- VirtualCast
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[Stable] Ver 2.2.8d Performance tuning
[h2]Room[/h2]
[h3]Bug fixes[/h3]
- Adjusted performance.
- Fixed the issue where characters collide with unintended colliders.
[Beta] Ver 2.2.9b Bug fixes
This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Room[/h2]
[h3]Bug fix[/h3]
- Fixed the issue where changing into a certain character made other users in the same room immobile.
[Stable] Ver 2.2.8c Bug fix
[h2]Room[/h2]
[h3]Bug fix[/h3]
- Fixed the issue where changing into a certain character made other users in the same room immobile.
[Beta] Ver 2.2.9a Optimized the Ring Menu
This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.
[h2]Room[/h2]
[h3]Improvements[/h3]
- Optimized the button load process in the ring menu allowing the buttons to load quickly when they are opened for the second time.
[Stable] Ver 2.2.8b Improved Stream Cameras
[h2]Room[/h2]
[h3]New Features[/h3]
- Added a feature to reset the angle of the streaming camera by holding Use without grabbing it.
[h3]Changes[/h3]
- When you hold Use while grabbing a streaming camera, both roll and yaw will be reset.
- Adjusted the stabilizer algorithm for the stream cameras.
- This will reduce the lag introduced when the camera is moved or rotated.
- Adjusted the locomotion logic: It is now easier to climb steps and slopes.
- You can now walk over steps around 50cm in height.
[h3]Bug Fixes[/h3]
- Fixed the issue where the text shown above pre-agreed avatars in the ring menu did not render line breaks correctly.
[h2]VCI[/h2]
[h3]Changes[/h3]
- Reboot will be required if you change "TCP port number to host logger for VCI scripts" or "TCP port number for VCI script debugger" in VCI settings.
- In the VCI WebSocket logger, multiple instances of the same item will be shown separately.
- In the VCI WebSocket logger, you can now scroll when items in the item list overflowed.
[h3]Bug Fixes[/h3]
- Fixed the issue where VCI crashed when the VCI script "requires" modules recursively/circularly.
- Fixed the issue where MatCaps on VCI is not rendered correctly.
- Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.