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[Beta] Ver 2.2.8b Better stabilization for stream cameras

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room/Studio[/h2]
  • Fixed the issue where the thumbnail image option in the stream option was sometimes not displayed correctly.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Adjusted the stabilizer algorithm for the stream cameras.
    • This will reduce the lag introduced when the camera is moved or rotated.
  • Adjusted the locomotion logic: It is now easier to climb steps and slopes.
    • You can now walk over steps around 50cm in height.

[h3]Bug fixes[/h3]
  • Fixed the issue where character colliders distort into unexpected shapes under a specific condition.
  • Fixed the issue where the ring menu behaved unexpectedly when it failed to load a user icon.
  • Fixed the issue where turning on "Optimize the rendering for characters and items" will render boxell items completely black.

[h2]VRM/VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.