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  3. Radial Menu Rework

Radial Menu Rework

Hello Shopkeepers,

Schools are back in session, job life has started to pick up, and summer time is slowly passing by. We hope you had a relaxing time and are looking forward to another improvement to Winkeltje.

Radial Menu

The Radial Menu has been redesigned and rewritten from scratch as part of an effort to sunset legacy interface code.

Experimental Shop Size

By popular request you can now experiment with larger shop sizes. We look forward to your feedback on this as we monitor how a larger shop affects gameplay and performance.

[h2]New[/h2]
  • UI - Enabled the Experimental tab in the new game UI.
  • UI - Updated Radial Menu.
  • Scenarios - Community - Experimental - Added scenarios with a 15x15 shop size.

[h2]Changes[/h2]
  • Audio - Decoupled audio calls from UI wrappers for more control over what sound plays when.
  • Audio - Additional audio has been added to using tabs, sliders, and using menus.
  • Audio - Added additional audio feedback to clicking commissions in the commission menu.
  • Balance - Community - General stores get 25% more customers.
  • UI - The favorite icon no longer requires code to apply a gradient and caused the favorite icon to look strange.
  • UI - Updated the sort options dropdown so that clicking the same option will cycle between ascending and descending order in the catalog, commerce, crafting, events, display, inventory, objectives, and unlock menus.
  • UI - The inventory menu now lets you trash items using a new slider pop-up.
  • Objectives - The trashbin objective has been removed from the game.
  • Furniture - Trashbin has been removed from the miscellaneous and added to the decoration tab.
  • Furniture - The trashbin no longer opens a radial menu to trash items.
  • Language - Smithing milestone objective is now slightly more concise in wording.

[h2]Fixes[/h2]
  • Code - Reloading the game would not remove calls to device binding switches resulting in errors.
  • UI - The favorite icon no longer requires code to apply a gradient and caused the favorite icon to look strange.
  • UI - Community - Pillars in the asset previewer did not scale with the UI scale.
  • UI - Community - Shop upgrades were not correctly charging for the upgrade cost.
  • UI - Community - The unlock menu should now make the unlock button unusable if you don't have the required money.
  • UI - Community - Pressing bumper buttons on the controller would play sound without anything happening.
  • UI - Community - The buy and build hotkeys were not working anymore.
  • UI - Community - Selling cloned furniture would not correctly trigger the bottom bar to come back.
  • UI - Community - The scenario select tab should now correctly highlight when toggled.
  • UI - Community - Changing the translation would not update some of the dropdown menu content.
  • Language - Community - Forcing a proper reload of translations whenever the translator is initialized.
  • Language - Community - Updated the German language to fix a translation that was translated in Spanish.

[h2]Known Issues[/h2]
  • The item trash objective remains in the objectives overview while this should be hidden. This will be fixed in the next update.

[h2]Hotfixes[/h2]
  • v6305 - Input: Prompt switch calls added to the player on start should now also be removed.
  • v6307 - Input: Some events were being added but not removed resulting in errors.
  • v6308 - Input: Changed an event listener to be removed on disable instead of destroy.
  • v6310 - Input: Fixed up the AppManager prefab with the correct InControl settings.
  • v6311 - Input: Attempt at fixing issue with controller switching.
  • v6312 - Input: Game would not correctly handle removed objectives when loading an older save file.
  • v6316 - UI: The delete button in the inventory menu should no longer show if the item can not be deleted.
  • v6318 - Objectives: The item trashing tutorial should no longer be started but the objective ID should remain to prevent an error.
Update: v6304
Hotfix: v6318