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  3. Update 5129: New Difficulty & Bug Fixes

Update 5129: New Difficulty & Bug Fixes

Greetings Shopkeepers!

This week we're dropping off a new difficulty and a lot of bug fixes.

[h2]New difficulties[/h2]
Something that comes by quite often is how difficult the game is when you play it on Normal. We recognize that our tutorial does not explain all of the mechanics very well (such as specializing your shop and how effective that is), and as such will probably push the player towards a more challenging playthrough than intended. After having worked on the game for so long, it is difficult to see how challenging your game really is, so please keep that feedback coming!

For now we've made a couple of changes to the difficulties. We added 1 new one: Very Hard. We have made Easy, Normal and Hard easier than what you were used to, and made Very Hard slightly more difficult than the current Hard. We hope that this will allow for a smoother introduction to the game experience.

Update Notes

[h2]New[/h2]
  • Difficulty - Added new difficult Very Hard.
  • UI - The catalog menu will now prioritize showing the a favorite variant over the first variant.
  • UI - Selecting the entrance tab in the build menu will now frame the entrance.
  • UI - The build menu now also shows a preview of what will be placed.
  • Other - When placing items at night, they are now automatically pinned.


[h2]Changes[/h2]
  • Difficulty - Made Easy slightly easier.
  • Difficulty - Made Normal easier (in-line with the old Easy).
  • Difficulty - Made Hard easier (in-line with the old Normal).
  • UI - The entrance tab in the build menu will now only show if there is more than one option available.
  • Balance - When starting the game, the player now starts with 3 apples, nails & shirts


[h2]Fixes[/h2]
  • Art - Default shop sign was not set to use the Winkeltje shop bell.
  • Art - Shop sign should default to the correct sign at the start of the game.
  • UI - Unfavoriting an item in the catalog menu using controller would not disable the favorite button but show an unhovered version for mouse input instead.
  • UI - Unfavoriting structure items in build mode did not work as intended.
  • UI - The door lock explanation did not stop time while it should.
  • UI - Likely fixed the issue of completed objectives remaining visible.
  • UI - Spamming the entrance interaction could cause a happiness smiley to not fade out correctly.
  • UI - Added a null check to prevent an error when trying to show a prompt that was not found.
  • UI - Updated default task label width to fix a wrapping issue.
  • UI - Tabbing right from Displays without having a CraftingStation unlocked would not allow for reaching the Storage section.
  • Controls - It was possible to enable the controller furniture pickup while the shop is open.
  • Controls - Planting using a controller would cause a slight nudge to the player.
  • Farming - Loading harvestable planters with water level below threshold would cause crops to be withered.
  • Other - Resupply was not working as intended anymore.
  • Other - When playing with controller it would sometimes show a cursor.