[Beta] Ver 2.3.9a Greatly Improved the Audio-Related APIs

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Studio[/h2]
[h3]Improvements[/h3]
- Improved stability of the studio video player
[h2]Bug fixes[/h2]
- Fixed an issue in the studio where the initial synchronization of shared variables for vci.state / vci.studio.shared does not work as expected when a player joins.
- Fixed an issue where comment cards in Showroom were not displayed correctly.
- Fixed an issue where drawing on the whiteboard was not possible.
[h2]Room[/h2]
[h3]New features[/h3]
- Added a button to update all items in a room that have been updated on the VirtualCast store.
- Only the room owner or managers can use the button.
- Only the room owner or managers can use the button.
[h3]Bug fixes[/h3]
- Fixed an issue in the room where if a player enters a room with the monitor camera locked, the snap rotation of the monitor camera will not work after it is unlocked.
- Disabled the ability to resize the application window using mouse drag.
[h2]VCI[/h2]
[h3]Greatly enhanced audio functionality![/h3]
In this release, we have focused on expanding VCI's audio manipulation capabilities and have added multiple APIs. We hope that creators who make VCIs will make use of these new features.
Please refer to the individual API pages for more detailed usage instructions (Currently in Japanese only).
- Added SetTime API to ExportAnimation.
- Added the following APIs to ExportAudioSource:
- Added the GetDspTime API to ExportMe.
- You can now specify the following AudioSource parameters when creating a VCI in Unity. For details, see here.
- Pitch
- 3DSoundSettings
- minDistance
- maxDistance
- minDistance
- Pitch