1. Winkeltje: The Little Shop
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  3. Update 2816

Update 2816

Hey Shopkeepers,

Another day, another patch. Your game should be patching up to version 2816 soon! For this one we focussed on bug fixing, so your games should be a lot more stable now. Thank you all for playing the game and communicating your issues. Be assured that we read all of your many, many suggestions and are loving a lot of them!

Patch Notes:

Highlights
  • Farming now has particles, cursor graphics, and sound effects to make the experience better.
  • Rotating furniture using the keyboard ("") now also works with rotation snapping.
  • Q & E keys now also rotate the camera.
  • Many bug fixes! (see below for details)


Improvements
  • Farming now has particles, cursor graphics, and sound effects to make the experience better.
  • Rotating furniture using the keyboard ("") now also works with rotation snapping.
  • Q & E keys now also rotate the camera.
  • When at perfect crafting quality you will no longer see experience progression or have a chance for a better result.


Bug Fixes
  • German 'in development' disclaimer in the settings window of the main menu was blocking the back button because it lacked line breaks.
  • Objective triggers for the "Sell 100 resources" had a typo and would not correctly update.
  • Plants would always wither 1 day after reaching the "harvestable" state instead of adhering by the values in the data sheet.
  • When the shop builder would remove a pallet, it would cause a critical error.
  • Carpets should no longer be sold when making a change to the shop layout (unless they actually intersect with a wall!)
  • CountObjective would not check for its progress when the game loads a save file.
  • StorageObjective was missing 2 update triggers.
  • Crafting time will now correctly use the time from the data sheet.
  • Night Time crafting is faster.
  • Customers should now stop ignoring higher quality items when it's just outside their budget range.
  • Maximum shop level will now show correctly as level 25 instead of a full bar of level 24
  • Season appearance value did not loop beyond day 100
  • Updated objectives should now use the new data when loading a save game.
  • The amount of money shown after picking up a lot of coins should now be correct.