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VirtualCast News

[Stable] Ver 2.1.3d Camera API Release

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the text input field in the settings > [Import] > [Persistent images to place in the studio (visible to cameras)] wobbles when multiple lines of text are typed in.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Changed the behavior of the ring menu: the ring menu won't close after each time you send a friend request.
    • By this, you no longer have to re-open the ring menu each time you send a friend request, especially when you want to send multiple friend requests.
  • You can now see yourself on the Room Information panel in the loading space when you enter a room.
  • Paid assets will show "Purchase," free assets will show "Get" on the item context menu. You can now get free assets with fewer steps.

[h3]Bug fixes[/h3]
  • Fixed the issue where the character's mouth doesn't lip-sync under a certain condition.
  • Fixed the issue where the height of the ring menu changes unintendedly when confirming calibration by pulling the triggers on both hands.
  • Fixed the issue where spawning a VCI while there is a collider at the origin of the room will cause the VCI's physics to behave strangely.

[h2]VCI[/h2]
[h3]New features[/h3]
  • The state variable (vci.state) for a VCI in Rooms will now be saved.
    • For detailed information on how to use the state variable, see here.
    • You will find a sample implementation in UniVCI v0.33.0, Assets/VCI-Official-Samples/StateApiSample. You may find it useful when you use the API.
    • Added StateApiSample on TSO, which will show you the change of the state variable in action.
  • Camera API is added.
    • For details on how to use this, see here.
    • You will find a sample implementation in UniVCI v0.33.0, Assets/VCI-Official-Samples/CameraApiSample. You may find it useful when you use the API.
    • We have added CameraApiSample on TSO, which will show the photography API in action.

[h3]Bug fixes[/h3]
  • Fixed the issue where the specified volume setting is not applied for a very short moment right after a sound is played.
  • Fixed the issue where some texts and effects persist in a room when a VCI is deleted while it is being loaded.
  • Fixed the issue where an unintended item is targeted when using GetNameBoard and HasNameBoard with "Name" specification.
  • Fixed the issue where items become ungrabbable after their lock settings are unlocked.

[h2]WEB[/h2]
[h3]New features[/h3]
  • Owner and administrators can now edit room information from the room information page.
  • You can now change the "Room's status update" setting when creating a new room or editing an existing room.

[Beta] Ver 2.1.4a VRM 1.0β support

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]Changes[/h3]
  • You can now use VRM version 1.0β avatars in Rooms.
    • You can continue to use traditional VRM files (vrm-0.x formats) as well.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • Photo capture cameras within VCI will be destroyed when reloading a VCI script.

[h3]Bug fixes[/h3]
  • Added ExportPhotographyCamera in types.lua as it has not been included.

[h2]TSO[/h2]
[h3]Changes[/h3]
  • You can now upload avatars in VRM1.0β format.

[Beta] Ver 2.1.3d Bug fixes

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Room[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the movie preview for Twitter submission in the ring menu is only rendered to the left eye.
  • Fixed the issue where movies spawned through Twitter are only rendered to the left eye.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where items become ungrabbable after their lock settings are unlocked.

[Beta] Ver 2.1.3c Photography API released

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the desktop GUI of the calibration scene is rendered in the HMD.

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where persistent images are rendered only on one side of the eyes.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Changed the behavior of the ring menu: the ring menu won't close after each time you send a friend request.
    • By this, you no longer have to re-open the ring menu each time you send a friend request, especially when you want to send multiple friend requests.

[h3]Bug fixes[/h3]
  • Fixed the issue where SteamVR launches when you are using the direct-view mode.

[h2]VCI[/h2]
[h3]Changes[/h3]
  • The state variable (vci.state) for a VCI in Rooms will now be saved.
    • For detailed information on how to use the state variable, see here.
    • You will find a sample implementation in UniVCI v0.33.0, Assets/VCI-Official-Samples/StateApiSample. You may find it useful when you use the API.
    • Added StateApiSample on TSO, which will show you the change of the state variable in action.
  • Photography API is added.
    • For details on how to use this, see here.
    • You will find a sample implementation in UniVCI v0.33.0, Assets/VCI-Official-Samples/CameraApiSample. You may find it useful when you use the API.
    • We have added CameraApiSample on TSO, which will show the photography API in action.

[h3]Bug fixes[/h3]
  • Fixed the issue where the specified volume setting is not applied for a very short moment right after a sound is played.
  • Fixed the issue where some texts and effects persist in a room when a VCI is deleted while it is being loaded.
  • Fixed the issue where an unintended item is targeted when using GetNameBoard and HasNameBoard with "Name" specification.

[h2]WEB[/h2]
[h3]Changes[/h3]
  • Owner and administrators can now edit room information from the room information page.


[Stable] Ver 2.1.2c Bug fix

[h2]Room[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't enter some rooms.