[Stable] Ver 2.3.2b VIVE Focus3 Eye/Facial Trackers Supported
[h2]Overall[/h2]
[h3]The System Update[/h3]
As announced earlier in the service development progress briefings, we made an update on the base system.
[h2]Title[/h2]
[h3]Changes[/h3]
[h2]Studio/Room[/h2]
[h3]Changes[/h3]
[h3]Adjustments[/h3]
[h2]Studio[/h2]
[h3]Improvements[/h3]
[h3]Changes[/h3]
[h2]Room[/h2]
[h3]New Features[/h3]
[h3]Changes/Improvements[/h3]
[h3]Bug fixes[/h3]
[h2]VCI[/h2]
[h3]New Features[/h3]
[h3]Changes[/h3]
[h3]Bug Fixes[/h3]
[h2]Web[/h2]
[h3]The System Update[/h3]
As announced earlier in the service development progress briefings, we made an update on the base system.
- Updated Unity to version 2022.
- Changed the rendering system from the Built-in Render Pipeline to the new Universal Render Pipeline.
- We introduced and explained these updates in detail in the service development progress briefings held on 22 June 2022 and 28 September 2022.
- If you find a bug that seems to be caused by the system update, please report from here (Japanese).
[h2]Title[/h2]
[h3]Changes[/h3]
- Fixed some expressions and effects in the title scene.
[h2]Studio/Room[/h2]
[h3]Changes[/h3]
- Meta information is now written to the photo file when a photo is taken.
- More detail on the meta information can be found here (Japanese article).
- Adjusted the stream camera's tally lamp bloom effect to be weaker, making it easier to see the monitor on the stream camera.
[h3]Adjustments[/h3]
- Updated VIVE eye tracking and face tracking libraries.
- This requires the latest version of SR Runtime.
- For the latest version of the SR Runtime update, please visit the VIVE Developer page.
- Also, please check here for information on using eye tracking and face tracking.
- This requires the latest version of SR Runtime.
[h2]Studio[/h2]
[h3]Improvements[/h3]
- Optimized the V gift generation process
[h3]Changes[/h3]
- Videos taken with video capture are now saved with file names representing the date and time when the capture process ended.
- Pictures/videos taken with the Capture camera/Video capture are now saved in %userprofile%\Pictures\VirtualCast\Media\{YYYY-MM} folders.
[h2]Room[/h2]
[h3]New Features[/h3]
- The download progress will be shown while the room is loaded.
[h3]Changes/Improvements[/h3]
- When you reload a VCI, the ring menu will now go back to the item list menu. This will solve the issue where different VCI might spawn in cases between when you create a new item and reload an existing one.
- Adjusted the design on the calibration scene.
- Optimized the memory management around the photo capture.
- Improved the stability of the server when using the RUDP.
- Changed how the sound volume of each VCI is handled: you can now change the volume of all instances of the same VCI at once.
[h3]Bug fixes[/h3]
- Fixed the issue where you couldn't touch other avatars' SpringBone.
- Fixed the issue where the column height setting reset to default when you select a "Next" button in the media history menu.
- Fixed the issue where the scroll position resets when you select a "Next" button in the media history menu.
- Fixed the issue where returning the ring menu by pressing the menu button after opening the media history will cause a certain thumbnail to not display.
- Fixed the issue where some of the transform information is not saved when you leave a room right after you moved a subitem.
[h2]VCI[/h2]
[h3]New Features[/h3]
- Added ExportTransform.GetAttachedPlayer to VCI script, which will get the player id of the attached target of an attachable subitem.
- This API will return different user Ids in rooms and studios even if the user is the same.
- It also returns null when the ExportTransform is not Attachable or not attached.
- For details, see the wiki reference (Japanese).
- This API will return different user Ids in rooms and studios even if the user is the same.
[h3]Changes[/h3]
- For ExportAssets.GetTransform in VCI, when you specify a name that starts with "/," the name will be considered as a path starting from the VCIObject.
- For details, please see the reference in the wiki (Japanese).
- For details, please see the reference in the wiki (Japanese).
[h3]Bug Fixes[/h3]
- Fixed the issue where the velocity was not appropriately applied when you used SetVelocity(Vector3.zero) on a character from VCI.
[h2]Web[/h2]
- In the room settings, the property "The user who can change the location" is removed. From now on, the owner and the administrators will have the static location change permission.