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Major Free Update & Cat Companion DLC

Hello dear shopkeepers,

We are thrilled to announce that the wait is finally over. The major free Winkeltje 1.1 update and paid
Cat Companion DLC is ready to be released on Windows PC and console editions. Let's have a look at what you can look forward to.


[h2]Cat Companion DLC[/h2]
With the paid Cat Companion DLC, you will get a cat basket, food, and water to place in the shop as furniture. By interacting with the cat basket, you can customize your cat. The kitty will subject your shop to a thorough inspection, check that you are diligently keeping you shelves stocked, and make sure that the customers are not up to any funny business. To reward the cat, you can interact with it to pat it on the head.

Cat Companion DLC Steam page!


A cat companion has been requested for a long time, and by obtaining the Cat Companion DLC for only €2.99 (or your regional equivalent), you can show your support for the games that we enjoy making. There is a lot of free content for everyone to enjoy in this update, but if you are a shopkeeper that would like to get something unique and help out the developers, this DLC is for you.

This furry source of inspiration is exhausted from all the posing but happy she can has her hooman back and looks forward to the noms this DLC might afford her. 😸


[h2]5 New structure sets[/h2]
This update almost doubles the structure sets increasing it from 6 to 11. The structure sets you can look forward to decorating your shop with are inspired by rennaisance, romanesque, timber framing, colonial, and industrial architecural styles.

[h2]2 new furniture sets[/h2]
By adding rounded and mediteranean furniture sets, you now have up to 8 furniture sets to customize your shop with.


[h2]3 New decorations[/h2]
A much requested decoration is a bed and night stand to create a more homely space for the shopkeeper to relax in. In addition, there is now also a water pump decoration.


[h2]4 New seasonal music themes[/h2]
With this update, there will now be 4 new seasonal music themes playing when you open the shop. This is in addition to the 4 seasonal music themes that play when the shop is closed.

[h2]New ledger menu[/h2]
The frugal shopkeepers among you enjoy counting coins and making sure the numbers add up. To help you keep track of income and expenses, you can now open the ledger menu and see where the coins are coming from and may confront you on your spending habits.

New pricing menu

A sorely missed feature of Winkeltje 1.0 was the ability to set item prices. In this update, you can now set item prices up to 80% above or below the default sell price of an item. Lower prices will make customers more likely to buy the item while high prices will have the opposite effect.


[h2]Time of day preference[/h2]
The new default time of day is now set to dawn. This makes the game look prettier overall. This is purely a cosmetic change and does not affect how much time you have to sell your goods. A full day and night cycle will still take place between opening and closing your shop. If you prefer a different default time of day, then you can customize this in the game settings.

[h2]Menu tips[/h2]
A common piece of feedback we received on Winkeltje 1.0 was the lack of explanations. Our design philosophy is to teach the basics and let the player figure things out at their own pace. Some of the more important concepts of Winkeltje 1.0 were not that easy to figure out unfortunately. To alleviate this, we have added menu tips which will show up when you open a menu for the first time. You can press F1 on the keyboard or the Start button on a controller while in any menu to bring up the tips again.

[h2]Shop level cap increased to 50[/h2]
The number of things that can be unlocked in this update has increased. This called for an increase in the shop level cap from 40 to 50. This change will result in less unlock spam and more unlock feel good moments. The unlock order has been redistributed to feel better and make more sense.

[h3]And much more, such as...[/h3]
New Boy employee model
9 New hair colors
Support for 16 languages (on all platforms)
Performance optimizations
Bug fixes

[h2]Patch Notes[/h2]
Assets - The storage boxes in the Large Old Messy Cupboard were clipping through the back.
Audio - Added new spring daytime music.
Audio - Added new summer daytime music.
Audio - Added new autumn daytime music.
Audio - The post-bridge part of the winter night time music wasn't looping neatly.
Characters - Added new employee model options.
Characters - Updated the vertex colors and normals in the neck area of the female shopkeeper to fix a shading issue.
Console - The flag outline on the market entrance did not animate and looked broken.
Console - Fixed an issue where pushing the master volume slider farther left would ignore the volume setting.
Crafting - Fixed an issue where the quality of an item could exceed the cap, resulting in game breaking errors.
Crafting - Maxing out item crafting would not cap at a 100%.
Customers - Added an emoji popup when the customer finds something too expensive or a good deal.
Decoration - Added 3 new decorations.
Events - Blacksmith Convention did not affect forging materials.
Events - Tailoring Convention did not increase the prices of wool & leather
Farming - Selling a farming plot with seeds in them will now return the seeds (if the plants are not withered)
Furniture - Placing unique furniture using a controller would trigger the unique warning on placement when not applicable.
Furniture - Tweaked the Large Old Cupboard, Lavender, and Vegetable Stew as these could cause items to clip through the backside of this display.
Furniture - Displays now perform an item collision check to check if some sensible space around item spots are not colliding with anything which might invalidate it.
Gameplay - Lowered the snapping distance from 1/8 to 1/32. This should make it easier to snap furniture close to a wall.
Input - Letting go of the furniture rotation snapping will now reset the rotation velocity which should get rid of the annoying jerky spin.
Language - Updated all languages, font assets, and credits section.
Levels - Added 10 more shop levels to spread out the reward unlocks.
Movement - Controller movement speed is now gradual which allows for variable walking speeds.
Objectives - Removed the "Customer is King" objective since it's no longer relevant.
Other - Increased crafting speed at night from, from 1s down to 0.5s
Pathfinding - Inaccessible access points on displays will now make furniture appear invalid when placing them.
Performance - Optimized NPC material generation which should result in less spikey performance during day time.
Performance - The customer name plates, item requests, and happiness icons have been refactored. This should result in less spikey performance during day time.
Performance - Fixed an issue that could cause the crafting point notification window to slow the game down to a crawl.
Scenario - Fix for when the scenario grid size changed compared to the save file.
Settings - The 'Run in background' setting will now be correctly applied when the game boots up.
Structure - Improved the readability of hard to read wall anchor points.
Terrain - Updated the terrains to split them from lighting and fix seasonal effects.
Traders - Changed the pricing range of crafted items for the trader, increasing the probability of getting better deals
UI - The Display Menu should now also let you use the right stick to switch between display slots.
UI - Fixed an issue where the background of the money GUI in the bottom right corner wouldn't update if this went exactly from one number of digits to another.
UI - Fixed the feedback on the crafting repeater buttons in the Crafting Menu for mouse and controller.
UI - The random item rotation setting was not applied on shop load.
UI - The farming popup will now indicate the quality of the seed that was planted. This also works with the quality numerals preference in the settings menu.
UI - The trader menu can now sort by the amount that the player has of an item. This should make it easier to find and buy items that you do not have in stock.
UI - Fixed an issue in the character creator that caused the randomization button to not properly randomize the options.
UI - Potential fix for the occasional empty trader menu.
UI - Controller navigation in the crafting menu is now restricted while crafting is in progress as this could cause issues.
UI - Added the 'upgradable' property to the unlock menu and buy menu to indicate that some furniture can be upgraded.
UI - Moved the consent message at first startup to trigger after the scene load to ensure the confirmation background size is correctly updated.
UI - Clicking on an item with nested options in the Catalog Menu now shows the nested options by default. This change also removes the item settings options.
UI - Fixed an issue where unlocking walls below the scroll fold would not refresh the layout.
UI - The walls in the unlock menu have been reordered to make more sense.
UI - Quickly moving the cursor over planters could leave the relevant items pulsating in the inventory overview.
UI - The details panel in the manage tab of the employee menu will now indicate if an employee's happiness is increasing or decreasing with the salary the employee is receiving.
UI - Fixed an issue in the employee menu where navigating downwards in the panel using a controller could cause the panel options to disappear.
UI - Added position and rotation snap increment settings.
UI - Updated the default and large terrain preview images.
UI - Employee name plates now indicate if happiness is increasing or decreasing.
UI - Added an accessibility option to change the default cursor to a brighter version.
UI - The PlayStation d-pad left prompt had a minor offset in the atlas which looked jarring when comparing it directly to the other d-pad prompts.
UI - New ledger menu where you can see a history of your income and expenses.
UI - Added tooltips to the buy menu furniture properties.
UI - Display menus now go up to 8 slots.
UI - Fixed an issue where changing to a different character type in the character customization would show the model in a t-pose for the one frame.
UI - Added menu tips. These tips can seen by following the tutorial or by pressing F1 on PC, or the START button when using a controller, when in a menu.
UI - Gaining a crafting skill point while the radial menu is open will now delay the skill point message until after the radial menu is closed.