[Beta] Ver 2.0.8b Changes on VCI
[h2]Rooms[/h2]
[h3]Changes[/h3]
[h2]VCI[/h2]
[h3]Bug fixes[/h3]
[h3]Changes[/h3]
- To improve the stability of the server, we have applied limitations to some synchronization APIs in VCI.
- This is a counteraction against some VCIs that could overload the entire sync server and shut it down in the former sync systems.
- We will be adjusting this limitation as we go as we want everyone to play VirtualCast comfortably.
- This is a counteraction against some VCIs that could overload the entire sync server and shut it down in the former sync systems.
- Here are the limitations in specific.
- APIs starting with _ALL_, such as _ALL_SetText, will have a sendable character limitation of 512 bytes (in UTF-8).
- This is about 500 alphabetical characters or about 250 Japanese characters.
- If you need to display a large number of texts, please use vci.state or vci.message API to synchronize.
- This is about 500 alphabetical characters or about 250 Japanese characters.
- vci.message can send a text of up to 4000 bytes (in UTF-8).
- The amount of data you can share with vci.state is up to 16KB.
- APIs starting with _ALL_, such as _ALL_SetText, will have a sendable character limitation of 512 bytes (in UTF-8).
[h2]VCI[/h2]
[h3]Bug fixes[/h3]
- Fixed the issue where the emission value of VCI items that use standard shader turned into a non-HDR value.
- Fixed the issue where the color of VCI items using unlit shader becomes lighter.
- Fixed the issue where looking at a VCI from long-distance caused its texture to flicker.