Update 4182: Autumn update
Happy Autumn Shopkeepers!
This week we moved offices, and while our move is still ongoing and we're busy settling in, we just didn't want to pass up the chance to share this new Autumn update with you all. Because with Autumn in full swing now with its windy and wet weather, what better way to enjoy it than from a dry and toasty place with some new Autumn themed goodies. That sounds like a wonderful time to me, honestly.

4 new autumn and 4 banner decorations have been added to the game to cozy up the place. These can be unlocked through new objectives that will activate each Autumn. They can only be completed in Autumn, but don't worry if you don't complete it in time, there will always be a next autumn to try unlocking them. If you do complete them, you can repeat the objectives and get some additional rewards.

The Level and Appeal bar get an update in this installment of the UI overhaul adventure. The day length bar is gone, but you will now be able to track the progress of the day with a clock. Extra accents and animations are added to when events appear, so it's even clearer when a new event starts and notifications light up. A much requested feature was being able to tell for how long events will be active for, with this update, you will be able to do just that for events that have a set length. You can see when events are starting up, when they are in full swing and when things are returning to normal. Some events however, you will just not know how long they will take.
7 new events have been added to the game, to add even more variety and a new harvest day has been added to Autumn. Furthermore the Shopping nights now no longer happen randomly but instead happen regularly on the last day of the season.
2 updates ago we introduced a crafting unlock choice with which you could now pick which crafting profession you wished to unlock in whichever order you wished. Items however were balanced according to a specific path, this update brings a big item rebalance with it, that will make all crafting professions equally profitable. Some items now require different or a different amount ingredients to make. This has gone through testing on the unstable branch, but balancing is an ongoing process and we are always looking for feedback. So please don't hesitate to contact us and let us know what you think of it!
Of course as always, we're interested in knowing what you think of this update, so feel free to let us know what you think of it in the comments. Or join the Discord (https://discord.gg/ZSMEenk) where you can talk with us and the rest of the community, and where you can sneak a peek at the change logs as the game is being made.
And now for the full patch notes!
This week we moved offices, and while our move is still ongoing and we're busy settling in, we just didn't want to pass up the chance to share this new Autumn update with you all. Because with Autumn in full swing now with its windy and wet weather, what better way to enjoy it than from a dry and toasty place with some new Autumn themed goodies. That sounds like a wonderful time to me, honestly.
Update Highlights

4 new autumn and 4 banner decorations have been added to the game to cozy up the place. These can be unlocked through new objectives that will activate each Autumn. They can only be completed in Autumn, but don't worry if you don't complete it in time, there will always be a next autumn to try unlocking them. If you do complete them, you can repeat the objectives and get some additional rewards.

The Level and Appeal bar get an update in this installment of the UI overhaul adventure. The day length bar is gone, but you will now be able to track the progress of the day with a clock. Extra accents and animations are added to when events appear, so it's even clearer when a new event starts and notifications light up. A much requested feature was being able to tell for how long events will be active for, with this update, you will be able to do just that for events that have a set length. You can see when events are starting up, when they are in full swing and when things are returning to normal. Some events however, you will just not know how long they will take.
7 new events have been added to the game, to add even more variety and a new harvest day has been added to Autumn. Furthermore the Shopping nights now no longer happen randomly but instead happen regularly on the last day of the season.
Item rebalance
2 updates ago we introduced a crafting unlock choice with which you could now pick which crafting profession you wished to unlock in whichever order you wished. Items however were balanced according to a specific path, this update brings a big item rebalance with it, that will make all crafting professions equally profitable. Some items now require different or a different amount ingredients to make. This has gone through testing on the unstable branch, but balancing is an ongoing process and we are always looking for feedback. So please don't hesitate to contact us and let us know what you think of it!
Of course as always, we're interested in knowing what you think of this update, so feel free to let us know what you think of it in the comments. Or join the Discord (https://discord.gg/ZSMEenk) where you can talk with us and the rest of the community, and where you can sneak a peek at the change logs as the game is being made.
And now for the full patch notes!
Patch Notes:
New
- Community Request: Event length - You are now able to tell for how long events that have a set length will be active for. You can see when events are in their start up phase, when they are in full swing and when things are returning to normal. Some events however, you will just not know how long they will take.
- Furniture - 4 new autumn themed decorations and 4 banners have been added to the game. You can unlocked these by completing the new autumn objectives.
- Objectives - Deadline objectives will give you a finite amount of time to complete the objective, if you fail the objective you get nothing, but don't worry, there will always be a next time to try it.
- Objectives - Repeatable objectives can be completed more than once. There are currently 3 new Autumn objectives which are repeatable.
- Events - 7 new events (Frost, Drought, Mining Rush, Coal Find, Iron Find, Trade Fair, Traveling Fair) and 1 event variation (Autumn Harvest Day) have been added to the game.
User Interface
- Level and Appeal bar - The Level and Appeal bar has been given a new look!
- Level and Appeal bar - The day progress bar has been changed to a clock.
- Settings - Added a reset button to easily return settings back to default.
- Settings - Opening a dropdown in the settings menu should scroll to the current selection.
- Buy Menu - Preview render textures now apply mild anti aliasing.
Events
- Shopping Night - Shopping night are no longer random and happen every season on the last day of the season.
- Plague - Now also causes linen, wood and spades to be more expensive and wanted.
- Harvest Day - Now makes food cheaper instead of more expensive in anticipation of the harvest, different types of food are harvested than in Autumn. Sickles are now in high demand for the harvesting.
Balance
- Raw Resources Rebalance - Resources in general have been made cheaper to buy and sell.
- Food Rebalance - Food in general have been made cheaper to buy and sell.
- Seeds Rebalance - Seeds have generally been made cheaper to buy, except for potatoes which are slightly more expensive.
- Crafted items Rebalance - Crafted items prices are now based on their crafting items and their tier (their position in the wheel). Each crafting profession is now equally profitable. Prices now gradually increase per item so while some of the lows and highs may be lower, the mid range items have their prices increased.
Fixes
- System - Players who have their OS language set to a different language than English could experience trouble playing the game.
- System - Added additional check when saving the shop to avoid saving null items.
- Art - Tweaked all furniture placement dust particle emission shapes as some were incorrect.
- Art - Doors were not using correct material.
- Art - Doorframes were not outlining to indicate interaction.
- Art - Placement dust should look less dark and more puffy.
- Art - Fixed particle collision on wall mounted decorations.
- Art - Toned down the Kingsday hype on the trader by making the clothes less fluorescent.
- User Interface - Navigating dropdowns in the settings menu should now also work for controller.
- User Interface - Fixed an issue where a small part of the Save Shop button was blocking a raycast.
- User Interface - Clicking a button should now only play the mouse down and up sound effect instead of also the select sound effect.
- User Interface - Updated the Game Settings menu to use toggle buttons instead of regular buttons.
- User Interface - When autorun is enabled, the prompt will now what button to press to walk.
- User Interface - Inline icons should now be correctly fixed due the icons.asset.meta file not appearing as a change to commit.
- User Interface - Icons in UI were offset due to increasing the resolution. This should be fixed now.
- User Interface - When closing the shop builder menu using a controller, the selector is now correctly put back where it was before
- Shop Builder - Trying to place a wall with a controller when having your mouse outside of the grid would throw an error.
- Furniture - The starter table had its collision set incorrectly and should now align and be valid when snapped in any orientation.
- Furniture - Adjusted collision box of crate to make it valid when snap aligning.
- Objectives - "Use a Crafting Station" objective will now also complete when planting a seed in a planter
- Objectives - Objectives are now looped through in reverse to avoid an error when the enumeration was modified through another trigger.