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  3. [Stable] Ver 2.0.6c The method for assigning trackers has changed

[Stable] Ver 2.0.6c The method for assigning trackers has changed

[h2]Changes[/h2]
  • You can now lock the handy camera in Studios.
  • Internal process for detecting tracker roles has been changed. We now use the roles specified in the SteamVR settings.
    • Now, you must assign the tracker roles in the SteamVR side before launching VirtualCast.
    • In the SteamVR settings, go to [Devices] > [Manage Vive Trackers] > [MANAGE VIVE TRACKERS] and assign the proper roles for each tracker you have.
    • For details, see here.
  • Changed the shape of the hand colliders to a capsule.
  • The video players now snap turns.
  • Changed the order of the items in the ring menu in Studios.

[h2]Bug fixes[/h2]
  • Fixed an issue where the colors on the whiteboard seemed discolored when seen by a user who entered the studio after the color was drawn.
  • Fixed an issue where you couldn't grab items from a distance in Rooms.
  • Studio: Fixed an issue where the loop play setting turned on without applying the current loop setting when loading video on the video player.
  • Studio: Fixed an issue where VCI locations disappeared in all clients when VirtualCast was quitted with X button while the location change effect is running.
  • Room: Fixed an issue where you might keep falling to infinity when loading a location.
  • Room: Fixed an issue where users who haven't logged in could create link objects.
  • Fixed an issue where some characters become corrupted in the title screen when you acquired the stream information.
  • Fixed an issue where some users failed to load locations when visiting other studios.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed an issue where VCI attach state was not synced with users who entered the place while a character who has the VCI already attached exists.
  • Fixed an issue where re-entering a room after using vci.ResetRootTransform() resulted in the position being altered.