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VirtualCast News

[Beta] Ver 2.1.3b Bug fixes

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio/Room[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't quit the app when you didn't have an HMD connected.

[h2]Room[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where you couldn't enter some rooms.

[Stable] Ver 2.1.2b Optimized loading of characters and items

[h2]Common in both Studio/Room[/h2]
[h3]Changes[/h3]
  • You must now link with Twitter through the web.
    • You can configure the Twitter integration feature from the [SNS Ingetration] in the settings screen.
    • Click on [Connect] to open the integration page on the web.
    • You need to be connected with THE SEED ONLINE to use the SNS integration feature.
  • Optimized the rendering of characters and items.
    • See here for detials.
  • The UniVRM library used for avatar loading has been updated to v0.84.0.

[h3]Bug fixes[/h3]
  • Fixed the issue where a mesh set to FirstPersonOnly in VRMFirstPerson is being shown to third person.

[h2]Studio[/h2]
[h3]Changes[/h3]
  • You can now hear the test sound when changing a volume for individual VCI from the context menu.

[h3]Bug fixes[/h3]
  • Fixed the issue where the laser is rendered on the ground when you spawned a laser pointer.
  • Fixed the issue where blank space was shown when there is no item in the ring menu.

[h2]Room[/h2]
[h3]New features[/h3]
  • Added an "analog input" option which will change your walk speed gradually depending on the tilt of the stick/pad.
    • You can change this in the ring menu, [System] > [Control] > [Analog Input] > [Disable/Enable].


[h3]Changes[/h3]
  • Adjusted the download and extraction process of VCI.
  • Reduced the load time when entering a room.
  • When a sync variable exceeds 16KiB and overflows, the debug console for the VCI will now show you that such error is occurring.
  • Online friends playing different versions will no longer be listed on the online friend list.
  • Walk animation will be disabled when you have trackers on both feet.
  • Visibility of the friend notification HUD has been improved.
  • [Room Info] > [Tidy Up All] button has been added.
    • This button will delete all items and link objects in the room that you have the delete permission for.
    • It is useful when you want to delete all items and link objects in the default tutorial room and create your room from the ground up.
  • Temporary blackout has been added when transitioning between rooms, studios and the title.
  • After entering the room, you can no longer go back to the studio while in the loading space.
    • This is a temporary workaround to avoid an issue under a specific condition while in the loading space.
  • Moved the [Accept Requests] and [Check Invitations] buttons to [Friends] in the ring menu.
  • Timeliness of the notification has been improved.

[h3]Bug fixes[/h3]
  • Fixed the issue where the room name and the number of users present in the room didn't appear on the link object.
  • Fixed the issue where the object indicating loading error of a VCI is not being shown in the room.
  • Fixed the issue where you couldn't delete the link objects with an invalid room key from the context menu.
  • Fixed the issue where the VCI loading object is rendered black in a certain environment.
  • Fixed the issue where the friend badge didn't fade out when maneuvering from the user details panel to the published room list.
  • Fixed the issue where a friend request sometimes persists as an unapproved request even after the friend request has been approved.
  • Fixed the issue where in the context menu of a VCI/camera, selecting "smooth turn" while the turn type is already set to "smooth" will result in the "snap turn" being selected.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where a vci.state set at the very beginning is not sent to the server.

[h2]WEB[/h2]
[h3]New features[/h3]
  • Twitter has been added to the service integration.
  • By integrating with Twitter, you can send a friend request to a friend who has also enabled the Twitter integration.
    • You can make your account hidden from the friend search result, from the settings.

[h3]Changes[/h3]
  • The contents of the menu have been changed.

[Beta] Ver 2.1.3a Added a mirror in the loading space

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the text input field in the settings > [Import] > [Persistent images to place in the studio (visible to cameras)] wobbles when multiple lines of text are typed in.

[h2]Room[/h2]
[h3]Changes[/h3]
  • You can now see yourself on the Room Information panel in the loading space when you enter a room.
  • Paid assets will show "Purchase," free assets will show "Get" on the item context menu. You can now get free assets with fewer steps.


[h3]Bug fixes[/h3]
  • Fixed the issue where the character's mouth doesn't lip-sync under a certain condition.
  • Fixed the issue where the height of the ring menu changes unintendedly when confirming calibration by pulling the triggers on both hands.
  • Fixed the issue where spawning a VCI while there is a collider at the origin of the room will cause the VCI's physics to behave strangely.

[h2]WEB[/h2]
[h3]New features[/h3]
  • You can now change the "Room's status update" setting when creating a new room or editing an existing room.

[Beta] Ver 2.1.2b Optimized loading of characters and items

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Common in both Studio/Room[/h2]
[h3]Changes[/h3]
  • You must now link with Twitter through the web.
    • You can configure the Twitter integration feature from the [SNS Ingetration] in the settings screen.
    • Click on [Connect] to open the integration page on the web.
    • You need to be connected with THE SEED ONLINE to use the SNS integration feature.
  • The UniVRM library used for avatar loading has been updated to v0.84.0.

[h3]Bug fixes[/h3]
  • Fixed the issue where a mesh set to FirstPersonOnly in VRMFirstPerson is being shown to third person.

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the laser is rendered on the ground when you spawned a laser pointer.

[h2]Room[/h2]
[h3]Changes[/h3]
  • Optimized the rendering of characters and items.
    • See here for detials.
  • Temporary blackout has been added when transitioning between rooms, studios and the title.
  • After entering the room, you can no longer go back to the studio while in the loading space.
  • This is a temporary workaround to avoid an issue under a specific condition while in the loading space.
  • Moved the [Accept Requests] and [Check Invitations] buttons to [Friends] in the ring menu.
  • Timeliness of the notification has been improved.

[h3]Bug fixes[/h3]
  • Fixed the issue where the room name and the number of users present in the room didn't appear on the link object.
  • Fixed the issue where the object indicating loading error of a VCI is not being shown in the room.
  • Fixed the issue where you couldn't delete the link objects with an invalid room key from the context menu.
  • Fixed the issue where the VCI loading object is rendered black in a certain environment.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where a vci.state set at the very beginning is not sent to the server.

[h2]WEB[/h2]
[h3]New feature[/h3]
  • Twitter has been added to the service integration.
  • By integrating with Twitter, you can send a friend request to a friend who has also enabled the Twitter integration.

[h3]Changes[/h3]
  • The contents of the menu have been changed.

[Stable] Ver 2.1.1d Bug fix

[h2]Bug fix[/h2]
  • Fixed the issue where the back of an image posted from Twitter isn't rendered.