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Cities: Skylines II News

Patch Notes 1.1.11f1

Hi everyone. Today, we have a small but important hotfix resolving an issue related to synchronizing mods.

For all the recent changes check out the patch notes for patch 1.1.10f1 that was released yesterday.


[h3]Paradox Mods & SDK[/h3]
  • Fixed a bug related to synching mods

Region Packs Official Announcement - Cities Around The World

[previewyoutube][/previewyoutube]

Prepare to pack your bags! We’re going on a trip to Cities Around the World!

We are happy to announce that the Region Packs will finally be available on Paradox Mods, all 100% free!

Starting next week with the French Pack, we kick off your exploration of iconic architecture with a pack inspired by Paris. It features different zone types and iconic signature and service buildings.

On the 11th of November, we will head to Germany to pack the German pack. Will we experience October Fest and eat schnitzel? Not sure, but the pack will allow you to build German-inspired neighborhoods that will make you feel like you can!

The next stop on the 25th of November will be the iconic UK Pack, with sprawling Low-density row houses and epic estates. We’ve heard that this is the ideal pack to pair with some tea and a copious amount of roundabouts.

The rest of our Cities Around the World trip has not been booked, but we will keep you updated when this changes!

We also have many cool giveaways that will happen during the event: https://pdxint.at/3BKQvAl

Patch Notes 1.1.10f1

Hi everyone. We have a new patch for you today with a bunch of fixes highlighted below and some back-end changes to enable the upload (and download) of the upcoming Region Packs. While the asset editing features are not fully complete yet, we’ve found a workaround to make these uploads possible. The Paradox team is putting in extra effort to bring each pack from the amazing creators around the world to you. They’re working diligently, preparing each pack one at a time. Check out the roadmap here! We’re excited to see their creations and we hope you are too.

Now let’s talk bug fixes. This patch includes several fixes related to tourism and addresses the lack of hotels appearing in commercial zones. While hotels won’t replace existing commercial buildings, you will see them appear in newly zoned commercial areas or if you bulldoze existing commercial buildings.

If you were among the players who kept seeing homeless tents all over your city parks despite doing everything you could to resolve homelessness, you’ll be glad to know that tents will now clear out once the homeless people have left your parks. If your city is still struggling with a sizeable homeless population or you see citizens who appear to be stuck, don’t hesitate to make a bug report listing any mods that have been used and attach the save for us to look at.
https://forum.paradoxplaza.com/forum/forums/cities-skylines-2-bug-reports.1162/


Last but not least, this patch includes adjustments and fixes to pollution. While we don’t expect you to see massive changes in your city, it’s worth noting that road-based noise pollution from highways has increased. If you have residential areas near highways, you may want to add sound barriers to reduce the noise pollution.

If you use mods, keep in mind that they may need to be updated for the patch to work correctly, so please be patient with the modders. If you encounter any new issues in the unmodded game, we’d really appreciate a bug report so we can dig into it. And with that out of the way, let’s get to the actual patch notes:


[h3]Gameplay Fixes & Improvements[/h3]
  • Fixed homeless citizens waiting endlessly for public transport at the International Airport.
  • Fixed homeless tents not disappearing from the Park when the Homeless Citizens stop inhabiting the Park.
  • Tourism fixes:
    • Fixed hotels not spawning in Commercial Zones, despite high City attractiveness.
    • Fixed City Statistics panel displaying 0 for the used/available Hotel Rooms while Hotels are present in the City.
    • Fixed tourists idling inside buildings indefinitely.
    • Fixes to Seasonal Weather Effect values. Comfortable temperatures have a positive effect, while very hot or cold temperatures have a negative effect.
  • Increased preference for straight paths for vehicle pathfinding to reduce Buses and Trams taking unnecessary detours on their routes between stops.
  • Adjusted fire spreading probability from 0.05 to 0.3 to ease the fire spreading to nearby buildings.
  • Adjusted air pollution. Overall, more air pollution is generated, it spreads slightly more, and dissipates slower.
  • Fixed issues related to road-based noise pollution and balanced road-based noise pollution to account for the changes. This results in similar noise pollution from non-highway roads with highways producing slightly more noise pollution.
  • Fixed Pollution emitted by vehicles being visible only above roundabouts and the edges of the map.
  • Fixed transport stop icons within stations sometimes disappear when highlighting one of them.
  • Fixed cars parking in Motorcycle Parking Lot.
  • Fixed Subway Stations' workplaces and garbage accumulation values to match the design with other stations.
  • Fixed issues with company and city service worker calculations and unified the calculations.
  • Fixed Disaster Response Units unable to reach the destination when sub-buildings are burned down.
  • Fixed a bug in worker and workspace-related data leading to inconsistencies in numbers found in population infoview, workspace infoview, chirps, and statistic graphs.
  • Fixed crash to desktop when pressing cancel action while holding apply action over net segments in bulldozer tool.
  • Fixed crash to desktop related to mixed residential buildings.


[h3]UI Fixes & Improvements[/h3]
  • Updated infomode background to be darker for better readability.
  • Updated leisure type icons.
  • Updated resource icons to remove excess empty space.
  • Improved Ore icon to be more visible.
  • Improved RCIO zoning infoviews to clearly show empty buildings.
  • Changed European Theme icon to more readable and distinguishable from North America.
  • Fixed issue causing the road length tooltip to quickly change position and display different length values when building a straight road.
  • Fixed road length tooltips can disappear off-screen. If the middle of the road segment is off-screen, the tooltip will now be shown at the mouse position next to the cost tooltip.
  • Fixed citizens' destinations showing the prefab names instead of the city names when "moving away" or "going to school" in the Outside Connection.
  • Fixed text of a city name can get truncated if it's long enough and if it doesn't contain spaces.
  • Fixed the text "share of the city's monthly income spent on loan interest" disappearing if the spent income is higher than 100%.
  • Fixed controller hints in multiple places.
  • Fixed City Attractiveness in Info View can exceed range 0-100.
  • Fixed Selected Info Panel title bar not growing with text scale.
  • Fixed info menu tooltips opening behind the menu.
  • Fixed leisure type for ChirpX from 'meals' to 'city indoors'.
  • Fixed Tree tooltips display incorrect cost.
  • Fixed 'Hide UI' option does not hide a mouse cursor.
  • Fixed Evacuation Bus uses the transportation service icon in Selected Info Panels.
  • Fixed Temperature value can be shown as negative 0.
  • Random traffic personal cars show at least one passenger.
  • Fixed Emergency Battery Station upgrade Diesel Generator not showing power generation (MW) value in the build menu tooltip.
  • Fixed grid mode being available when building bridges.
  • Fixed the value of residential suitability in residential info view is changing rapidly.
  • Fixed the Citizens tutorial popup sometimes rendering outside or at the edge of the screen.
  • Fixed some tutorial tasks appearing minimized and cannot be expanded while using a Controller.
  • Fixed tutorial for services selection displaying out of the screen with bigger text scaling.
  • Fixed Milestone pop-up card can be obscured by a tutorial balloon if the mentioned card pops up when the tutorial is displayed on the screen.
  • Fixed issue with chirps in the chirps panel being cut off.
  • Several text and translation fixes.


[h3]Audio Fixes[/h3]
  • Fixed several missing sound effects.
  • Fixed the sound effect of Terraforming does not stop after closing the Landscaping menu while terraforming.
  • Fixed an unrelated whoosh sound that can be heard during the loading screen when a game is started or loaded.
  • Fixed active gameplay sounds can be heard in the background of the main menu.
  • Fixed Office, Commercial, and Industrial Signature Buildings playing audio were not rented by a company.
  • Fixed Residential Signature Buildings playing sounds when they are not functional.
  • Fixed destroyed building upgrades keep playing their sound effects.
  • Fixed deactivated building’s upgrades playing sounds.
  • Fixed Overground Parking's Car Wash upgrade not playing sounds.
  • Fixed Subways' Station Services upgrade sounds.
  • Fixed missing sound effects indicating an issue when attempting to build an upgrade directly adjacent to the main building while it is "On fire.”
  • Fixed Vehicle sounds persist at a large height in Photo Mode, vehicles get inaudible in Photo Mode after moving horizontally.
  • Fixed crashed vehicles having idle engine audio.
  • Fixed missing night ambience sounds.
  • Fixed forest fire audio loop does not stop despite trees being burned down.
  • Fixed multiple radio ads playing without their corresponding companies present in the city.
  • Fixed radio emergency broadcast triggers and adjusted their delays.
  • Fixed missing host talk segments on the Smooth Beat radio channel.
  • Fixed missing radio event "Celebrity Interview" with Rock Musician Mansion.
  • Fixed Tourism-related radio events not triggering despite meeting the criteria.
  • Fixed the “Free public transport” Radio Event not playing when transportation fee is set to 0.


[H3]Misc Fixes & Improvements[/h3]
  • Update to Unity 2022.3.44f1.
  • Improved snapping for intersection placement to be stronger.
  • Added support for snapping to existing net geometry when placing objects with built-in networks. This affects pre-built intersections, transport stations, depots with tracks, and utility buildings with power line or water pipe connection points.
  • Added options to invert mouse/gamepad stick X and Y axis.
  • Added options to change camera rotation, zoom, and moving and scrolling sensitivity.
  • Added Fast Move Camera action for keyboard (Shift+WASD).
  • Added currently selected height to a Level landscaping tool.
  • Improved view when using the terrain tool to show tunnels and pipelines.
  • Improved the bulldozer for use with a controller.
  • Fixed bug in bulldoze tool that can cause crash when trying to bulldoze roads when it's not allowed.
  • Fixed landscaping brush sizes not changing until the camera is moved when using a controller.
  • Fixed the radio ads setting resetting every time the game is relaunched.
  • Fixed selected radio network and station isn't saved between game sessions.
  • Fixed tutorial behavior when reloading a map and continuing tasks.
  • Fixed tutorial task 'Connecting Turbines' is not completed if Wind Turbine was placed as already connected to the Road.
  • Fixed construction crane being visible after the building is destroyed.
  • Fixed potential pathfinding issues or crashes after modifying areas with navigation (Specialized Industry and Landfill).
  • Fixed a crash of the UI system when placing objects supporting the brush tool in the editor.
  • Fixed some overlapping issues with elevated net pillars attached underneath roads.
  • Fixed a bug where players could turn off the 'Unlock Map Tiles' option when loading a save that had been made with the option on.
  • Fixed keyboard inputs not working after entering Steam overlay.
  • Fixed unnecessary pedestrian access notifications when Small High School and Medium Parking Lot are placed next to each other.
  • Added keyboard shortcuts for all toolbar buttons.
  • Added keyboard shortcut hints to button tooltips and the option "Show shortcut hints" to settings which allows to disable them.
  • Added keyboard shortcuts for all buttons in the Selected Info Panel like relocate building and activate building.


[h3]Modding Changes[/h3]
  • Added support for custom climates for maps.
  • Fixed game freeze when putting 10 integers in object's X or Z position in Editor mode.


[h3]Paradox Mods & SDK[/h3]
  • PDX SDK 1.24.0
    • Fixed language code used for Traditional Chinese when retrieving legal documents by type.
    • Remove deprecated ISO 639-1 language code "bh."
  • Mods UI Version 1.7.2
    • General: Mod sync failed modal now allows retrying the sync without going to the mod list.


[h3]Known Issues & Tips[/h3]
  • Existing cities will need to zone commercial or bulldoze existing commercial buildings for hotels to appear in the city. Keep in mind that tourists will need leisure and attractions to visit, so make sure your city has these. Good public transport both to/from and within the city can help increase the number of tourists.
  • You may experience more noise pollution coming from Highways following the balance changes to pollution and may want to add sound barriers to areas near residential zones.

An update to the Release Schedule

Hello City Builders,

We wanted to take a moment to update you on the status of our upcoming releases. We know many of you are excited for new content, and we want to be transparent about where things currently stand.

The two Creator Packs — Modern Architecture and Urban Promenades — have been completed by their creators. While the Economy Patch, Detailers Patch, and Decorations Patch are all part of our commitment to improving the base game, we are well aware that the Asset Editor is one of the most crucial remaining features in fulfilling our promise to make mods fully available in-game. To ensure we don’t split our focus, we’ve made the decision to push the release of the Creator Packs to Q4. This will also affect the upcoming release of Bridges & Ports Expansion that will instead come in Q2 2025. We will continue dedicating our efforts to the base game before shifting focus to paid content. Our goal is to ensure the community is satisfied with the state of the game, and once we’ve achieved that, we’ll be excited to release these amazing packs to you!

/The Cities Team

For those interested, here is an update from Colossal Order and what they are currently dedicating their focus to:

Originally posted by CO
Hi everyone! It’s been a while since we shared an update, so we wanted to take this opportunity to talk about what we’re currently working on. While we don’t have a timeline to share at this point, we can share our current priorities. At the very top of our list is support for custom assets for the Editor and finalizing the console version of Cities: Skylines II. Two different teams work on these, so we’re able to make progress simultaneously, but for the sake of clarity, let’s take them one by one.

Asset Editor
The Asset Editor has presented us with more challenges than we expected, but we’re making good progress and have been sharing updated builds with the modding beta group, so they can get familiar with the Editor and provide feedback on its functionality. While we have done some initial testing of the importing, saving, and sharing processes, more work is needed before we can release the beta version of the Editor for public use. Two key features need to be finalized before asset support is available: Serialization and Virtual Texturing support for custom assets. Serialization is the process that turns meshes, textures, and asset information into an easily shareable file, similar to the .cok files that are created when saving maps. Virtual Texturing plays a key role in optimization as it reduces GPU memory usage.

Once these are ready, we can finalize the asset side of the Editor and set a timeline for its release. We know you’re itching to have custom assets to help bring your city dreams to life, and we’re equally excited to support the amazing asset creators in our community.

Console
Regarding the console version of Cities: Skylines II, we don't have any news beyond what we shared last time. We continue to work on it and will share an updated release window as soon as we have one.

Hotels & Tourism
We see your frustrations with this issue and want to assure you that it’s the top gameplay issue we are currently investigating. We’re making adjustments to the likelihood of hotels appearing in your commercial areas and going through all the bug reports we have related to tourism. Once we have a fix ready, we’ll share more information, similar to what we did with homelessness.

Detailer’s Patch #2
As promised, we have more detailing features in the works, and the Decorations Menu of patch 1.1.8f1 was only a part of that. Since we’re still working on this content, we won’t reveal the details yet, but we can share that we’re looking at road-related decorations and a line tool for placing props and trees. Our focus with Detailer’s Patch #2 will be on features rather than new assets, so while we expect to have a few new things for you to place, it won’t rival the first installment when it comes to variety.

Bug Fixes & Feedback
Besides the above, we are working on fixing bugs and incorporating your feedback wherever possible. We prioritize bug fixes based on how severely they impact the gameplay experience, so for example crashes are at the top of the list. If you encounter a crash, please share details so we can reproduce the issue and fix it. We also follow discussions in the community to make sure we address the issues that annoy you the most, so we can improve your overall experience. We are grateful for all the bug reports you have shared with us. The information and attached saves help us narrow down the cause and test if our fixes do the trick.

Following the Economy 2.0 patch we received a lot of great feedback on the difficulty of the game. Some of you enjoyed the added challenge while others did not. We understand that using the game options that disable achievements is not the most elegant solution for those of you who enjoy a lot of creative freedom while also wanting to keep some of the challenges in your gameplay experience. We are taking the time in the next months to figure out how we can better provide both fun and challenging experiences for the different types of players we have.

Thank you for all the support, the detailed and constructive feedback, and for being a positive part of our community. While our focus is on the game, we still check in with discussions as often as we can and appreciate everything you share with us. We are committed to making Cities: Skylines II the best game it can possibly be, and we’ll keep working until we get there.

Patch Notes 1.1.8f1 - Decorations Patch

Patch 1.1.8f1 is now live and below you can find the new additions and changes included in this patch. As always, reports of any new issues you encounter should go in the bug report section of the forum, so we can look into them. Remember to include as much information as you can and add a save with the issue if you have one. Thank you to everyone for the reports you have shared. We really appreciate the time and effort as it's helpful in narrowing down the different issues.



[h3]New Content[/h3]
  • Decorations Menu:
  • Access to almost 300 decoration props.
  • 8 Categories:
    • Nature (33 props)
    • Park (35 props)
    • Potted Plants (30 props)
    • Residential Props (84 props)
    • Industrial Props (49 props)
    • Commercial Props (25 props)
    • Debris (29 props)
    • Decals (13 props)



[h3]Gameplay Fixes & Improvements[/h3]
  • Fixed issues with Homeless citizens:
    • Fixed homeless citizens not seeking a way out of homelessness.
    • Fixed homeless citizens having a good household wealth.
    • Fixed newly spawned households still moving in being counted as homeless.
    • Increased the cost of shelter in home finding job to reduce homeless households.
    • Added MovingInHouseholdCount, which is the household looking for property to move into, and added a maximum to stop new households from spawning when many are already looking for homes.
  • Fixed Small Elevated Subway Station showing missing road connection and utilities when placed on a 6 or 8 lane road.
  • Fixed crash to desktop that occurred when overriding a building that has also lost some renters.
  • Fixed road tunnels generating noise and air pollution above them.
  • Fixed buildings on pedestrian street roundabouts showing no pedestrian access notifications.
  • Fixed sick citizen might stuck on pedestrian lanes
  • Fixed missing sewage connection notification when placing the Water Tower on top of the combined pipes.
  • Fixed issue where it was possible to place buildings so that their surface areas would overlap with already created standalone surface areas.
  • Fixed some city service buildings showing “Overlapping items” warning when trying to place them on the roundabout zone grid.
  • Fixed areas attached to buildings allowing placement on water.
  • Improved Passage Park coverage to be more consistent no matter what direction the park faces.
  • Improved dog behavior so citizens don't take their dogs to work or school unless they are already out of their homes.
  • Adjusted Subway station 01, 02 and 03 Construction Cost, Upkeep Cost, and XP rewards.
  • Removed Noise Pollution from Solar Power Station Additional Transformer Station upgrade.


[h3]UI Fixes & Improvements[/h3]
  • Fixed bottom status bar not being accessible with a controller when in Map Tile Purchase mode.
  • Fixed “assign vehicle” selection skipping values on the slider.
  • Fixed “Show Unlock Popups” option only being available in the interface options menu with developer mode enabled.
  • Fixed the UI disappearing when selecting the "Place Multiple" Tool Mode in the Vegetation tab with a controller.
  • Fixed parallel offset setting not working correctly when building roads with a controller.
  • Fixed building showing wages section in the upkeep even though the building does not have workers.
  • Fixed change in money and population count current trend is not updating correctly.
  • Fixed some building upgrades missing their bonuses in the building's Selected Info Panel.
  • Fixed building attractiveness tooltip showing incorrect percentages if the building has lost all of its attractiveness for example in case of fire.
  • Fixed Train, Tram, and Subway tutorials marking the step for 'placing tracks' as completed before taking any action.
  • Fixed the top of the tutorial welcome window being cut off in some languages if the text scale is set to 140%.
  • Fixed some cut-off tutorial prompt panels.
  • Fixed police and fire safety tutorials missing from the advisor panel.
  • Fixed out-of-focus icons during tutorials.
  • Fixed happiness tooltip overlapping with Citizen's information inside their Selected Info Panel when using a controller.
  • Fixed missing tooltips in options panel while using a controller.
  • Fixed Chirper posts not getting updated accurately.
  • Fixed overflowing residence names in Lifepath panel.
  • Fixed overflowing text with long keybindings.
  • Fixed keybinding description being difficult to read with long keybindings.
  • Fixed eight-lane divided road thumbnail.
  • Fixed some building upgrades missing pollution-type icons.
  • Fixed text being unreadable in some panels with the blue interface color theme.
  • Fixed missing space in passenger and cargo count in route or line detail Selected Info Panel.
  • Fixed issue where selecting objects from the Chirper panel does not work if the game was loaded while already having something selected.
  • Fixed inconsistency with how Residential, Commercial, Industrial and Office are highlighted in Infoviews.
  • Improved Selected Info Panel of stops and stations to show to directly show whether transport lines are active or disabled.
  • Improved oil icon color for better visibility.
  • Changed Infoview panel pie charts to horizontal bar charts for a more compact UI allowing better visibility for the map legend.
  • Added mouse bindings for camera movement actions (both back and forward). They are unset by default.
  • Added Shift, Alt, and Ctrl keys that were missing from the description of binding action for Mouse.
  • Added support for the mouse wheel to scroll through asset panel pages.
  • Moved Small Water Tower’s UI position to before the regular Water Tower.


[h3]Audio Fixes[/h3]
  • Adjusted Marquee zone tool audio and map tiles tool audio.
  • Fixed Space Rocket sound playing after a rocket disappears from the map when the rocket is being followed.
  • Fixed some buildings missing fire sound effects.
  • Fixed Building pipes and electricity nets missing snapping sound effects.
  • Fixed North American Ambulance missing engine sound.


[h3]Misc Fixes & Improvements[/h3]
  • Fixed holes from the previous city remain on the terrain after starting a new game (Until something with terrain holes is spawned).
  • Fixed right indicator on the back of NA_Ambulance01.
  • Fixed direction indicators of trams flashing out of sync.
  • Fixed missing basketball basket from the basketball court in the Film Actor Mansion Signature building.
  • Fixed Small Bus Station illumination after upgrading it with the Extra Platforms and Taxi Stop.
  • Fixed some building upgrades missing fire visual effects.
  • Fixed electricity wires rendering on top of the smoke.
  • Fixed Forest Forwarder vehicle lights glow.
  • Fixed Forest Harvester vehicle light source placement.
  • Changed some industry chimneys' smoke to water vapor.
  • Several translation fixes.
  • Updated game credits.


[h3]Modding Changes[/h3]
  • Added SettingsUIBindingMimicAttribute which allows mods to sync their bindings with built-in bindings.
  • Added invert option to SettingsUIHideByConditionAttribute and SettingsUIDisableByConditionAttribute to invert condition.


[h3]Paradox Mods[/h3]
  • PDX SDK to 1.22.0
  • Mods UI to 1.7.0
  • New features
    • Time range selector for Most popular mods, defaulting to the past 30 days.
  • General
    • Spotlight image in Featured is now clickable.
    • Added dependency names to modal when subscribing to a mod with dependencies.
    • Improved the sorting text in Library.
    • Warn when a mod that have other mods depending on it is being removed.
    • Most Popular mods in Featured is now showing the past 7 days most popular mods.
  • Bug fixes
    • Fixed scrolling during sync in edge case where multiple progress bars were shown.
    • Improved visibility of error message in input fields.
    • Fixed alignment of Activate playset button in playset listing.
    • Fixed profile image from moving when following and unfollowing.
    • Fixed mods in playset details showing the wrong enabled state after subscribing.


[h3]Known issues & tips[/h3]
  • Homelessness may take a while to clear up if the city has many homeless households. Building new residential buildings can speed up the process.
  • Empty buildings are currently not visible despite their effect on demand. However, they can still get occupied by residents or companies.