[Beta] Ver 2.2.8b Better stabilization for stream cameras
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2]
Fixed the issue where the thumbnail image option in the stream option was sometimes not displayed correctly.
[h2]Room[/h2] [h3]Changes[/h3]
Adjusted the stabilizer algorithm for the stream cameras.
This will reduce the lag introduced when the camera is moved or rotated.
Adjusted the locomotion logic: It is now easier to climb steps and slopes.
You can now walk over steps around 50cm in height.
[h3]Bug fixes[/h3]
Fixed the issue where character colliders distort into unexpected shapes under a specific condition.
Fixed the issue where the ring menu behaved unexpectedly when it failed to load a user icon.
Fixed the issue where turning on "Optimize the rendering for characters and items" will render boxell items completely black.
[h2]VRM/VCI[/h2] [h3]Bug fixes[/h3]
Fixed the issue where VCIs or characters with visually connected meshes that are actually separated data-wise are rendered unexpectedly.
[Beta] Ver 2.2.8a Change in angle reset feature for streaming cameras
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room[/h2] [h3]New features[/h3]
Added a feature to reset the angle of the streaming camera by holding Use without grabbing it.
[h3]Changes[/h3]
When you hold Use while grabbing a streaming camera, both roll and yaw will be reset.
[h3]Bug fixes[/h3]
Fixed the issue where the text shown above pre-agreed avatars in the ring menu did not render line breaks correctly.
[h2]VCI[/h2] [h3]Changes[/h3]
Reboot will be required if you change "TCP port number to host logger for VCI scripts" or "TCP port number for VCI script debugger" in VCI settings.
In the VCI WebSocket logger, multiple instances of the same item will be shown separately.
In the VCI WebSocket logger, you can now scroll when items in the item list overflowed.
[h3]Bug fixes[/h3]
Fixed the issue where VCI crashed when the VCI script "requires" modules recursively/circularly.
Fixed the issue where MatCaps on VCI is not rendered correctly.
[Stable] Ver 2.2.7a Straightened VRM & VCI download issue
[h2]Studio/Room[/h2] [h3]Bug fixes[/h3]
Adjusted processes to combat the issue where the download of VRM and VCI stops.
[h2]Rooms[/h2] [h3]Changes[/h3]
Changed the timing of voice chat initiation. From "when your avatar is loaded" to "when you are moved to the room from the loading space."
If a VCI placed in a room is already deleted on THE SEED ONLINE, it will be removed from the room when the room's owner or an administrator enters the room.
Added a feature to change the volume for videos in the ring menu.
You can change the volume from System > Sound > Video Volume.
[h2]VCI[/h2] [h3]New Features[/h3]
Added an API that can acquire the name of controllers from VCIs.
Following new APIs have been added.
vci.me.GetLeftControllerName()
vci.me.GetRightControllerName()
If controllers don't exist (e.g., the battery ran out), these will return "none."
When the controllers are switched, the result will change following the new controllers being connected.
[h3]Improvements[/h3]
Improved the processing speed of the VCISpringBone.
[h3]Bug fixes[/h3]
Fixed the issue where an error occurred when you tried to attach/detach an inactive attachable object from the VCI script.
Fixed the issue where MatCap is not rendered correctly for VCIs.
[h3]Others[/h3]
Updated the platform Unity version to 2021.
Location and item creators shouldn't have to do anything regarding this change, but if you find any issue, such as particular items not displaying correctly, please report from here.
[Stable] Ver 2.2.6d Itemized photos will automatically be an free product
[h2]Room[/h2] [h3]Changes[/h3]
To reduce the load, an animation GIF set on a room's thumbnail will no longer animate on the link objects in rooms.
When you select "Create VCI" for a photo in the ring menu's media, the VCI will be spawned as a free product in an unlisted state.
You can now hand over a photo you've taken by just creating a VCI for it and letting others acquire the VCI.
[h2]Improvements[/h2]
Optimized the update process of characters' colliders.
[Beta] Ver 2.2.7a Changed the timing of voice chat initiation
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Studio/Room[/h2] [h3]Bug fixes[/h3]
Adjusted processes to combat the issue where the download of VRM and VCI stops.
[h2]Rooms[/h2] [h3]Changes[/h3]
Changed the timing of voice chat initiation. From "when your avatar is loaded" to "when you are moved to the room from the loading space."
If a VCI placed in a room is already deleted on THE SEED ONLINE, it will be removed from the room when the room's owner or an administrator enters the room.
[h2]VCI[/h2] [h3]New features[/h3]
Added an API that can acquire the name of controllers from VCIs.
Following new APIs have been added.
vci.me.GetLeftControllerName()
vci.me.GetRightControllerName()
If controllers don't exist (e.g., the battery ran out), these will return "none."
When the controllers are switched, the result will change following the new controllers being connected.
[h2]Improvements[/h2]
Improved the processing speed of the VCISpringBone.
[h2]Bug fixes[/h2]
Fixed the issue where an error occurred when you tried to attach/detach an inactive attachable object from the VCI script.