Character Customization Update
Greetings shopkeepers!
It's time to bring out the hidden fashionista in you, and get ready for character customization! With the latest Winkeltje: the Little Shop update you get to modify your look with 6 different outfits and a bunch of new colour combinations.
[h3]Character Customization[/h3]

It's very exciting to bring more character customization options to Winkeltje: the Little Shop. This feature evolved from initially having no options, to picking between two characters, and with today's update you get the ability to tweak even more facets of your shopkeeper's appearance. Customize things like your shopkeeper's type, hair, outfit, boots, and color options for each. From the start you get some options but more exciting looks and colors can be unlocked by progressing in the game.
[h3]Achievements[/h3]

It's been a long time in the making, but the first batch of achievements are finally here. We're starting out with 12. For some of those achievements, having an old save file where you met the requirements of the achievement may allow it to instantly complete as you load up the game. We will be adding more over time, so if you have ideas for achievements, don't hesitate to let us know!
[h2]New[/h2]
[h2]Balance[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Hotfixes[/h2]
It's time to bring out the hidden fashionista in you, and get ready for character customization! With the latest Winkeltje: the Little Shop update you get to modify your look with 6 different outfits and a bunch of new colour combinations.
Update Highlights
[h3]Character Customization[/h3]

It's very exciting to bring more character customization options to Winkeltje: the Little Shop. This feature evolved from initially having no options, to picking between two characters, and with today's update you get the ability to tweak even more facets of your shopkeeper's appearance. Customize things like your shopkeeper's type, hair, outfit, boots, and color options for each. From the start you get some options but more exciting looks and colors can be unlocked by progressing in the game.
[h3]Achievements[/h3]

It's been a long time in the making, but the first batch of achievements are finally here. We're starting out with 12. For some of those achievements, having an old save file where you met the requirements of the achievement may allow it to instantly complete as you load up the game. We will be adding more over time, so if you have ideas for achievements, don't hesitate to let us know!
Update Notes
[h2]New[/h2]
- Community Request - Character Customization - Added new scene for Character Customization and an in-shop mirror to access the Character Customization menu.
- Character Customization - Added 94 cosmetics to the game.
- Farming - Chamomile can now be farmed, seeds unlock at level 5.
- Farming - Lavender can now be farmed, seeds unlock at level 10.
- Community Request - UI - Added an option to switch between random item rotation or uniform item rotation on displays.
- Community Request - Achievements - Added achievements.
[h2]Balance[/h2]
- Resources - Chamomile, Lavender, Mandrake and Sage now count towards the Farming specialization instead of the Resource specialization.
- Events - Added Alchemy items to the "Bandits", "Economic Boom", "Harvest Day Autumn", "Recession", "Spring", "Plague", "Trade Fair", and "Winter" events.
[h2]Changes[/h2]
- Other - Changed the way settings are saved.
- Objectives - "Catering" objective now has a numerical tracker as well as a bar tracker.
- Objectives - "Net Value" objectives now have a numerical and bar objective tracker.
- Objectives - "Cash on Hand" objectives now have a numerical and bar objective tracker.
- UI - Added reflection to sort/filter buttons.
- Commission Board - Commission delivery now just deposits the money instead of throwing it on the floor.
[h2]Fixes[/h2]
- Customers - Expanded the check to verify if a customer is already going home when an item is placed.
- Customers - Customer budget was not correctly being modified by events.
- Audio - Audio mixer channels could not be set in Awake call causing music mixer group settings to not apply when starting the game.
- Player - Player would stop running when selling an item if "Always Run" was enabled.
- Shop Builder - Added an additional check to make sure that there is no wall between the furniture and the access point.
- Shop Builder - It should now be possible to edit walls while holding a button.
- Furniture - Wide Adorned Shelf had their item slots switched around causing items to go into the wrong slot.
- Furniture - Items placed on a Wide Elegant Shelf would clip into the shelf.
- Unlocks - Alchemy Wide Bookshelves were not being unlocked as intended.
- Optimization - Fixed unnecessary memory allocation in Farming HUD Manager.
- Optimization - Removed memory allocation in MouseSelection.
- Optimization - Removed memory allocation in checking if a scene is a test scene.
- UI - Updated overhauled menus to use uniform scroll bar width.
- UI - Clicking on an event to see the description will now pause the game.
- UI - The task height of a GUI objective was not updated after setting the progression label text resulting in occasionally buggy line breaks.
- UI - Accepting a commission would add the commisison items to the active commission instead of the floating commission. This made newly accepted commission appear to have double the commission items.
- UI - Tasks would sometimes not be aligned.
[h2]Hotfixes[/h2]
- Fix - Save file would crash when Node.canBuy was null.
- Fix - Fireplace in character creator would not animate when accessed via the mirror.
- Fix - Item info was rendering underneath the buy items menu.
- Fix - Fixed an English translation error.
- Fix - The character in the character creator should now center in the available space next to the menu.
- Fix - Game would lock up if Steam for some reason decides to not connect.
Update: v5407
Hotfix: v5413