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  3. New Commerce Menu

New Commerce Menu

Greetings Shopkeepers! After some much needed time off, we're back with another update. This will be a smaller one (due to the said time off), but it's an important one nonetheless.

[h2]Commerce UI[/h2]


Update Notes

[h2]New[/h2]
  • Events - Added the Alchemy Fair event.
  • UI - Updated the trader menu.
  • UI - Updated the item info tooltip background to better fit with the new style.
  • Cosmetics - 10 new colors of footwear and outfits. These can be obtained by doing crafting objectives.


[h2]Balance[/h2]
  • Commissions - Significantly buffed commission rewards.
  • Unlocks - Sage wasn't unlocked when the Youth Potion was unlocked which requires Sage.


[h2]Changes[/h2]
  • Language - Added Spanish translations back to the store page due to great community translation support.
  • Items - Made Vegetable Soup a starter item.


[h2]Fixes[/h2]
  • Furniture - Fixed some clipping issues with items placed on the "Large Adorned Table".
  • Furniture - Commission Board did not have the nav mesh obstacle assigned to the ShopObject.
  • Customers - Changed the way the customer data is accessed when selling directly to the one standing at the counter.
  • Customers - Customers would walk through locked doors.
  • Customers - Customer names were no longer showing due to a fix to customer interactability when in range of the player for controller players.
  • Art - Trade fair was using the icon for traveling fair. It should now have a unique icon.
  • UI - It should now be possible to use crafting ingredients when overburdened if crafting results in not being overburdened.
  • UI - Character labels should no longer be showing when in character customization.
  • UI - The routine handling notifications was using scaled time and resulted in being paused while in the character customization menu.
  • Cosmetics - Starting a new game will now also show locked cosmetics.
  • Cosmetics - A new game should now always present a randomised unlocked appearance combination.
  • Achievements - The Shopkeeper achievement would not correctly trigger when loading a savegame that was already level 30.
  • Objectives - Count value objectives would not show progress text on first appearance.
  • Objectives - Count value objectives floored normalized progress resulting in the value always being 0.
  • Main Menu - Load Save Menu was using an old data struct instead of the new one.
  • Other - Loading a shop while overburdened should no longer allow you to run.


[h2]Hotfixes[/h2]
  • Fix - Added a check to see if the trader is null before trying to send it home.


Update: v5481
Hotfix: v5483