[Beta] Ver 2.2.6a Photo VCI be productized immediately
[h2]Room[/h2] [h3]Changes[/h3]
To reduce the load, an animation GIF set on a room's thumbnail will no longer animate on the link objects in rooms.
When you select "Create VCI" for a photo in the ring menu's media, the VCI will be spawned as a free product in an unlisted state.
You can now hand over a photo you've taken by just creating a VCI for it and letting others acquire the VCI.
[h3]Improvements[/h3]
Optimized the update process of characters' colliders.
[Beta] Ver 2.2.5d Bug fix
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]VCI[/h2] [h3]Bug fix[/h3]
Fixed the issue where an unintended visual is created when Additive is selected as the blend mode for Effekseer.
[Beta] Ver 2.2.5c Changes in how attract works in rooms
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Studio/Room[/h2] [h3]Bug fix[/h3]
Fixed the issue where the hand markers became invisible when the MSAA setting for HMD was set to NoAA.
[h2]Studio[/h2] [h3]Bug fixes[/h3]
Fixed the issue where the change of appearance of the VRM that's been updated is not reflected under certain circumstances.
[h2]Room[/h2] [h3]Changes[/h3]
The attract operation in rooms has been changed to "the menu button hold laser + Grab."
The laser you get by just pointing the hand is now disabled.
It's the same operation as the one in the studios.
Changed the texture of the "Reload" button in room's context menu.
Now, the VCI reload can be done only by the person who spawned the VCI in the room.
[h3]Bug fixes[/h3]
Fixed the issue where the capture process of a VCI which utilizes the camera API fails when the person who spawned the VCI is absent in the room.
[h2]VCI[/h2] [h3]Bug fixes[/h3]
Fixed the issue where the app crashed when it failed to load certain mp3 files in VCIs.
[Beta] Ver 2.2.5b Nameplates
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2] [h3]Changes[/h3]
Changed back the file name of the photos taken with the photo capture to that of 2.2.4c.
[h3]Bug fixes[/h3]
Fixed the issue where the ring menu became unopenable after going through certain operations.
Fixed the issue where the app doesn't close properly after choosing quit in the ring menu.
[h2]Studio[/h2] [h3]Changes[/h3]
Removed Komachi Machine and Knight Shogun from the preset avatar.
Changed the operation and the behavior of the item attraction.
Regardless of the controller types, you can now attract items with the "hand laser + grab" action.
An item will immediately be drawn to your hand on the attract operation and turns into the grabbed state.
This change is planned to be applied to the rooms as well, making the operations uniform in both room and studio.
[h2]Room[/h2] [h3]New features[/h3]
You can now reload the latest version of VCIs from "My Items" in the ring menu and the context menu.
For details on the specification regarding the save system in Rooms, refer to this article(Japanese).
Nameplates will be shown on top of characters.
If you want to disable it, you can do it from the ring menu [System] > [UI Settings] > [Nameplate] > [Disable].
[h3]Changes[/h3]
The position of the hand markers no longer represents the hand position of the model; it now represents the position of the actual controller.
[h3]Improvements[/h3]
Reduced the lag of items that are being grabbed by hand.
[h3]Bug fixes[/h3]
Fixed the issue where V-gift becomes enabled in rooms when streaming is started with a certain procedure.
[h2]VCI[/h2] [h3]Improvements[/h3]
Improved the load time of VCIs using MP3 files.
[Beta] Ver 2.2.5a Adjusted the character movement behavior in rooms
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2] [h3]Changes[/h3]
Photos taken with the photo capture will be saved as {Room name}{Creator name}{Year-Month-Date}_{Serial number}.jpg in %USER%\Pictures\VirtualCast\Media{Year-Month}.
Changed the behavior of the ring menu and the context menu when they are moved/rotated while being open.
[h2]Room[/h2] [h3]Changes[/h3]
Physics behavior has been adjusted so that it behaves the same no matter what type of HMD is being used.
Adjusted the character movement behavior in rooms.
Adjusted to make it more physically correct.
This change is made to prepare for the character control APIs planned to be added on VCI.
Locomotion option in rooms is now fixed to analog input.
You can now check the lifespan of items in the context menu even if you do not have permission to change it.
Changed the size and position of the context menu.
Reduced the frame drop apt to occur in aggressive scenes.
[h3]Bug fixes[/h3]
Fixed the issue where a user whose activity status is "offline" is shown on other users' friend lists.