Update 4832: The Commission Board Update and price increase
Greetings shopkeepers!
It is time to bring you another update and to show what is new. For this update we've prepared some exciting new features, a load of improvements and a bunch of fixes. So get yourself a nice beverage of choice and strap in, there's a lot to talk about. Afterwards, why not give these changes a go and play some Winkeltje for some quality you time.

The commission board is your gateway to receiving and completing commissions and is unlocked at level 15. Commissions require you to prepare and deliver orders of varying types and amounts within a certain amount of time. Commissions have different ranks to them and each rank increases the difficulty of the commission in question. After a commission has been prepared, it can be delivered at the commission board. The goods will then be picked up and your pay delivered! The feature has been long in the making and we now feel like it's ready for release to you all.

A much requested feature was being able to hide the walls in some way to get a better view of the shop and the displays. In this update we give you the opportunity to change the way that walls are shown. You can show them in their entirety at all times, show them as half walls or use the trusted dynamic method which only hides the part of the wall you're behind. Of course this is only visual and the walls perform as you'd expect them to. You can easily cycle through the different hiding methods by using the "H" hotkey.
Winkeltje has seen 23 updates since launching into Early Access a little over one year ago. We feel that this new price reflects the content & updates that have been put in since. If you have questions regarding the price change, don't hesitate to ask us on the Steam forums or on Discord.
Let us know what you think of this update in the comments or join the Discord (https://discord.gg/winkeltje) where you can get in touch with us and the rest of the community. On the Discord you can also sneak a peek at the change logs as the game is being made so you know what to look forward to or what you can expect on the unstable beta branch where all the changes will be immediately playable.
[h2]New[/h2]
[h2]Balance[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
It is time to bring you another update and to show what is new. For this update we've prepared some exciting new features, a load of improvements and a bunch of fixes. So get yourself a nice beverage of choice and strap in, there's a lot to talk about. Afterwards, why not give these changes a go and play some Winkeltje for some quality you time.
Update Highlights

The commission board is your gateway to receiving and completing commissions and is unlocked at level 15. Commissions require you to prepare and deliver orders of varying types and amounts within a certain amount of time. Commissions have different ranks to them and each rank increases the difficulty of the commission in question. After a commission has been prepared, it can be delivered at the commission board. The goods will then be picked up and your pay delivered! The feature has been long in the making and we now feel like it's ready for release to you all.

A much requested feature was being able to hide the walls in some way to get a better view of the shop and the displays. In this update we give you the opportunity to change the way that walls are shown. You can show them in their entirety at all times, show them as half walls or use the trusted dynamic method which only hides the part of the wall you're behind. Of course this is only visual and the walls perform as you'd expect them to. You can easily cycle through the different hiding methods by using the "H" hotkey.
Price Increase to $12.99
As we mentioned in previous announcements, the price for Winkeltje will increase to $12.99 around the time that this update goes live Winkeltje has seen 23 updates since launching into Early Access a little over one year ago. We feel that this new price reflects the content & updates that have been put in since. If you have questions regarding the price change, don't hesitate to ask us on the Steam forums or on Discord.
Let us know what you think of this update in the comments or join the Discord (https://discord.gg/winkeltje) where you can get in touch with us and the rest of the community. On the Discord you can also sneak a peek at the change logs as the game is being made so you know what to look forward to or what you can expect on the unstable beta branch where all the changes will be immediately playable.
Update Notes:
[h2]New[/h2]
- Community Request: Wall Masking - Added several wall masking options which can be switched between with the "H" hotkey.
- Furniture - Added the commission board which can be unlocked at level 15. Commission tasks will now show the item quality and icon in the objective tasks.
- Audio - Added new music for the winter season.
- Objectives - Added an objective reminding you to upgrade your shop.
- Structure - New Large Window for Stucco and Brick walls.
[h2]Balance[/h2]
- Objectives - The Harvest Day Preparations objective now rewards Table of Plenty, Large Blue Banner and Large Red Banner on completion.
- Objectives - The Taste of Autumn objective now rewards the Autumn Shelf on completion.
- Objectives - The Keeping Warm objective now rewards the Small Blue Banner and Small Red Banner.
[h2]Changes[/h2]
- UI - Increased size of reminders.
- UI - Renamed the "Shop" tab to "Shop Upgrades" in the Unlock window.
- UI - Disabled the save button when the shop builder is open to avoid a weird save state.
- Main Menu - Files in the "Load Shop" menu are now ordered by the date it was last played.
- Main Menu - Removed anniversary confetti and the "Anniversary Update" text below the logo from main menu.
- Structure - Updated several prefabs to have consistent wall masking settings.
- Art - Updated the structure shader to make the backfaces a bit lighter.
[h2]Fixes[/h2]
- Crafting - Leather wasn't unlocked when Gloves were unlocked.
- Crafting - If farming had already been unlocked before the farming revamp the "Kitchen Garden" was no longer unlockable. "Kitchen Garden" now also unlocks from the first farming objective.
- Art - Doors with handles on them should now also fade when a customer passes through.
- Art - Shop sign appeared transparent from the sides.
- Decorations - Bushes update their colours & flowers correctly once again.
- Furniture - Furniture with more than one collider should no longer deselect early when one of its colliders has moved out of the player's awareness range.
- Events - The seasons should now correctly start when the previous one ends.
- Events - Events were not correctly being blocked by other events when required.
- Objectives - The Catering objective didn't have an objective tracker, making it difficult to see the progress of the objective.
- Objectives - The Growth Spurt objectives would not be completed until the layout was changed, accepted or declined. Even if the size of the shop was already larger than the objective's goal.
- Specialization - Having a single specialization would constantly switch the shop sign outside between a general sign and a specialization sign.
- Gameplay - When you get a game over screen the game will not auto-save anymore, allowing you to replay the last day to try again.
- UI - "Display" in Game settings > Graphics was using the incorrect translation string.
- UI - Character select menu header label now no longer wraps.
- UI - Failing an objective would not correctly reset the fail routine.
- UI - A re-used objective UI element would not reset the deadline progress bar making the deadline progress bar seem empty when it should be full.
- UI - Missing icons now default to the inventory icon instead of crashing the game
- UI - The buttons in the confirmation window could occassionally become really small.
- UI - Tweaked some of the objective task spacings to look nicer.
- UI - Crafting menu item text was colored to a quality when first hovering over it but changed to white after a craft. The text is now white from the get go.
- UI - The task progress label should now update its width when set. This should allow task text to wrap more accurately.
- UI - Exceeding a task requirement should now make the progress text gray.
- Main Menu - Deleting a shop in the Load Shop menu should no longer prevent subsequent shops from loading without revisiting the menu.
- Audio - Female walk and run animation was missing the footstep sound effect.
- Translation - Select Scenario had incorrect linebreaks when playing in Dutch