Winkeltje Update: Walk faster, Xbox 360 controller support, and many fixes
Winkeltje has been updated from v2616 to v2662!
For a list of changes, see the list below.
For a full list of every change to the game, please head to Discord and see the #change-logs channel: https://discord.gg/ZSMEenk
New: Player sprinting (Left Shift).
Events: Reduced the duration of the recession and economic boom events.
Fix: Game Over state now correctly sends you to the main menu.
Fix: Debt objective now correctly ends after a year.
Fix: Fixed an issue that prevented placing items with a controller during the tutorial.
Fix: Fences now correctly block the navmesh preventing customers from walking around your shop.
Fix: Skipping intro animation with controller no longer presses the first button in the menu.
Fix: Cursor would jump to the middle of the grid when hoving the mouse on the edge of the grid.
Fix: Moved saving prompt animation pop-up as it was overlapping other UI in some languages.
Fix: Skipping the intro text using a controller should no longer accept or cancel the tutorial confirmation prompt.
Fix: Access points were incorrectly marked as valid.
Fix: Game would soft lock if you would restart the game before finishing the last tutorial step.
Fix: Displays behind doors were not accessible due to a recent change. This should work once again.
Fix: Switching to controller while the item slots of a display are open should now close the slots and default to the legacy display interaction.
Fix: Multiple issues with walls not correctly settings the (in)valid state of objects when clipping through walls.
Fix: Quickly selling furniture after it was bought caused an error.
Fix: Recent change caused item slots to dissapear when switching between mouse & keyboard.
Fix: The UI layout for objectives and events did not place menu entries below eachother and were stacked as a result.
Text: Leaving the shop to the main menu was not using the intended text.
Item: Resized the Axe to fit in all displays.
Controls: Replaced PC prompt graphics.
Controls: Replaced Xbox One prompt graphics.
Controls: Replaced PS4 graphics.
Controls: Added Xbox 360 prompt graphic.
Structure: Updated the doorway wall piece model and adjusted rotation in the Kit4 window prefab for proper texture tiling.
Improvement: Trader will now never be the first customer of the day.
Improvement: The tutorial should now disable the buttons in the options radial instead of hiding them.
Improvement: Wall masking should now be snappier, a bit smaller, and the animation has been improved.
Improvement: Player obscurance by entrance, archway or door should now correctly trigger the wall masking feature.
Improvement: Furniture labels should (in most cases) no longer cover the item slots.
Farming: Harvesting now has a 50% chance of giving you the seeds back.
For a list of changes, see the list below.
For a full list of every change to the game, please head to Discord and see the #change-logs channel: https://discord.gg/ZSMEenk
New: Player sprinting (Left Shift).
Events: Reduced the duration of the recession and economic boom events.
Fix: Game Over state now correctly sends you to the main menu.
Fix: Debt objective now correctly ends after a year.
Fix: Fixed an issue that prevented placing items with a controller during the tutorial.
Fix: Fences now correctly block the navmesh preventing customers from walking around your shop.
Fix: Skipping intro animation with controller no longer presses the first button in the menu.
Fix: Cursor would jump to the middle of the grid when hoving the mouse on the edge of the grid.
Fix: Moved saving prompt animation pop-up as it was overlapping other UI in some languages.
Fix: Skipping the intro text using a controller should no longer accept or cancel the tutorial confirmation prompt.
Fix: Access points were incorrectly marked as valid.
Fix: Game would soft lock if you would restart the game before finishing the last tutorial step.
Fix: Displays behind doors were not accessible due to a recent change. This should work once again.
Fix: Switching to controller while the item slots of a display are open should now close the slots and default to the legacy display interaction.
Fix: Multiple issues with walls not correctly settings the (in)valid state of objects when clipping through walls.
Fix: Quickly selling furniture after it was bought caused an error.
Fix: Recent change caused item slots to dissapear when switching between mouse & keyboard.
Fix: The UI layout for objectives and events did not place menu entries below eachother and were stacked as a result.
Text: Leaving the shop to the main menu was not using the intended text.
Item: Resized the Axe to fit in all displays.
Controls: Replaced PC prompt graphics.
Controls: Replaced Xbox One prompt graphics.
Controls: Replaced PS4 graphics.
Controls: Added Xbox 360 prompt graphic.
Structure: Updated the doorway wall piece model and adjusted rotation in the Kit4 window prefab for proper texture tiling.
Improvement: Trader will now never be the first customer of the day.
Improvement: The tutorial should now disable the buttons in the options radial instead of hiding them.
Improvement: Wall masking should now be snappier, a bit smaller, and the animation has been improved.
Improvement: Player obscurance by entrance, archway or door should now correctly trigger the wall masking feature.
Improvement: Furniture labels should (in most cases) no longer cover the item slots.
Farming: Harvesting now has a 50% chance of giving you the seeds back.