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  3. Update 5078 + Hotfix 5080: Farming feedback and controller improvement

Update 5078 + Hotfix 5080: Farming feedback and controller improvement

Greetings shopkeepers!

As days are getting hotter it seems that more people are warming up to the idea of running a little shop. Welcome to the new shopkeeps in the community. We hope the summer season brings you great profits! Of course you want to know what's new and changed so skip past this mercantile babble to see what's what.

First off we want to express our heartfelt thanks and appreciation towards Densin who has worked on Winkeltje for the large part of a year improving the game's design and systems, listening to the community, providing the community with these handcrafted update notes, and much much more. We hope this is not the last we see of Densin but for now we wish him all the best in the future. You can leave him a message in his goodbye post here: https://steamcommunity.com/app/949290/discussions/0/2272575584131757195/

Update Highlights

This update contains quality of life improvements to Winkeltje and fixes to issues that were reported by the community. With this update we try to address some frustrations that could be encountered when playing Winkeltje. To highlight some of these improvements we would like to show you the changes to the farming UI, controller controls when moving furniture, and the ability to hide the objectives.

[h3]Farming UI[/h3]


After seeing some confusion leading to frustration about farming and the withered state of crops it was apparent that this needed more clarity. Planters now show little water droplets to clarify how much water is in the soil. When a day passes without any water in the soil the crop will wither. Withered crops already appeared with a different model but now also reflect withered state with a particle effect and a different HUD.

[h3]Controller improvement[/h3]


Last update we introduced the catalog menu that makes it easier to buy and build. While mouse and keyboard players benefitted the most from this update it also revealed that controller players could only pick up closest furniture with the catalog menu open. Previously it was possible to cycle through furniture selection usind the dpad on the controller. With the catalog menu, dpad is now used to navigate the catalog. For controller we wanted to fix this by reimagining the best way to pick up furniture. After a promising prototype and several iterations we arrived at the behavior where tapping the pick up button still picks up the closeset furniture. But to select furniture in range of the shopkeep you can now hold the pick up button to enable a radial thumbstick selector to pick up the furniture that you want. If the feedback on this feature is positive we may consider similar behavior for interacting with furniture.

[h3]Hiding objectives[/h3]


After the update to the objectives HUD in the top right of the screen we have been monitoring feedback and we noticed several players asking for a way to hide the objectives HUD. This is now possible by clicking, hotkey, or controller button. Please see the controls section in the game settings for current bindings.

The feedback from the community is great in improving the game so please let us hear what you think of these changes and if you run into any issues. The best place to reach us is either on Discord (https://discord.com/invite/winkeltje) or here on Steam.

Update Notes

[h2]New[/h2]
  • Community Feedback: Farming - UI - Added a withered feedback state to the crops and HUD.
  • Community Feedback: UI - It's now possible to hide the objectives by pressing the triangle next to the header or press O on keyboard or dpad up on controller.
  • Controls - Improved furniture pickup with controller by holding X/Square to select furniture.


[h2]Changes[/h2]
  • Community Feedback: Art - Reduced the size of of large tables for Kit0 and Kit2. Reduced collision size of small table of Kit2.
  • Community Feedback: Balance - Decoratons - "Fall" painting now has the Autumn property.
  • Community Feedback: Farming - Once a crop has matured it should no longer wither.
  • Community Feedback: Farming - UI - Farming HUD should now show many days of water is left before withering.
  • Community Feedback: Utility - Trashbin is now allowed to be placed outside.
  • AI - Customer wishlist is no longer merged, which should allow for a better randomization in what customers ask for.
  • Art - Updated preview images of updated large tables.
  • Balance - Displays - Simplified calculation of appeal for displays to more easily balance and make more sense for gameplay.
  • Balance - Objectives - "Starting Seller" objective now rewards 60 silver instead of 3 tunics.
  • Balance - Objectives - "Clothing Seller" objective now rewards 2 wool, 2 linen and 2 leather instead of 2 dresses, 2 tunics and 2 shoes.
  • Balance - Objectives - "Food Seller" objective now rewards 4 grain, 2 cheese and 2 apples instead of 2 bread, 2 grain, 2 cheese and 2 apple.
  • Balance - Objectives - "Tool Seller" objective now rewards 6 iron instead of 1 hammer, 1 pitchfork, 1 axe and 4 iron.
  • Balance - Objectives - "Catering" objective now rewards 200 silver instead of 4 bean seeds.
  • Controls - Dpad up/down/left/right is no longer used for cycling through furniture selection.
  • Controls - Wall masking is moved from left thumbstick press to dpad down.
  • Controls - Removed furniture select using dpad.
  • Controls - Improved on furniture placement using controller.
  • UI - Prompts - Updated prompts to reflect furniture selection and wall mask interactions.
  • UI - Prompts - Updated prompts to reduce clutter and reflect changes to controller select.
  • UI - Settings - Controls section is updated to reflect control changes.
  • UI - Updated controls section in game settings to use icons for PC controls and reflect changes to controller select.


[h2]Fixes[/h2]
  • Community Feedback - Stockpiler 2 objectives required 150 items instead of 15.
  • Community Feedback - Fixed the "Delivery in Progress" bug.
  • Community Feedback - Customer wishlist generation was using an incorrect starting value for its randomization.
  • Fix - When the last of an item was removed from the shop inventory, the key would not be correctly removed from the dictionary resulting in some objectives not updating correctly.
  • Fix - Fixed error that happened when switching between controller & mouse in build mode.
  • Performance - Using a controller in any menu with a prompt box would do an expensive Find call when a manager class was null. Fixing this resulted in ~4ms frame time improvement.
  • UI - Catalog - Fixed a critical error that could occur when placing furniture.
  • UI - Catalog - Sort/filter dropdowns had a rare chance of causing an index out of range error. The dropdown items now use an index incrementer instead of relying on a sibling index.
  • UI - Customer - Added a check to prevent coroutine starting when the gameobject is disabled.
  • UI - The farming HUD could cause an error when trying to run a routine without any HUD elements present in the manager dictionary.
  • UI - Newly added items to the shop dictionary could allow for a critical error when trying to directly sell it to a customer.


Hotfix 5080
  • Controls - Running would be disabled when placing an item.
  • UI - Spamming water refill on planters could cause a coroutine error.
  • UI - Overburdened message would remain while in build mode.