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[Beta] Ver 2.3.1b Prevention for the freezing issue

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Added prevention measures against the freezing problem.
    • If you still encounter the freezing problem, please report it from the contact form.

[h2]Studio[/h2]
[h3]Changes[/h3]
  • Videos taken with video capture are now saved with file names representing the date and time when the capture process ended.

[h3]Bug fixes[/h3]
  • Fixed the issue where the floor of the White Main and the Black Main studios is not rendered properly.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Changed how the sound volume of each VCI is handled: you can now change the volume of all instances of the same VCI at once.

[h3]Bug fixes[/h3]
  • Fixed the issue where the blink was not working when the control type was set to Actor.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where when an item with MToon whose RimFresnelPower is set to zero glows excessively.

[h2]Known Issues[/h2]
Issues discovered on version 2.3.1b are described.
For the current status, refer to Known issue statuses (Japanese).
[h3]VCI[/h3]

    Fixed...
  • the issue when the Standard shader is used.
    • the issue where the emission color is different compared to version 2.3.0e.
    • the issue where the specular reflection is different compared to version 2.3.0e.
    • the issue where UV offset doesn't work.