixes[/h3]
- Fixed the issue where you continued to move upward when changing locations under a certain condition.
- Fixed the issue where the title screen stutters frequently.
- Fixed the issue where items in My Studio might disappear by leaving a Room to go back to your Studio while you are still in the loading space.
- Fixed the issue where pictures saved in PNG format didn't render the image correctly when you took a picture of translucent objects.
- Fixed the issue where the hand colliders followed your hand with some delay when you are using Oculus controllers.