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Supply Chains & Skyscrapers Creator Packs

[p][/p][p][/p][p]Hello Mayors!

We have already announced their existence, but today is the official announcement day! We want to officially introduce you to two new Creator Packs, Supply Chains by Badi_Dea and Skyscrapers by REV0.

Both creators are well known in the community for their tireless work on both Cities: Skylines and for their work on the Region Packs for Cities: Skylines II, and we’re lucky to have them create such cool and intricate packs for us!
[/p][p]These two new Creator Packs are releasing on the 3rd of December, around 10AM CET![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Supply Chains by Badi_Dea[/h3][p]Grow your city’s industry with the Creator Pack ‘Supply Chains’. Designed by community creator ‘Badi_Dea’, this pack captures the progression of your industrial production from modest workshops to global-scale manufacturing, including their corporate headquarters. From farmers’ markets to retail stores, each building represents a step in your city’s supply chain, tracing the journey from raw materials to the hands of the end consumer.

This Creator Pack follows a progressive unlocking system. As your industry processes more of each raw material and your city advances in milestones, new signature buildings will become available along each supply chain. [/p][p][/p][p]Included in ‘Supply Chains’ by ‘Badi_Dea’: [/p][p][/p][p]27 Signature Buildings, 9 Accompanying Upgrades[/p][p] Early in your city’s development, start small with several industrial signature buildings to complement your production of raw materials. As your production increases, unlock upgrades, commercial signature buildings, and eventually office signature buildings that tie in to each industry, allowing you to build along each supply chain![/p][p][/p][p]Signature Buildings: [/p]
  • [p]Particleboard Factory[/p]
  • [p]Cereal Mill[/p]
  • [p]Livestock Processing Facility[/p]
  • [p]Energy Drink Bottling Plant[/p]
  • [p]Athleticwear Factory[/p]
  • [p]Rocket Fuel Refinery[/p]
  • [p]Blast Furnace[/p]
  • [p]Steelworks[/p]
  • [p]Concrete Batch Plant[/p]
  • [p]Nanopolymer Synthesis Unit[/p]
  • [p]Casting Fabricator[/p]
  • [p]Fabrication Unit[/p]
  • [p]Gravity Separation Unit[/p]
  • [p]Antique Store[/p]
  • [p]Baker and Confectionary[/p]
  • [p]Farmers Market[/p]
  • [p]Sportsbar[/p]
  • [p]Sporting Goods Store[/p]
  • [p]Interior Design Studio[/p]
  • [p]Television Production Studio[/p]
  • [p]Livestock Exchange[/p]
  • [p]Bottle Cap Office[/p]
  • [p]Brand and Lifestyle Center[/p]
  • [p]Launch Payload Control Center[/p]
  • [p]Steel Building[/p]
  • [p]Energy Lobbying Office[/p]
  • [p]Stripmine Office[/p]
[p]Upgrades: [/p]
  • [p]Wood Veneer Production[/p]
    • [p]Upgrade for Particleboard Factory[/p]
  • [p]Boxing, Shipping, and Sugar[/p]
    • [p]Upgrade for Cereal Mill[/p]
  • [p]Meat Packing Logistics Center[/p]
    • [p]Upgrade for Livestock Processing Facility[/p]
  • [p]Shipping and Receiving Department[/p]
    • [p]Upgrade for Energy Drink Bottling Plant[/p]
  • [p]Sport Shorts Assembly Line[/p]
    • [p]Upgrade for Athleticwear Factory[/p]
  • [p]Rocket Propellant Distillation[/p]
    • [p]Upgrade for Rocket Fuel Refinery[/p]
  • [p]Foundry[/p]
    • [p]Upgrade for Blast Furnace[/p]
  • [p]Milling and Rolling Unit[/p]
    • [p]Upgrade for Steelworks[/p]
  • [p]Ready Mix Facilities[/p]
    • [p]Upgrade for Concrete Batch Plant[/p]
[p][/p][previewyoutube][/previewyoutube][p][/p][h3]Skyscrapers by REV0[/h3][p]Reach for the sky with the Creator Pack ‘Skyscrapers’. Designed by community creator ‘REV0’. This pack introduces a bold collection of towering buildings that will transform the skyline of your city. Paying tribute to international architectural styles, it features a selection of stunning high-rises that offer a range of city service upgrades.[/p][p][/p][p]Included in ‘Skyscrapers’ by ‘REV0’:
[/p][p]15 Signature Buildings, 2 Unique Service Buildings, 23 Accompanying Upgrades, and 3 Props

From sleek commercial headquarters to towering residential complexes. Each skyscraper in this pack is crafted to bring both form and function. Many come with several upgrade options, ranging from integrated transit terminals, rooftop observatories, and expansive underground facilities, ensuring these architectural giants are as efficient as they are iconic. With structures soaring up to 600 meters, ‘Skyscrapers’ gives your city the vertical edge it deserves.[/p][p]
Signature Buildings: 
[/p]
  • [p]The Great Tower of Commerce[/p]
  • [p]Kansai Tower[/p]
  • [p]Grandview Heights[/p]
  • [p]Silver Dragon[/p]
  • [p]Lighthouse Pointe[/p]
  • [p]Bell Creek[/p]
  • [p]Hurston Yards[/p]
  • [p]Docklands Tower[/p]
  • [p]Emerald Towers[/p]
  • [p]Seaworth Building[/p]
  • [p]Long Wires Tower[/p]
  • [p]Finanzturm[/p]
  • [p]The Coruña[/p]
  • [p]Arroyo Seco Building[/p]
  • [p]Aurum Spire[/p]
[p]Service Buildings: [/p]
  • [p]Terminal City Bank[/p]
  • [p]Westmont Tower[/p]
[p]Upgrades: [/p]
  • [p]Subway Terminal[/p]
    • [p]Upgrade to Terminal City Bank[/p]
  • [p]Shopping Mall[/p]
    • [p]Upgrade to The Great Tower of Commerce[/p]
  • [p]High School[/p]
    • [p]Upgrade to Kansai Tower[/p]
  • [p]Downtown Hospital[/p]
    • [p]Upgrade to Grandview Heights[/p]
  • [p]Disease Control Center[/p]
    • [p]Upgrade to Grandview Heights[/p]
  • [p]Geotechnical Institute[/p]
    • [p]Upgrade to Silver Dragon[/p]
  • [p]City College and Library[/p]
    • [p]Upgrade to Silver Dragon[/p]
  • [p]Center of Postal Services[/p]
    • [p]Upgrade to Westmont Tower[/p]
  • [p]Downtown Restaurant[/p]
    • [p]Upgrade to Westmont Tower[/p]
  • [p]Wellness Center[/p]
    • [p]Upgrade to Lighthouse Pointe[/p]
  • [p]Police Station[/p]
    • [p]Upgrade to Bell Creek[/p]
  • [p]Observation Deck[/p]
    • [p]Upgrade to Hurston Yards[/p]
  • [p]Hurston Tower C[/p]
    • [p]Upgrade to Hurston Yards[/p]
  • [p]Fire Station Headquarters[/p]
    • [p]Upgrade to Docklands Tower[/p]
  • [p]Elementary School[/p]
    • [p]Upgrade to Emerald Towers[/p]
  • [p]City Hall[/p]
    • [p]Upgrade to Seaworth Building[/p]
  • [p]Communications Array[/p]
    • [p]Upgrade to Long Wires Tower[/p]
  • [p]Substation[/p]
    • [p]Upgrade to Long Wires Tower[/p]
  • [p]Emergency Shelter[/p]
    • [p]Upgrade to Long Wires Tower[/p]
  • [p]Auditorium[/p]
    • [p]Upgrade to The Coruña[/p]
  • [p]Research Wing[/p]
    • [p]Upgrade to The Coruña[/p]
  • [p]University Conversion[/p]
    • [p]Upgrade to The Coruña[/p]
  • [p]Police Headquarters[/p]
    • [p]Upgrade to Arroyo Seco Building[/p]
[p]Props[/p]
  • [p]Urban Bench 1[/p]
  • [p]Urban Bench 2[/p]
  • [p]Urban Bench 3[/p]

Bike Patch 1.4.2f1

[p][/p][p][/p][p]Hello Mayors!

Bikes! And also traffic fixes! Speaking of traffic fixes, we have noticed the growing crowds that have been building up on your streets after the last update, and we have included some balancing to try to alleviate the amount of pedestrian traffic.[/p][p]
If you haven’t read the Developer Diary that we posted yesterday about all things bicycles, you can read it here![/p][p][/p][p]We have also worked with Timeister to give you all a brief overview of what the Patch contains in video format![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Patch Notes for 1.4.2f1:[/h2][h2]New Free Content[/h2][p][/p][p]Bicycles:[/p]
  • [p]Teens, adults, and seniors use bikes and electric scooters[/p]
  • [p]Bicycles, electric scooters, and bicycle helmets[/p]
  • [p]Bicycle Parking \[Roads > Parking Spaces][/p]
    • [p]2 On-Road Bicycle Stands[/p]
    • [p]On-Road Bicycle Shelter[/p]
    • [p]Bicycle Parking Areas[/p]
    • [p]2 Bicycle Shelters[/p]
    • [p]3 Bicycle Storages[/p]
    • [p]3 Bicycle Parking Halls[/p]
  • [p]Bicycle Lanes \[Roads > Road Services] [/p]
    • [p]Bicycle Lane Road Upgrade [/p]
    • [p]Double Bicycle Lane Road Upgrade[/p]
    • [p]Bicycle Restriction Road Upgrade[/p]
  • [p]Bicycle Paths \[Landscaping > Bicycle Paths & Quays]:[/p]
    • [p]One-Way Bicycle Path [/p]
    • [p]Two-Way Bicycle Path[/p]
    • [p]Divided Wide Pedestrian-Bicycle Path[/p]
    • [p]Wide Quay With Divided Pedestrian-Bicycle Path - Concrete Block Pattern [/p]
    • [p]Wide Quay With Divided Pedestrian-Bicycle Path - Shallow Rib Pattern[/p]
    • [p]Cable-Stayed Bicycle Bridge[/p]
    • [p]Covered Bicycle Bridge[/p]
    • [p]Bicycle Arc Bridge[/p]
  • [p]Bicycles Info View[/p]
  • [p]New District Policies[/p]
    • [p]Urban Cycling Initiative[/p]
    • [p]Bicycle Traffic Restriction[/p]
  • [p]New Bicycle-Related Chirps
    [/p]
[p]New Assets:[/p]
  • [p]New Service Buildings:[/p]
    • [p]Windmill \[Electricity][/p]
    • [p]Small Wind Turbine \[Electricity][/p]
    • [p]Small Transformer Station \[Electricity][/p]
    • [p]Multi-Column Elevated Water Tower \[Water & Sewage][/p]
    • [p]Small Cemetery \[Deathcare][/p]
  • [p]New Public Transportation Buildings[/p]
    • [p]City Bus Station \[Transportation > Road][/p]
    • [p]Railway Depot \[Transportation > Train][/p]
    • [p]Terminus Station \[Transportation > Train][/p]
    • [p]Cargo Transfer Station \[Transportation > Train][/p]
    • [p]Tram Junction Station \[Transportation > Tram][/p]
    • [p]Tram Parallel Station \[Transportation > Tram][/p]
    • [p]Tram Loop Station \[Transportation > Tram][/p]
    • [p]Terminal Subway Yard \[Transportation > Subway][/p]
  • [p]New parks:[/p]
    • [p]Bicycle Park \[Parks & Recreation][/p]
    • [p]Large Campfire Site \[Parks & Recreation][/p]
    • [p]Terrace Plaza \[Large Parks][/p]
    • [p]Winding Park \[Large Parks][/p]
    • [p]Business Plaza \[Large Parks][/p]
  • [p]New EU Mixed Old Town-Style Apartment Buildings zone[/p]
  • [p]New NA Mixed Old Town-Style Apartment Buildings zone[/p]
  • [p]New EU Residential Low Zone Asset Variations[/p]
  • [p]New NA Residential Low Zone Asset Variations[/p]
[p][/p][h2]Base game changes[/h2][p][/p][p]Gameplay Fixes & Improvements:[/p]
  • [p]Fixed crash to desktop when loading a save with missing bench assets.[/p]
  • [p]Fixed crash to desktop when running a save with the Ferry Terminal.[/p]
  • [p]Fixed crash to desktop when notification icons are deleted at the same time as recalculating clusters.[/p]
  • [p]Fixed crash to desktop when running a save with a specific missing asset.[/p]
  • [p]Fixed crash to desktop when taxi is disabled right after being dispatched for citizens.[/p]
  • [p]Fixed crash to desktop on a specific save after bulldozing white boxes while autosave is enabled.[/p]
  • [p]Leveling resource delivery updates and fixes:[/p]
    • [p]The building leveling up resource delivery will now be handled by the industrial companies, resource storage warehouse, and outside connections.[/p]
    • [p]The vehicle will deliver the resource to multiple targets by carrying as many resources as possible when dispatched from the resource owner, and will accept new resource requests during the delivery trip. This change should help reduce the traffic in big cities that have plenty of resource requests at the same time.[/p]
    • [p]Leveling building icon added to Info View to inform which houses are waiting for resources[/p]
    • [p]Delivery vans that are transporting materials for building upgrades will now prioritize resources from the city when there is a surplus of resources within the city.[/p]
  • [p]Multiple fixes to tourism, City Attractiveness, and Lodging.[/p]
  • [p]Fixed too many shopping citizens causing unintended traffic in the city.[/p]
  • [p]Fixed levitating citizens, caused by them leaving too early, and resetting back to the source.[/p]
  • [p]Fixed citizens being stuck and spinning around when trying to take a selfie at a street corner with very different sidewalk widths.[/p]
  • [p]Fixed companies buying resources from outside connections even though there is a surplus of that resource within the city.[/p]
  • [p]Fixed new citizens not moving into the residential signature buildings after the initial citizens no longer occupy them.[/p]
  • [p]Fixed signature buildings not attracting residents despite demand.[/p]
  • [p]Fixed signature buildings not providing well-being bonuses.[/p]
  • [p]Fixed companies going bankrupt and moving out of Seafarer Shipyard signature building continuously due to running out of resources before a new shipment can be ordered.[/p]
  • [p]Fixed rebuilt signature buildings remaining unoccupied by companies.[/p]
  • [p]Fixed fluctuating Efficiency if the building runs out of resources.[/p]
  • [p]Fixed Info View of Mail Service Availability always displaying an incorrect (low) value of mail processing.[/p]
  • [p]Fixed out-of-service Post Office receiving mail from citizens.[/p]
  • [p]Fixed prisons not effectively reducing the crime rate in their radius. Changed the prison's local crime accumulation effect from absolute to relative, as the accumulated crime amount is quite large, making the old absolute value insignificant.[/p]
  • [p]Fixed Central Intelligence Bureau not reducing the crime rate city-wide.[/p]
  • [p]Fixed Automated Parking Building not generating any income.[/p]
  • [p]Fixed pathfinding connection issues with pedestrian street.[/p]
  • [p]Fixed Water Pumping Stations constantly get "Water level too low" notification.[/p]
  • [p]Fixed incorrect air pollution from Emergency Battery Station.[/p]
  • [p]Fixed issue causing unnecessary spawn-disable loop for service vehicles when their buildings have reduced service budget but otherwise high efficiency.[/p]
[p]UI/controller fixes:[/p]
  • [p]Small fixes to tutorials.[/p]
  • [p]Multiple small UI bug fixes.[/p]
  • [p]Add wealth information to the Selected Info Panel of residents.[/p]
[p]Art/graphics:[/p]
  • [p]Added Castle Ruins, Old Cemetery Ruins, Old Mill Ruins, Stone Monument 01, Stone Monument 02, and Stone Head Formation Ruins to the Nature Props tab.[/p]
  • [p]Improved Bus Lane color[/p]
  • [p]Multiple small water bug fixes.[/p]
  • [p]Fixed birds circling endlessly.[/p]
  • [p]Fixed Cargo Harbor Warehouse [/p]
  • [p]Fixed stencil on shadows (to resolve the sunken buildings' shadow issue)[/p]
[p]Misc:[/p]
  • [p]Fixed tile distribution not behaving as expected with custom maps.[/p]
[p]Modding Fixes & Improvements:[/p]
  • [p]Multiple improvements to the modding toolchain[/p]
[p]Paradox Mods Fixes & Improvements:[/p]
  • [p]PDX SDK updated to 1.39.2[/p]

Building for Bicycles

[p][/p][p][/p][p]Building for Bicycles[/p][p][/p][p]Hello mayors! We are excited to bring bicycles to Cities: Skylines II, and to ensure you get the most out of the feature, we have prepared this dev diary all about bikes! We’ll cover which citizens have access to bicycles, what makes them choose cycling as a means of transportation, and how you can influence this using the new bicycle infrastructure and policies.
[/p][p]Bicycles are an important part of creating sustainable cities, and we want the game to reflect their role. Just like in real life, cycling offers a pollution-free transport option that is faster than walking. And through the Urban Cycling Initiative policy, your citizens can even gain a health benefit, too!
[/p][p]Real-world bicycle infrastructure comes in many sizes and shapes, from lane color to separation from vehicle lanes, so we knew we wouldn’t be able to cover every customization option right away. Instead of trying to do a little bit of everything, we focused on building a solid foundation for bicycles that can be expanded and integrated seamlessly into future content. For now, we chose a single style of painted on-road bicycle lanes and standalone bicycle paths, and we chose green as their color to make them easy to distinguish from pedestrian paths, sidewalks, and vehicle and bus lanes. They’re accompanied by bicycle parking and a new Info View to keep track of your cyclists.
[/p][p][/p][h2]FINDING A WAY[/h2][p]Let’s start with a look at who can cycle and how they decide to take the bicycle instead of another means of transportation. Thanks to the ability to share animations between character models, teens, adults, and seniors can all use bicycles, while children are not currently supported. This means that almost all your citizens can cycle, but whether they will do so depends on several factors: household vehicle availability, bicycle parking in the city, and pathfinding cost, which still consists of Time, Comfort, Behavior, and Money, and is influenced by the bicycle lanes available in the city.
[/p][p]Adding bicycles as a new means of transportation offered a challenge on the performance side. The game already compares walking, driving, or taking public transportation when choosing the best pathfinding option, and adding another option into the mix would have a noticeable impact on performance. So instead of adding a fourth option, we added a new check to see if the household has a car and whether it’s available, allowing us to keep the pathfinding comparison to three options. If the household has a car and it isn’t currently reserved or used by another household member, citizens will compare walking, driving, and using public transportation, just like before adding bicycles. If they choose driving, they will then reserve the car so no other household member can use it. When a car isn’t available, either because it’s been reserved or because the household doesn’t own one, citizens will compare walking, cycling, and using public transportation - or a combination of all three if that’s the best option.[/p][p][/p][p]Unlike cars, all households have enough bicycles available for all their members. When a citizen decides to travel using a bike, they bring it out of storage, and the bike is then theirs for the remainder of their trip. Since citizens cannot put bicycles in their pockets, they need somewhere to park them, whether they are visiting the park, continuing on public transportation, getting through their workday, or finishing their shopping. Once they finish their errands and return home, the bicycle is stored either in a bike rack or inside the home, and they may use any bicycle available next time they travel.[/p][p][/p][h2]A PLACE TO PARK[/h2][p]Bicycle parking is key to getting citizens to cycle in your city. While some buildings are already equipped with bicycle racks that can be used, your city will need more bicycle parking if you want many citizens to cycle. Placing them in key locations, such as near public transportation stops and stations, near commercial areas, and, if you hope to see citizens cycle to work, near offices and industrial areas, will encourage more citizens to pick the bicycle.[/p][p][/p][p]Thankfully, bicycle parking doesn’t take up much space, and we have several options to choose from, all found alongside vehicle parking in the Parking Spaces Menu under Roads. The first three, the Bicycle Stand, the Bicycle Stands, and the Bicycle Shelter, are all placed on networks in the same way you place bus stops or mailboxes, making them easy to add in areas where space is limited. They can be added to roads and the divided pedestrian-bicycle path (more on that later), and just take up a bit of the sidewalk space. However, they can only store 2, 8, and 10 bicycles, respectively.[/p][p][/p][p]Add Bicycle Stands in front of schools, shops, public transportation - anywhere on the sidewalk or pedestrian-bicycle path.[/p][p][/p][p]If you have the available space, one of the 9 bicycle parking buildings may be a better option, as they can store significantly more bicycles. The smallest option, the Small Bicycle Storage, takes up just one zoning tile and can store up to 16 bicycles, while the Underground Bicycle Hall starts at a whopping 452 bicycle parking spots, with a subbuilding that adds 50 spots per upgrade. And yes, you can add multiple upgrades to it as long as you have the space.
[/p][p]Bicycle parking is a great way to fill in tiny empty spaces while encouraging people to cycle.
[/p][h2]A LANE OF THEIR OWN[/h2][p]While bicycle parking is required for cycling to be a viable transportation option, the availability of bicycle lanes impacts the paths cyclists choose. Bicycles can ride on the carriageway alongside vehicles, but this isn’t the preferred option for many cyclists, and your citizens are no different. They much prefer to have dedicated lanes, which is reflected in a higher Comfort score. Standalone bicycle paths have the highest Comfort score, followed by on-road bicycle lanes. This means that while travel time might be shorter when cycling on the carriageway, cyclists will often prefer dedicated lanes as they are more comfortable.
[/p][p]Bicycle lanes are found in the Road Services Menu, and are used to upgrade roads with either one or two bicycle lanes. Use the single bicycle lane option when you want a lane on just one side of the road, and use the double option to add bicycle lanes to both sides of the road in one upgrade. Almost all non-highway roads can be upgraded with bicycle lanes as they replace the parallel roadside parking, which also means that they can be added alongside road-based public transport like bus lanes and tram tracks.[/p][p][/p][p]In the Landscaping Menu, we have a brand new tab named Bicycle Paths & Quays, which, you guessed it, is where you find the standalone bicycle paths. These include one-way and two-way bike paths, ideal for creating shortcuts or connecting roads with bicycle lanes. They can, of course, be elevated to cross busy roads or tunnel underground if you prefer. Three bridge designs are available for the two-way bicycle path for more stylish options that require fewer pillars, making them great for crossing those wide highways.[/p][p][/p][p]If you’re looking to combine pedestrian foot traffic and bicycles, the Divided Wide Pedestrian-Bicycle Path is a great option. This network has dedicated lanes for both pedestrians and cyclists, so you don’t need to build two parallel paths when you want to support both. Perfect for a city aiming to reduce car traffic. Two wide quays with the same configuration of lanes are included, so your seaside cities can support cycling too.[/p][p][/p][p]Both on-road bicycle lanes and standalone bicycle paths can be connected in the same way you would connect a pedestrian path to the sidewalk of a road. Cyclists slow down when crossing the sidewalk, but otherwise transition between the two network types, so you can use any combination that makes sense for your city.[/p][p][/p][p]Bicycle paths connect to roads just like pedestrian paths.[/p][p][/p][h2]CYCLIST CITY[/h2][p]With bicycle parking and dedicated lanes in the city, more and more citizens will hop on their bikes for at least part of their journey. With the Urban Cycling Initiative policy applied to a district, you can encourage even more people to cycle instead of driving. The policy reduces the probability that citizens reserve the household car and instead include their bicycle when considering the best transport option. While this means the car is still available to other household members, they are also affected by the policy and might skip the car as a means of transportation. On top of that, the policy provides citizens with a small bonus to their health![/p][p][/p][p]With so many cyclists in the city, you might have areas or even districts where bicycles sharing lanes with motorized vehicles slow down traffic too much, causing traffic jams. Or maybe you just want to ensure they use your newly added bicycle lanes and paths, instead of taking a shortcut on roads without them. For those situations, we have two ways to restrict bicycles: The Bicycle Restriction tool, found in the Road Services Menu, can be applied to individual road segments, while the Bicycle Traffic Restriction policy can be applied to an entire district. Both work the same way, restricting bicycles from using the carriageway, keeping them in the bicycle lanes, or encouraging them to find alternative routes. If you add these restrictions, make sure your bicycle parking is on roads with bicycle lanes, so cyclists can still access them.[/p][p][/p][p]Restricting bicycles from using the carriageway can help keep your traffic flowing smoothly.[/p][p][/p][p]Before we end this dev diary, we want to show you the new Bicycles Info View. Here you can track your bike parking availability to see how many bicycles are currently parked in your city and how many available spots you have. You can also easily spot the parking buildings to see if any areas of your city are lacking bike parking spots, and even switch to other Info Views, such as Education or Public Transportation, to find ideal spots to add more parking.[/p][p][/p][p]By default, the Info View shows your bicycle network, highlighting areas accessible by cyclists, the dedicated bicycle lanes and paths, as well as roads where bicycles are disallowed on the carriageways. If you switch to the Bicycle Traffic Volume overlay, you can see which roads and paths get the most traffic, so you can evaluate the success of your bicycle network or add new lanes or shortcuts to encourage cyclists to take alternative routes.[/p][p][/p][p][/p][p]Use the new Bicycle Info Views to track the success of your bicycle infrastructure.[/p][p][/p][p]We hope you enjoyed this look at bicycles in Cities: Skylines II and that the information in this dev diary helps you create the bicycle network that’s just right for your city - whether that’s buzzing with bikes or not. As always, we would love to see how you use this feature in the game, so don’t hesitate to share your screenshots on social media or any of the community hubs.[/p]

Bike Patch - Announcement Post

[p][/p][p]Hello Mayors!

Bikes are coming to your cities![/p][p]Colossal Order has written a Developer Diary where they go over the bike system, the new bike lanes, biking policies, and the buildings that are required to optimize bike use in your city. You can read it here: [/p][p]https://pdxint.at/BikeDD[/p][p][/p][p]BUT THAT’S NOT ALL![/p][p]The Bike Patch also comes loaded with other assets and fixes! Five new Service Buildings, including new sizes of Wind Power, more transportation, with new Stations and Depots, new parks, AND a whole new type of Building zone-type! There will be new “Old Town” Residential for the EU theme and a new "Mixed Old-Town Style Appartment Buildings" for the NA theme.[/p][p]
And of course, there’s also a bunch of fixes, like further tweaking to the balancing that we added in the Bridges & Ports Patch, that should hopefully fix the large amount of pedestrians walking all over your cities. With the addition of the green that you will be able to add to your roads, we have also tweaked the color of the bus lanes, and they should be a little more pleasing to the eye. And much, much more…

The Bike Patch releases tomorrow, the 19th of November, at 10AM CET. Get your helmet ready!
[/p][p][/p]

Colossal Order and Paradox Interactive split with Cities: Skylines going to a new developer

Colossal Order and Paradox Interactive have ended their partnership on Cities: Skylines, with it moving onto a new developer.

Read the full article here: https://www.gamingonlinux.com/2025/11/colossal-order-and-paradox-interactive-split-with-cities-skylines-going-to-a-new-developer/