1. VirtualCast
  2. News
  3. [Beta] Ver 2.4.1a The Nameplate Will Display the Mute Status

[Beta] Ver 2.4.1a The Nameplate Will Display the Mute Status

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.

[h2]General[/h2]
[h3]Changes[/h3]
  • Fixed so the corners of the application window are not rounded in Windows 11.

[h2]Room/Studio[/h2]
[h3]Changes[/h3]
  • Disabled text decoration of user names, etc.

[h2]Room[/h2]
[h3]Changes/Improvements[/h3]
  • It now always displays the latest item list when inventory is displayed from the item list.
  • Changed the context menu of link objects so that the user can see the details of the room to which the link object points.
  • The rotation type is set to "snap" by default for Link objects.
  • Adjustments have been made to make zoom operation more comfortable for the photo capture camera and stream camera.
  • Added the following features to the nameplate

    • Display mute status.
    • The friend's nameplate will have a green border.
  • Adjusted character movement process.

    • Fixed the issue where characters could run over a collider whose IsTrigger is enabled.
    • Fixed the issue where you couldn't properly jump when the jump force setting was low.
    • Fixed the movement of the character's feet when on a moving floor.

[h3]Bug Fixes[/h3]
  • Fixed an issue in which transforms of some items were not saved correctly when exiting a room with many items.


[h2]VCI[/h2]
[h3]Improvements[/h3]
  • A new description method has been added to the enumerator expression classes.
    • Here are the examples:
      print(ExportForceMode.Force == vci.forceMode.Force)--true
      print(ExportOscType.String == vci.osc.types.String)--true
      print(ExportVcSpaceType.studio == vci.vc.spaceTypes.studio)--true

[h3]Bug Fixes[/h3]
  • Fixed an issue where VCI's GetUserType() API returned incorrect values when a user not linked to a VirtualCast account joined a My Room.
  • Effekseer version updated to 1.70d.
  • Fixed an issue where when you re-entered the same room, VCI consoles in the room showed the logs from the previous entrance to the room.