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Bridges - Bridges & Ports Dev Diary #1

[h2]Hello Mayors! [/h2][p][/p][p]With our first expansion, Bridges & Ports, just around the corner, we’re taking a closer look at what you can expect from the expansion. We have two development diaries for you, creatively named “Bridges” and “Ports,” where we cover the features we’re most excited about. We hope you will have fun exploring everything Bridges & Ports has to offer when it releases on the 29th of October.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Today is all about bridges, but before we dive in, let’s talk about how we picked the theme for the first expansion. Cities: Skylines II has a lot of potential, and we had no shortage of ideas from both our team and all of you. We looked at what would be new and exciting to explore and quickly settled on waterfronts as an overarching theme. However, we couldn’t cover every water-related idea in one expansion, so we chose to focus on ports and thus, Bridges & Ports was born. With customizable ports, offshore oil industry, industrial fishing, and ferries, you will have a lot of ships and boats on the water, and building bridges with enough clearance for them can be tricky. You will need some new additions, and we have you covered with 20 new bridges!
[/p][p]Let your citizens cross waterways in style using one of the 20 new bridges.[/p][p][/p][h2]MOVE THAT BRIDGE[/h2][p]We’re excited to introduce ten movable bridges that halt traffic and open to allow ships clear passage. While they are constructed in a way very similar to other bridges in the game, the movable section only appears when they cross a Narrow Seaway, meaning you can use them anywhere in your city, not just across the water.
[/p][p]Five of the movable bridges are drawbridges, also known as bascule bridges in real-world terminology. They all have two sections that swing upward to allow ships to pass safely, while traffic waits for its turn. Our drawbridges come in various sizes, and you can find them in the Small, Medium, and Large Roads Menus, as well as in the Landscaping Menu under Paths for pedestrian-only versions. [/p][p][/p][p]Watching the new drawbridges open and close can be mesmerizing, but don’t forget to check on your city once in a while.[/p][p][/p][p]The remaining five bridges are vertical-lift bridges, or just lift bridges for short. As the name implies, these have a section that is raised vertically to create enough space for ships to pass underneath. Lift bridges require less counterweight than drawbridges, making them better suited for heavy loads like trains, which is why many real-life rail bridges use this design – and it’s why our rail bridges are also lift bridges. You can find four of them in their respective Transportation Menus as they cover train, tram, and subway, while the double-decked option, combining double train tracks and a four-lane highway, is found in the Highway Roads Menu.[/p][p][/p][p]The Four-Lane Highway Double Train Track Double-Decked Lift Bridge has quite a name and an even more breathtaking design.[/p][p][/p][h2]HOLD UP, SHIP COMING THROUGH![/h2][p]Both drawbridges and lift bridges are closed by default, allowing pedestrians and vehicles to cross unhindered until a ship approaches. At this point, traffic at either end of the bridge is stopped while any vehicles or pedestrians already on the bridge make their way to the other side. Once it’s all clear, the bridge begins to open, and once it’s fully up, the ship passes through. Then, you guessed it – the bridge closes again, the traffic control beams open, and traffic resumes crossing the bridge. 
[/p][p]As you can imagine, this process takes more time than a red-to-green traffic light cycle, meaning movable bridges can cause more of a delay in travel time when a ship needs to pass through. Keep this in mind as you design your city – you may not want your busiest crossing to be a movable bridge, at least not if you have many ships coming in and out of your port area.[/p][p]
The bridge stays open long enough for the ship to pass through. Once closed, traffic proceeds to cross the bridge.[/p][p]
[/p][h2]DOUBLE THE DECK, DOUBLE THE FUN[/h2][p]The double-decked lift bridge isn’t the only double-decked bridge we have for you. Though these do not open, we have two additional bridges that stack various networks on top of each other, combining them into one cohesive bridge. Let’s start in the Medium Roads Menu, where you can find a new bridge with a two-lane road above the larger four-lane road. This extradosed bridge is a great choice for busy crossings, offering a total of six lanes of traffic, or for connecting areas with tiered road networks. Instead of building two bridges, you just need this one. [/p][p]
Connect each deck of the Two-Lane + Four-Lane Double-Decked Extradosed Bridge to different parts of the city, or continue the stacked network through your city. [/p][p]Moving into the Highway Roads Menu, we have the Three-Lane Highway Double-Decked Suspension Bridge, complementing the first double-decked bridge you got in the Quays & Piers update. With its double three-lane highway roads stacked on top of each other, it saves a lot of space and cost, making it a great option when you’re expanding your highway network. [/p][p][/p][p]The Three-Lane Highway Double-Decked Suspension Bridge gets you two highway roads for the price of one! [/p][h2]JUST BRIDGING THE GAP[/h2][p]Bridges don’t need new flashy features or multiple networks to be both functional and visually interesting, so naturally, we have eight regular bridges for you. Let’s start small and work our way up to the largest bridges. For pedestrians, we have a new bridge in addition to the two drawbridges. This wooden bridge is covered, sheltering pedestrians from the weather, and uses the new Wide Pedestrian Path for those busy areas. In the Subway Transportation Menu, you’ll find Double Subway Track Truss Arch Bridge, while the Small Roads Menu now houses the elaborate Two-Lane Suspension Bridge, complete with protective barriers to keep pedestrians safe. [/p][p]
Your choice of bridge can define the look and feel of your city, and the Two-Lane Suspension Bridge is a stylish option.[/p][p][/p][p]For Medium Roads, we have three new additions, two of which share the same design. First, the sturdy Four-Lane Truss Arch Bridge with that classic look. But fret not, if you’re looking for a more modern design, the Four Lane Extradosed Bridge offers just that, and with its one-way and two-way options, it offers just the solution you need. All can, of course, be upgraded with bus lanes or tram tracks for all your public transport needs.
[/p][p]The Four-Lane Truss Arch Bridge can handle a lot of traffic, or be upgraded with bus lanes and tram tracks to support your public transit network. [/p][p][/p][p]In Large Roads, you will find two new suspension bridges that live up to the “Large Road” name, as both can span not just Narrow Seaways, but also Medium and Wide Seaways, making them perfect for crossing wide fjords or bays. The Six Lane Suspension Bridge offers three lanes in each direction, while its one-way counterpart is ready to tackle even the heaviest traffic. [/p][p][/p][p]The impressive Six Lane Suspension Bridge comes in both two-way and one-way versions.[/p][p][/p][p]With so many new bridge options to choose from, we hope you find a new favorite as you’re building your cities along rivers or across canyons. Do you already have your eye on one or a spot in your current city that will be upgraded with one of these new bridges? Let us know in the comments below. Next time, we dive into the details of how the Port works and take a quick peek at all the port-related features in Bridges & Ports, but you will have to wait until the 21st of October for that.[/p][p]
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Bridges - Feature Highlight #1

[p]Hello Mayors![/p][p][/p][p]Have you been curious what's included in the new Bridges & Ports DLC? GREAT! We have information to share! 20 new bridges are coming with the new DLC, including drawbridges and lift bridges! [/p][p][/p][p]The first Feature Highlight is out, and now we can all learn more about the infrastructure that will carry your citizens across your waterways!
[/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][p]Your city’s waterfront is about to get a serious upgrade. Bridges & Ports, the next major expansion for Cities: Skylines II, launches October 29, 2025, and it’s all about bringing life to your shores. [/p]

Bridges & Ports is coming October 29!

[p][/p][p][/p]
Hello Mayors!
[p][/p][previewyoutube][/previewyoutube][p][/p][p]Your city’s waterfront is about to get a serious upgrade. Bridges & Ports, the next major expansion for Cities: Skylines II, launches October 29, 2025, and it’s all about bringing life to your shores. With new drawbridges and lift bridges, fully customizable harbors, and expanded maritime industries, you’ll have more ways than ever to shape your city’s coastline. Plus, we’re packing in over 100 new assets, new maps, and fresh achievements.[/p][p][/p][p]You’ll be able to grab Bridges & Ports on PC for $19.99/£16.99/€19.99 — or bundle it with the brand-new Cold Wave Channel Radio Station for $22.49/£18.89/€22.49.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Here’s what’s docking in your game:[/h2]
  • [p]20 new bridges, including drawbridges and lift bridges: Let ships glide through your waterways without sky-high overpasses. You’ll be able to choose different sizes and styles that fit your city’s traffic — whether that’s cars, trains, or pedestrians.[/p]
  • [p]Customizable ports: From small commercial docks to bustling tourism hubs, your ports can be expanded with everything from storage yards to customs offices to maritime museums.[/p]
  • [p]Ferries: Transport your citizens on the water with the new Ferry Transport system. Citizens can now get from island to island, or along your waterfront in style![/p]
  • [p]Expanded maritime industries: Set up fishing piers, inland fish farms, offshore oil rigs, pipelines, and tankers to bring new industry and jobs to your city.[/p]
  • [p]An ocean of new content: Over 100 assets, five new maps (including a peninsula, a bay, and great lakes), and brand-new achievements to unlock.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]🎶 And don’t miss the Cold Wave Channel Radio Station, also dropping October 29. With minimalist beats and icy vibes, it’s the perfect soundtrack for late-night city building. Available solo for $4.99/£4.49/€4.99, or as part of the Bridges & Ports Bundle or the Cities: Skylines II Ultimate Edition.[/p][p]
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Unity Hotfix

[p][/p][p][/p][p]Hello mayors!
[/p][p]Here is a Hotfix addressing security-related concerns in the Unity version used in Cities: Skylines II. You can read more about it here: [/p][p]https://unity.com/security/sept-2025-01[/p][p]
These security concerns do not affect Cities: Skylines (1), and it will not require any patching.[/p]

Netherlands Region Pack

[p][/p][previewyoutube][/previewyoutube][p][/p][p]We're taking a surprise trip to the land of windmills, clogs, and stroopwafel. 🇳🇱[/p][p][/p][p]Created by REV0, Gèze, Gruny, and Feindbolt, we invite you to fasten your seatbelts for a plane ride to the Netherlands Region Pack! ✈️[/p][p][/p][h3]The Pack is available now for free on Paradox Mods! https://pdxint.at/RPNL[/h3][p][/p][p]The pack contains assets inspired by new and old, so let your creativity flow! With new Service Buildings, you can really build up your new Dutch city, especially as the cemetery will grow large![/p][p][/p][p][/p][p][/p][p]Included in the Netherlands Pack:[/p]
  • [p]Service Buildings[/p]
  • [p]Zones:[/p]
    • [p]Low Density Gable-Roof Housing[/p]
    • [p]Low Density Gambrel-Roof Housing[/p]
    • [p]Medium Density Housing[/p]
    • [p]Medium Density Row Housing[/p]
    • [p]Low Rent Housing[/p][p][/p]
[p][/p][p][/p][p]REV0 has written a Developer Diary for the Netherlands Region Pack! It covers a lot of the development, creation, and the content, and it's a great read if you want an overview of the new Netherlands Region Pack.[/p][p][/p][p]You can read and get a good look at the new content here -> https://pdxint.at/NLDD[/p][p][/p]