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[Beta] VirtualCast ver 2.0.3a release

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]New features[/h2]
  • You can now take photos in the resolution of up to 4K
    • From the settings, you can choose the resolution of capture camera: HD(1280×720), FHD(1920×1080), WQHD(2560×1440), 4KUHD(3840 x 2160)
  • You can now purchase characters, items and locations that are registered as unlisted products.
    • The character, item or location can be purchased only when the user who spawned these are the product's registerer.
  • The title screen has been modified. You can now enter directly into your My Room or Studio/Room with an ID specified.
  • Room: A feature to attract an item that is out of your reach is added.
    • Aim and hold (0.5 seconds) your hand against an item that is in the range of 3m from you to emit a white line from your hand
    • When the white line hits the item you want to attract, the item will start to light up (If the item is not attractable, the item will not light up)
    • While in that state, press the grip button on the controller to attract the item toward you

[h2]Changes[/h2]
  • Changed the timing of when items and locations will appear after they have been loaded.
  • Room: The head rotation offset will no longer be saved when changing characters.
    • If you look up while your character is loading, your character will spawn in look-up posture
    • To substitute, you can now specify the tilt offset of the head in the ring-menu (System > Motion adjustment)
  • Room: You can now respawn the camera.
  • Studio: You can now reload the inventory from the ring-menu: System > Refresh Inventory.
  • Studio: The VCI loading indicator will spawn in a lower position.

[h2]Bug fixes[/h2]
  • Fixed the issue where the walking motion was broken when you turned in a single point without walking.
  • Fixed the issue where VirtualCast became unstable after long hours of continuous run.
  • Fixed the issue where loading GLB item or background in Studio resulted in an error.