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  3. Patch 3222, fixes and some changes!

Patch 3222, fixes and some changes!

Hey Shopkeepers,

Today we’re pushing some more critical bug fixes that came up since the last patch. We've also spent some time working on some quality of life improvements that should smoothen out some of the gameplay. Some of the controls have been changed in this process, so make sure you check out the notes below!

We would also like to take this moment to inform you guys about the unstable branch here on steam. By playing on the unstable branch, you have the chance to be the first to play the newest versions of the game! In fact, this branch is updated nearly every day with the latest fixes and in-progress content! Because of this, we do recommend joining the discord so you can remain updated on the changes from day to day and report issues as they come up. If you are interested in joining those who live dangerously, more information on how to join the unstable branch can be found on the discord as well!

Patch Notes:

Changes
  • You can now rotate the camera when placing wall mounted furniture
  • Added an indicator on the ground when placing wall mounted furniture with a controller
  • Restock UI should now always appear to the right of the furniture you click on.
  • Made the animation on the unlock button in the options radial more noticeable.
  • Selling furniture is now moved to the F key as player reported frustration having it on the RMB click.
  • Cloning is back to holding the clone button and placing to trigger the cloning behavior. Teaching the player to run with the clone button was evil.


Improvements
  • Buying or delivering items can now increment by 10 (Shift/LB/L1) and 100 (Ctrl/RB/R1).
  • Better error handling when the game tries to load in an objective that doesn't exist anymore.
  • Sprint, clone, and snap are now shown as prompts on the screen when relevant.
  • Added an info pop-up for a less intrusive way to tell you things.
  • Save files now ignore furniture & items that can't be loaded in, allowing us to deprecate those through updates if necessary.
  • 'R' is now a hotkey for restocking in the restock UI.


Bug Fixes
  • Some of the button prompts in the bottom left of the screen were not highlighting when they should.
  • When changing the walls with a controller it now correctly replaces a wall instead of deleting it first.
  • Fixed some issues with particle states with planters
  • Fixed multiple issues with label positions not being placed or released correctly.
  • The wall masking was triggered in the main menu intro animation.
  • Entrance would sometimes become unusable.
  • Opening the shop before the day transition was done caused the day to stop at night.
  • Cost indicator would show wrong price when cloning upgraded furniture.
  • Sunflowers unlockable again, as intended.
  • Decorations should no longer be interactable when the shop is open.
  • Furniture that has its accesspoints blocked will now correctly be updated when the blocking object is moved.
  • When no historical data is found, the starter categories are used to determine customer interest.
  • Added a check to see if an item exists before trying to add it to a display. This would in rare cases cause an error.
  • Customers should now correctly spawn in front of the door.
  • Furniture modifiers in scenarios would not be loaded in correctly when loading a save file.
  • Prompts should now update when opening and closing the restock UI.
  • Updated various objects with incorrect or non-existing label positions.