[Beta] Ver 2.1.2a Improved load speed

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Studio[/h2]
[h3]Changes[/h3]
- The UniVRM library version used for avatar loading is updated to v0.83.0.
- You can now hear the test sound when changing a volume for individual VCI from the context menu.
[h3]Bug fixes[/h3]
- Fixed the issue where blank space was shown when there is no item in the ring menu.
[h2]Room[/h2]
[h3]New features[/h3]
- Added an "analog input" option which will change your walk speed gradually depending on the tilt of the stick/pad.
- You can change this in the ring menu, [System] > [Control] > [Analog Input] > [Disable/Enable].
- You can change this in the ring menu, [System] > [Control] > [Analog Input] > [Disable/Enable].
[h3]Changes[/h3]
- The UniVRM library version used for avatar loading is updated to v0.83.0.
- Adjusted the download and extraction process of VCI.
- Reduced the load time when entering a room.
- When a sync variable exceeds 16KiB and overflows, the debug console for the VCI will now show you that such error is occurring.
- Online friends playing different versions will no longer be listed on the online friend list.
- Walk animation will be disabled when you have trackers on both feet.
- Visibility of the friend notification HUD has been improved.
- [Room Info] > [Tidy Up All] button has been added.
- This button will delete all items and link objects in the room that you have the delete permission for.
- It is useful when you want to delete all items and link objects in the default tutorial room and create your room from the ground up.
- This button will delete all items and link objects in the room that you have the delete permission for.
[h3]Bug Fixes[/h3]
- Fixed the issue where the friend badge didn't fade out when maneuvering from the user details panel to the published room list.
- Fixed the issue where a friend request sometimes persists as an unapproved request even after the friend request has been approved.
- Fixed the issue where in the context menu of a VCI/camera, selecting "smooth turn" while the turn type is already set to "smooth" will result in the "snap turn" being selected.