[Beta] Ver 2.3.1b Prevention for the freezing issue

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
- Added prevention measures against the freezing problem.
- If you still encounter the freezing problem, please report it from the contact form.
[h2]Studio[/h2]
[h3]Changes[/h3]
- Videos taken with video capture are now saved with file names representing the date and time when the capture process ended.
[h3]Bug fixes[/h3]
- Fixed the issue where the floor of the White Main and the Black Main studios is not rendered properly.
[h2]Room[/h2]
[h3]Changes[/h3]
- Changed how the sound volume of each VCI is handled: you can now change the volume of all instances of the same VCI at once.
[h3]Bug fixes[/h3]
- Fixed the issue where the blink was not working when the control type was set to Actor.
[h2]VCI[/h2]
[h3]Bug fixes[/h3]
- Fixed the issue where when an item with MToon whose RimFresnelPower is set to zero glows excessively.
[h2]Known Issues[/h2]
Issues discovered on version 2.3.1b are described.
For the current status, refer to Known issue statuses (Japanese).
[h3]VCI[/h3]
- the issue when the Standard shader is used.
- the issue where the emission color is different compared to version 2.3.0e.
- the issue where the specular reflection is different compared to version 2.3.0e.
- the issue where UV offset doesn't work.
- the issue where the emission color is different compared to version 2.3.0e.
Fixed...