Sensitive contents filter setting is added, which will hide rooms that are specified as sensitive.
For details on how to use this setting, see this article(Japanese).
Added an announcement feature.
[Stable] Ver 2.2.1c Fixed the occasional crash while loading VRMs.
[h2]Room/Studio[/h2] [h3]Bug fixes[/h3]
Fixed the issue where, if you are using a Windows Mixed Reality HMD, looking at a specific angle caused your avatar to turn instantly in the opposite direction.
Fixed the issue where the application occasionally crashed while loading VRMs.
[h2]Room[/h2] [h3]New features[/h3]
"Linear" type has been added to the rotation type, which will gradually change the rotation speed depending on the angle of the controller input. [previewyoutube][/previewyoutube]
Added a gauge to display photo capture and stream cameras' current zoom state.
[h3]Changes[/h3]
You can now attract the camera monitor.
Holding your hand over a global stream camera and local stream camera that are locked will now show the red highlight, which indicates that it is not attractable.
Changed the character physics in Rooms.
Changed the mass of characters.
In rooms, SpringBone will no longer be affected by the movement made by the joystick.
Before
After
[h3]Bug fixes[/h3]
Fixed the issue where the first person offset is not applied to the characters when using a VRM with its value set.
Fixed the issue where moving from a studio to a room while using a VRM with its first-person offset changed causes the graphic to distort.
Fixed the issue where the preview display of the photo capture camera showed the area narrower than the actual photo to be taken.
Fixed the issue where the failure of loading of a single VRM or VCI resulted in all other VRMs and VCIs failing to load.
[h2]VCI[/h2] [h3]Changes[/h3]
Added overloads to VciTransform.AddForce: vci.forceMode.Force and vci.forceMode.Impulse.
Due to this, the traditional overload which receives one argument becomes obsolete.
By using this API, you can suppress the difference in physical behavior derived from the FPS difference.
Also, to adapt to the change in execution order due to this change, the execution timing of VciTransform.SetVelocity and VciTransform.SetAngularVelocity has been adjusted.
[h3]Bug fixes[/h3]
Fixed the issue where a Lua script stops running when a stack overflow occurs in the Lua script.
Fixed the issue where you could transfer the ownership of the part of subitems that belongs to the same GroupID.
[h2]Web[/h2] [h3]New features[/h3]
You can now change the protocol to use when connecting to Rooms.
You can change this setting from here. You might be able to solve the problem of not being able to enter a room properly by changing this setting.
[Beta] Ver 2.2.1b Joystick movement will no longer affect SpringBones
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Studio[/h2] [h3]Bug fixes[/h3]
Fixed the issue where re-entering to a studio would stop the loading of VCIs existent from the beginning.
[h2]Room[/h2] [h3]New Features[/h3]
Added a gauge to display photo capture and stream cameras' current zoom state.
[h3]Changes[/h3]
Reverted the physics behavior of jumping characters to that of 2.2.0c.
In rooms, SpringBone will no longer be affected by the movement made by the joystick.
[h3]Bug fixes[/h3]
Fixed the issue where the preview display of the photo capture camera showed the area narrower than the actual photo to be taken.
Fixed the issue where the failure of loading of a single VRM or VCI resulted in all other VRMs and VCIs failing to load.
[Beta] Ver 2.2.1a Changes in physics
This article is a release note for VirtualCast Beta. For information on how to play Beta, see here.
[h2]Room/Studio[/h2] [h3]Bug fixes[/h3]
Fixed the issue where, if you are using a Windows Mixed Reality HMD, looking at a specific angle caused your avatar to turn instantly in the opposite direction.
Fixed the issue where the application occasionally crashed while loading VRMs.
[h2]Room[/h2] [h3]New Features[/h3]
"Linear" type has been added to the rotation type, which will gradually change the rotation speed depending on the angle of the controller input.
[h2]Changes[/h2]
You can now attract the camera monitor.
Holding your hand over a global stream camera and local stream camera that are locked will now show the red highlight, which indicates that it is not attractable.
Changed the character physics in Rooms.
Changed the mass of characters.
Changed the inertia behavior when jumping.
[h3]Bug fixes[/h3]
Fixed the issue where the first person offset is not applied to the characters when using a VRM with its value set.
Fixed the issue where moving from a studio to a room while using a VRM with its first-person offset changed causes the graphic to distort.
[h2]VCI[/h2] [h3]Changes[/h3]
Added overloads to VciTransform.AddForce: vci.forceMode.Force and vci.forceMode.Impulse.
Due to this, the traditional overload which receives one argument becomes obsolete.
By using this API, you can suppress the difference in physical behavior derived from the FPS difference.
Also, to adapt to the change in execution order due to this change, the execution timing of VciTransform.SetVelocity and VciTransform.SetAngularVelocity has been adjusted.
[h3]Bug Fixes[/h3]
Fixed the issue where a Lua script stops running when a stack overflow occurs in the Lua script.
Fixed the issue where you could transfer the ownership of the part of subitems that belongs to the same GroupID.
[h2]Web[/h2] [h3]New Features[/h3]
You can now change the protocol to use when connecting to Rooms.
You can change this setting from here. You might be able to solve the problem of not being able to enter a room properly by changing this setting.
[Stable] Ver 2.2.0c Performance Improvements
[h2]Room Studio[/h2] [h3]Changes[/h3]
The sale of Vgifts on nico live will be disabled when you move from the studio to room while live streaming to nico live.
The sale of the Vgifts will be re-enabled when you go back to the studio from the above state.
[h3]Bug fixes[/h3]
Fixed the issue where VirtualCast fails to launch if the app is installed under a path that contains double-byte characters.
[h2]Studio[/h2] [h3]Changes[/h3]
You will be shown an error message when you are using an unsupported avatar.
[h2]Rooms[/h2] [h3]Changes[/h3]
Improved the performance of the ring menu rendition.
[h3]Changes[/h3]
Changed the default control settings as below:
Control Type: Action
Analog Input: Enabled
If you are already using VirtualCast, this won't change the control settings for you. However, the change will be applied when you initialize the save data or use VirtualCast for the first time.
The running editions of the room are unified into the stable edition.
If your room's running edition were set to beta, it would automatically be switched to the stable edition.
The running edition setting on the website will be deleted.
This change is preparation for the room support on Quest, which will enable the users to use the rooms easily.
[h3]Bug fixes[/h3]
Fixed the issue where the lock operation of VCI sometimes didn't work in a room with many VCIs in existence.
[h2]VCI[/h2]
Fixed the issue where vci.state.Add and vci.studio.shared.Add functions return error in the room environment. Due to this change, the atomicity of vci.state.Add and vci.studio.shared.Add functions under room environment have been removed; thus these functions are now deprecated.
[h2]VRM[/h2]
Fixed the issue where some meshes are not rendered for a certain model.
[h2]Web[/h2]
Text search, tag search and detail search features have been added to the room listing's search feature. Now, it's much easier to find rooms.
You can now search friend with THE SEED ONLINE ID.
In the My Rooms and Administrating Rooms, you can now distinguish the number of visitors by VR system types.