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[Beta] Ver 2.3.1b Prevention for the freezing issue

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Added prevention measures against the freezing problem.
    • If you still encounter the freezing problem, please report it from the contact form.

[h2]Studio[/h2]
[h3]Changes[/h3]
  • Videos taken with video capture are now saved with file names representing the date and time when the capture process ended.

[h3]Bug fixes[/h3]
  • Fixed the issue where the floor of the White Main and the Black Main studios is not rendered properly.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Changed how the sound volume of each VCI is handled: you can now change the volume of all instances of the same VCI at once.

[h3]Bug fixes[/h3]
  • Fixed the issue where the blink was not working when the control type was set to Actor.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where when an item with MToon whose RimFresnelPower is set to zero glows excessively.

[h2]Known Issues[/h2]
Issues discovered on version 2.3.1b are described.
For the current status, refer to Known issue statuses (Japanese).
[h3]VCI[/h3]

    Fixed...
  • the issue when the Standard shader is used.
    • the issue where the emission color is different compared to version 2.3.0e.
    • the issue where the specular reflection is different compared to version 2.3.0e.
    • the issue where UV offset doesn't work.

[Beta] Ver 2.3.1a Updated to Unity 2022

[h2]Overall[/h2]
[h3]The System Update[/h3]
As announced earlier in the service development progress briefings, we made an update on the base system.
  • Updated Unity to version 2022.
  • Changed the rendering system from the Built-in Render Pipeline to the new Universal Render Pipeline.
  • We introduced and explained these updates in detail in the service development progress briefings held on 22 June 2022 and 28 September 2022.
    • For information on the new rendering system, refer to here (Japanese).
    • For the update to Unity 2022, refer to here
  • If you find a bug that seems to be caused by the system update, please report from here (Japanese).

[h2]Title[/h2]
[h3]Changes[/h3]
  • Fixed some expressions and effects in the title scene.

[h2]Studio[/h2]
[h3]Improvements[/h3]
  • Optimized the V gift generation process

[h2]Room[/h2]
[h3]New Features[/h3]
  • The download progress will be shown while the room is loaded.

[h3]Changes/Improvements[/h3]
  • When you reload a VCI, the ring menu will now go back to the item list menu. This will solve the issue where different VCI might spawn in cases between when you create a new item and reload an existing one.
  • Adjusted the design on the calibration scene.
  • Optimized the memory management around the photo capture.
  • Improved the stability of the server when using the RUDP.

[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't touch other avatars' SpringBone.
  • Fixed the issue where the column height setting reset to default when you select a "Next" button in the media history menu.
  • Fixed the issue where the scroll position resets when you select a "Next" button in the media history menu.
  • Fixed the issue where returning the ring menu by pressing the menu button after opening the media history will cause a certain thumbnail to not display.
  • Fixed the issue where some of the transform information is not saved when you leave a room right after you moved a subitem.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • Added ExportTransform.GetAttachedPlayer to VCI script, which will get the player id of the attached target of an attachable subitem.
    • This API will return different user Ids in rooms and studios even if the user is the same.
    • It also returns null when the ExportTransform is not Attachable or not attached.

[h3]Changes[/h3]

[h3]Bug Fixes[/h3]
  • Fixed the issue where the velocity was not appropriately applied when you used SetVelocity(Vector3.zero) on a character from VCI.

[h2]Web[/h2]
  • In the room settings, the property "The user who can change the location" is removed. From now on, the owner and the administrators will have the static location change permission.

[Stable] Ver 2.3.0e Addition of the game apis

[h2]Studio/Room[/h2]
[h3]Changes[/h3]
  • Changed the message shown on the in-VR title screen.
  • Added a description on the two-factor authentication screen for niconico account integration.

[h2]Room[/h2]
[h3]New Features[/h3]
  • Added a feature to itemize or submit a photo taken in VirtualCast in the past from within VR.
    • A new menu, "History," is added in [Ring menu] > [Camera] > [Media], where you can choose a photo taken in the past and turn it into an item or submit it on Twitter.

[h3]Improvements[/h3]
  • Improved the rendering of the ring menu.
  • Improved the performance of Rooms.

[h3]Fixes[/h3]
  • Fixed the issue where an error is displayed when you agreed on character licenses from Purchase History or Upload History.
  • Fixed the issue where pointing the hand-laser to a VCI containing many SubItems caused the app to drop frames.
  • Changed the description in the calibration scene to reflect the current specification.
  • Fixed the issue where the help ticker is shown in the wrong place when you hover your hand over the slider UI.
  • Fixed the issue where you couldn't touch the SpringBone of the other player's avatars.

[h2]VCI[/h2]
[h3]New Features[/h3]
  • Added a feature to display the rendering frame rate and Lua thread frame rate on the upper right corner of the HMD screen. You can enable this in a room by enabling [System] > [For Developper] > [VCI Debug].
  • Added useful APIs for making games easier. For details, see this article(Japanese).
  • You can now get the transform information of the monitor camera in rooms.

[h3]Improvements[/h3]
  • Improved the performance of VCI.
  • Adjusted the behavior of SubItems, which have their rotation constrained within the VCI, when they are grabbed and moved.

[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't change the sound volume of a video playing VCI (seen in Mikuland) from its context menu.

[h2]VRM[/h2]
[h3]New Features[/h3]
  • Use of VRM 1.0 models are now officially supported in rooms.

[Beta] Ver 2.3.0d VRM 1.0 is now officially supported in rooms

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]Improvements[/h3]
  • Improved the performance of Rooms.

[h3]Bug Fixes[/h3]
  • Changed the description in the calibration scene to reflect the current specification.
  • Fixed the issue where the help ticker is shown in the wrong place when you hover your hand over the slider UI.

[h2]VRM[/h2]
[h3]New Features[/h3]
  • Use of VRM 1.0 models are now officially supported in rooms.

[Beta] Ver 2.3.0c Itemize photos from the History

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]New Features[/h3]
  • Added a feature to itemize or submit a photo taken in VirtualCast in the past from within VR.
    • A new menu, "History," is added in [Ring menu] > [Camera] > [Media], where you can choose a photo taken in the past and turn it into an item or submit it on Twitter.

[h3]Bug fix[/h3]
  • Fixed the issue where pointing the hand-laser to a VCI containing many SubItems caused the app to drop frames.

[h2]Studio[/h2]
[h3]Bug Fix[/h3]
  • Fixed the issue where the app becomes stalemate in a studio when using an avatar with an illegal bone structure in the index fingers.

[h2]VCI[/h2]
[h3]Bug fix[/h3]
  • Fixed the issue where you couldn't change the sound volume of a video playing VCI (seen in Mikuland) from its context menu.