New Commerce Menu
Greetings Shopkeepers! After some much needed time off, we're back with another update. This will be a smaller one (due to the said time off), but it's an important one nonetheless.
[h2]Commerce UI[/h2]

[h2]New[/h2]
[h2]Balance[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Hotfixes[/h2]
[h2]Commerce UI[/h2]

Update Notes
[h2]New[/h2]
- Events - Added the Alchemy Fair event.
- UI - Updated the trader menu.
- UI - Updated the item info tooltip background to better fit with the new style.
- Cosmetics - 10 new colors of footwear and outfits. These can be obtained by doing crafting objectives.
[h2]Balance[/h2]
- Commissions - Significantly buffed commission rewards.
- Unlocks - Sage wasn't unlocked when the Youth Potion was unlocked which requires Sage.
[h2]Changes[/h2]
- Language - Added Spanish translations back to the store page due to great community translation support.
- Items - Made Vegetable Soup a starter item.
[h2]Fixes[/h2]
- Furniture - Fixed some clipping issues with items placed on the "Large Adorned Table".
- Furniture - Commission Board did not have the nav mesh obstacle assigned to the ShopObject.
- Customers - Changed the way the customer data is accessed when selling directly to the one standing at the counter.
- Customers - Customers would walk through locked doors.
- Customers - Customer names were no longer showing due to a fix to customer interactability when in range of the player for controller players.
- Art - Trade fair was using the icon for traveling fair. It should now have a unique icon.
- UI - It should now be possible to use crafting ingredients when overburdened if crafting results in not being overburdened.
- UI - Character labels should no longer be showing when in character customization.
- UI - The routine handling notifications was using scaled time and resulted in being paused while in the character customization menu.
- Cosmetics - Starting a new game will now also show locked cosmetics.
- Cosmetics - A new game should now always present a randomised unlocked appearance combination.
- Achievements - The Shopkeeper achievement would not correctly trigger when loading a savegame that was already level 30.
- Objectives - Count value objectives would not show progress text on first appearance.
- Objectives - Count value objectives floored normalized progress resulting in the value always being 0.
- Main Menu - Load Save Menu was using an old data struct instead of the new one.
- Other - Loading a shop while overburdened should no longer allow you to run.
[h2]Hotfixes[/h2]
- Fix - Added a check to see if the trader is null before trying to send it home.
Update: v5481
Hotfix: v5483