[Beta] Ver 2.2.8b Better stabilization for stream cameras

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Room/Studio[/h2]
- Fixed the issue where the thumbnail image option in the stream option was sometimes not displayed correctly.
[h2]Room[/h2]
[h3]Changes[/h3]
- Adjusted the stabilizer algorithm for the stream cameras.
- This will reduce the lag introduced when the camera is moved or rotated.
- Adjusted the locomotion logic: It is now easier to climb steps and slopes.
- You can now walk over steps around 50cm in height.
[h3]Bug fixes[/h3]
- Fixed the issue where character colliders distort into unexpected shapes under a specific condition.
- Fixed the issue where the ring menu behaved unexpectedly when it failed to load a user icon.
- Fixed the issue where turning on "Optimize the rendering for characters and items" will render boxell items completely black.
[h2]VRM/VCI[/h2]
[h3]Bug fixes[/h3]
- Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.