[Beta] Ver 2.3.4a Addition of APIs to get the playback status of sounds

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Rooms/Studios[/h2]
[h3]Bug fixes[/h3]
- The issue of crashes occurring under certain circumstances has been addressed.
- If you continue to experience crashes, we would appreciate it if you could report them through Virtual Cast Bug Reports in the Contact Us (Japanese).
- If you continue to experience crashes, we would appreciate it if you could report them through Virtual Cast Bug Reports in the Contact Us (Japanese).
[h2]Title[/h2]
[h3]Bug Fixes[/h3]
- On the PC version, reduced memory usage in the title screen and rooms.
[h2]Rooms[/h2]
- Changed synchronization mechanism for the transformation of items in a room.
- We are trying to maintain compatibility, but if you find any behavior that differs from previous versions, we would appreciate it if you could report it to us.
- We are trying to maintain compatibility, but if you find any behavior that differs from previous versions, we would appreciate it if you could report it to us.
[h2]VCI[/h2]
[h3]New Features[/h3]
- Added IsPlaying API to determine audio playback status.
- Added VCI's animation length and playback position acquisition API.
- Added VCI's audio playback length and playback position acquisition API.
[h3]Bug fixes[/h3]
- Fixed a bug where VCI's OnUngrab function was executed during VCI generation.