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VirtualCast News

[Stable] Ver 2.2.8d Performance tuning

[h2]Room[/h2]
[h3]Bug fixes[/h3]
  • Adjusted performance.
  • Fixed the issue where characters collide with unintended colliders.

[Beta] Ver 2.2.9b Bug fixes

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]Bug fix[/h3]
  • Fixed the issue where changing into a certain character made other users in the same room immobile.

[Stable] Ver 2.2.8c Bug fix

[h2]Room[/h2]
[h3]Bug fix[/h3]
  • Fixed the issue where changing into a certain character made other users in the same room immobile.

[Beta] Ver 2.2.9a Optimized the Ring Menu

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]Improvements[/h3]
  • Optimized the button load process in the ring menu allowing the buttons to load quickly when they are opened for the second time.

[Stable] Ver 2.2.8b Improved Stream Cameras

[h2]Room[/h2]
[h3]New Features[/h3]
  • Added a feature to reset the angle of the streaming camera by holding Use without grabbing it.

[h3]Changes[/h3]
  • When you hold Use while grabbing a streaming camera, both roll and yaw will be reset.
  • Adjusted the stabilizer algorithm for the stream cameras.
    • This will reduce the lag introduced when the camera is moved or rotated.
  • Adjusted the locomotion logic: It is now easier to climb steps and slopes.
    • You can now walk over steps around 50cm in height.

[h3]Bug Fixes[/h3]
  • Fixed the issue where the text shown above pre-agreed avatars in the ring menu did not render line breaks correctly.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • Reboot will be required if you change "TCP port number to host logger for VCI scripts" or "TCP port number for VCI script debugger" in VCI settings.
  • In the VCI WebSocket logger, multiple instances of the same item will be shown separately.
  • In the VCI WebSocket logger, you can now scroll when items in the item list overflowed.

[h3]Bug Fixes[/h3]
  • Fixed the issue where VCI crashed when the VCI script "requires" modules recursively/circularly.
  • Fixed the issue where MatCaps on VCI is not rendered correctly.
  • Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.