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Winkeltje: The Little Shop News

Update 3715: Tailoring, Blacksmithing and Farming UI

Hey Shopkeepers,

This update is focused on adding more items and related objectives. With 14 new items, you will be able to enjoy crafting a little more! On top of that, the farming UI has received an update to provide useful information to all planter types.



As with every update, there are lots of fixes for bugs and issues that were discovered with your help so be sure to see if your issues were addressed.

Please do keep reporting bugs and giving feedback, either here on the Steam forums or on the Discord. Together we can work towards making Winkeltje the best it can be.

Check out the full patch notes below:

Balance
  • Furniture - Community Request: Moved the Huge Pallet earlier into the unlock queue (from level 28 to level 23).
  • Items - The pricing of Tools and Clothing, and their materials, has been updated to fit the new crafting trees.
  • Crafting - Lowered the crafting time increase on hard mode.


Content
  • Items - Added 14 new items. 5 blacksmithing, 5 tailoring, and 4 resources.
  • Objectives - Reworked objective chains for blacksmithing and tailoring to fit the new items.
User Interface
  • General - Community Request: The debt payment reminder at the door will now indicate how many payments need to be made before the debt is completely paid off.
  • Furniture - Community Request: The farming UI has been reworked from the ground up to show what you are planting better in all planter types.
  • General - Trying to clone an object without enough money to pay for it will now mention this as an info popup.


Changes
  • Saves - Save file now saves the selected wall & floor in the shop builder.
  • Furniture - The shelves have been slightly reworked to be more consistent and have fewer issues.
  • Controls - Community Request: Pressing 'B' on the keyboard will now bring up the Buy menu.
  • Objectives - Sell Food objective now counts both raw ingredients and cooked meals.


Audio
  • General - The game audio will now be muted if it is not the focussed application.
  • Furniture - Added a sound effect when higlighting a planter.


Bug Fixes
  • General - It should no longer be possible to remain outside the shop.
  • Debt - Debt Objective would not complete correctly if you would pay it off at the door
  • Debt - Fixed an issue where debt amount in Easy mode would decrease rather than increase.
  • Debt - When paying your weekly loan at the door, you now correctly have to pay the extra loan you get when you have missed a payment.
  • Crafting - Closing the crafting menu while a craft is in progress is no longer possible to prevent you from losing items before you get the result.
  • Crafting - Fixed an exploit that could let you craft without paying any resources.
  • Crafting - Switching between crafting ingredients while switching crafting option could cause an error.
  • AI - You could block the entrance and bug out the AI by placing furniture on top of the Entry Point (While that video was fun to watch, this is not intended 😉 ).
  • Saves - Saved items could sometimes be null and crash the loading of the game.
  • Saves - Resolution setting should now correctly save & load.
  • Controls - Camera zooming using the scroll wheel wouldn't work while walking.
  • UI - The unlock label of structure sets included an untranslated word.
  • UI - The menu description text has been adjusted to fit 3 lines to prevent it from slightly jumping between tabs.
  • UI - Repeatedly opening/closing the Restock UI should no longer cause the window to come up as empty.
  • UI - Pressing the interact button on controller during the opening sequence would execute the continue button.
  • UI - The game menu would not have a button selected when using it with controller.
  • Objectives - Watering Objective now increments correctly when using large or huge planters.
  • Shop Builder - Fixed exploit that allowed you to buy & sell floor tiles for a profit.
  • Furniture - Furniture would be visible for 1 frame at world zero when buying a new one.
  • Furniture - Shelves would sometimes not be interactable after placing them near the edge of the awareness radius.
  • Furniture - Fixed an issue where a shelf was inaccessible to customers.



Update 3603 - Door Locking, Item Info and More! (+ Hotfix 3610)

Hey Shopkeepers,



It is great to see how much fun everyone is having when playing Winkeltje! We are humbled by your responses, but we are also hearing the issues raised. Be assured that we are working on them.

This update is the first half of a push to add some more items to your specialized shops to help that experience feel more complete. Expect to see more items next update.

Next to this, there have been requests for new storage options, ways to keep customers out of certain rooms or a way to easily see the value of an item. These have now all been added to the game!



Of course, that is not everything. Bug fixes, new events, objectives and improved controller support are also in today's notes. Check them out in their entirety below!

Let us know what you think in the comments or join the Discord (https://discord.gg/ZSMEenk) where you can talk to us or the rest of the community and see every change that is being made to the game live.

Hotfix 3610

There were a couple of issues that slipped through our tests for Update 3603:
  • Items that were obtained but were not available anymore after a patch will now still be buyable through the order menu.
  • Blueberry Withered state was not assigned correctly
  • Grain was being translated incorrectly
  • Fix for customers trying to access the navmesh when they were not on it anymore.


Content
  • Community Request: Item Info. This window appears when selecting or hovering an item and gives useful information about the values of the item.



  • Community Request: New pallets. The Long Pallet is for fitting into tight spaces and the Huge Pallet for efficient endgame storing of goods.
  • 2 new farming plants: Wheat (for grain) and Blueberry Plants (for Blueberries.)
  • Community Request: 5 new cooking items (Jam, Porridge, Quiche, Roast and Blueberry Pie.)
  • Community Request: Door locking. You can now prevent customers from using a door by clicking the door at night to lock it for customers. You can still use it but customers will not be able to walk through.



  • New farming and cooking objectives to unlock the new items.
  • Additional particle and sound effects to all pallet types.
  • 5 new annual events, and 2 new random ones, have been added to the game! Prepare for the Chef Cook-off by cooking meals for the hungry fans, save up for the dreaded Plague, make a pile of cash by selling swords during the Tournament, and more!
Balance
  • Community Request: Lowered the cost of shop upgrades.
  • Increased the amount of appeal needed per level, especially for the later levels.
  • Removed the lowered capacity from storage on Hard mode, and replaced it with higher furniture pricing.

Changes
  • Added a pop-up to inform the player when an event starts.
  • Item modifiers are now always based on the base value instead of its context sensitive values.
  • Community Request: You can now choose to pay your debt when opening the shop instead of at the end of the day.

Bug Fixes
  • Fixed an issue where over a dozen objectives would not start correctly, these should start on game load.
  • Shop Builder cost indicator would sometimes show the previously paid cost when changing walls/floors.
  • Buying tiles in creative mode would still cost money, they're free once again.
  • Price calculations should be more precise now since it doesn't round up/down anymore during the calculations.
  • Values were rounded incorrectly after being affected by events.
  • Upgrade max appeal reminder should no longer show when at maximum appeal.
  • Fixed an issue where the event pop-up would not spawn for annual events.
  • Planter soil should no longer highlight or stay highlighted after interacting with it.
  • Fixed an error when Overview > Events is empty.
  • Fixed issues with the Bandits, War, Autumn, Recession, Spring, Summer and Economic Boom events where they would not always affect the intended resource categories.
  • Fixed an issue where an event would incorrectly set the value modifiers.
  • Door would not open when the debt objective was not found in some cases.
  • Player move direction and speed were not reset after handling furniture.
  • Planters (all slots) have had their sizes tweaked so they would stop bullying the snapping system.
  • Using dpad to select furniture should no longer work with a crafting menu open.
  • You can now not close the shop while a delivery is in progress or while Lucas is still inside your shop.
  • Fixed an issue where the in-game UI would occasionally show in the main menu.
  • Fixed an issue where crafting costs would not scale properly on Hard mode.
  • Customers should no longer slow down when walking around objects.
  • Customers should no longer slowly rotate when walking around objects.
  • Camera zooming should now only work if the cursor is within the game view.

Spring King’s Day Update: Version 3457!

Hey Shopkeepers,

King’s Day is here and with it comes the famed Market. With today’s update you’ll be able to unlock the new Market furniture and structure set, allowing you to turn your little shop into a marketplace to be proud of!



This update also brings the first iteration of annual events to Winkeltje. Annual events are, as you might already expect, events that come by once a year. Many of these are still in the works, but today you can check out the King’s Day event which will see customers visit your shop wearing orange, and a slight shift in what they’ll be looking to purchase.

Of course, this update also includes the usual assortment of bug fixes and improvements reported and requested by the awesome community here on the steam forums and on the discord.

Finally, shopkeeps would like see Steam Achievements come to Winkeltje in the future. We really like the idea, and would like to give you the chance to submit your ideas for any achievements! If you want your achievement in Winkeltje simply click the link , explain your idea, and it just might make it in!

Check out the full patch notes below:

Highlights

  • Annual Events: Though there is only one for now, we have added a system to support annual events! King’s Day comes by every spring so make sure to look out for it and gather the profits.
  • The Market Place: A new counter, market stands and carts, new decorations and floor and wall types to go with them. Everything you need to turn your little shop into a marketplace.
  • The Appeal Level Cap has been increased to 30.


Content

  • 1 new counter
  • 4 new displays
  • 10 new decorations
  • 3 new wall types
  • 1 new floor type


Art
  • Customers should now have more variety in the clothing they wear.
  • Customers will wear appropriate clothing for King’s Day.


Improvements
  • Picking up unique furniture should no longer show you the prompt on cloning as it's not possible.
  • Community Request: Camera rotation should now be stored when saving the shop.
  • Added extra highlighting for furniture to make it clearer what you can interact with.


Bug Fixes

  • Fixed an issue where shop objects could be placed outside of the shop area.
  • You should no longer be able to push yourself out of the shop by returning furniture to its previous position.
  • Edit Walls prompt now shows up correctly when using a controller.
  • Fixed an issue where ‘debtamount’ was not shown correctly in the Polish game version.
  • Events now start when opening the shop and end when closing the shop.
  • Annual events now start when intended.
  • Fixed an issue where the crafting radial would not close if you clicked outside of it.
  • Tutorial labels did not update when changing language during the tutorial.
  • Opening the menu while the tutorial label was blinking would sometimes make the label invisible.
  • Planters with multiple slots will no longer show how many days until harvest as this often showed incorrect values.
  • Fixed an issue where the controller would not allow for removing an item with a quick button press if your inventory was empty.
  • When loading, structures will now try to find a fallback if the saved one wasn't found.
  • Fixed an edge case where water and harvesting particle systems could be active at the same time.
  • The shopbuilder wall thumbnail label would show 0s when clicking any wall.

Update 3295: Cooking big planters!

Hey Shopkeepers!

This week you have some new things to sink your teeth into. Next to tailoring and forging, you can now also enjoy cooking! This lets you cook meals using ingredients bought at the trader or grown using planters. Of course, with so many vegetables needed to keep the kitchen running you can now also unlock the Large and Huge planters through diligent farming!



A new update also means fixes and improvements but more on that in the patch notes below!

Finally, thank you so much to everyone on the unstable branch who helped find major issues, and shared suggestions on how to improve it, over the last few days. The game wouldn’t be the same without you all!

Check out the full patch notes below:

Content

  • Community Request: Added the Stove. Cook meals to sell to your customers!
  • Community Request: Added 4 new meals to the game (Vegetable Soup, Vegetable Stew, Applie Pie, Meat Stew).
  • Community Request: Added 2 new planters. Speed up farming by unlocking and buying the Large and Huge planters!
  • Added objective tree for cooking.
Controls
  • Furniture placement will now be cancelled (if not paid yet) or returned (if already paid) with (Tab/ESC/F/) & (Square/Triangle/Circle) & (X/Y/B).
Options
  • Community Request: Added a ‘fancy graphics’ checkbox. Uncheck it to improve performance at the cost of some graphical fidelity.
Improvements
  • Community Request: Planting UI now opens again after planting if the station has slots left and the player has the seeds to fill them
  • Compressed assets to bring down build size.
  • When the day ends, customers will stay around until their patience meter runs out.
  • Changed the way the game tracks if all customers have left the shop or not, should feel a lot snappier now.
  • Shopbuilder: Updated controls for controller users.
  • Trying to edit a wall when you can't should now show an info pop-up telling you why this is not possible.


Bug Fixes
  • The right arrow in the buy/order menu was not animating
  • The info pop-up telling you that you don't have enough capacity was not showing for controller.
  • Losing selection in the main menu could soft lock the game when playing with controller.
  • Switching input device in the main menu should now show the correct prompt graphics.
  • The main menu did not support the Xbox360 prompt graphics.
  • Switching to shopbuilder using a controller would nog show the correct prompts.
  • The window for the difficulty description has been made wider to support the longest description
  • Customers could forget what items were unlocked in a scenario, causing a cascade of issues.
  • Fence collider is now thinner to prevent collisions with wall mounted furniture

Patch 3222, fixes and some changes!

Hey Shopkeepers,

Today we’re pushing some more critical bug fixes that came up since the last patch. We've also spent some time working on some quality of life improvements that should smoothen out some of the gameplay. Some of the controls have been changed in this process, so make sure you check out the notes below!

We would also like to take this moment to inform you guys about the unstable branch here on steam. By playing on the unstable branch, you have the chance to be the first to play the newest versions of the game! In fact, this branch is updated nearly every day with the latest fixes and in-progress content! Because of this, we do recommend joining the discord so you can remain updated on the changes from day to day and report issues as they come up. If you are interested in joining those who live dangerously, more information on how to join the unstable branch can be found on the discord as well!

Patch Notes:

Changes
  • You can now rotate the camera when placing wall mounted furniture
  • Added an indicator on the ground when placing wall mounted furniture with a controller
  • Restock UI should now always appear to the right of the furniture you click on.
  • Made the animation on the unlock button in the options radial more noticeable.
  • Selling furniture is now moved to the F key as player reported frustration having it on the RMB click.
  • Cloning is back to holding the clone button and placing to trigger the cloning behavior. Teaching the player to run with the clone button was evil.


Improvements
  • Buying or delivering items can now increment by 10 (Shift/LB/L1) and 100 (Ctrl/RB/R1).
  • Better error handling when the game tries to load in an objective that doesn't exist anymore.
  • Sprint, clone, and snap are now shown as prompts on the screen when relevant.
  • Added an info pop-up for a less intrusive way to tell you things.
  • Save files now ignore furniture & items that can't be loaded in, allowing us to deprecate those through updates if necessary.
  • 'R' is now a hotkey for restocking in the restock UI.


Bug Fixes
  • Some of the button prompts in the bottom left of the screen were not highlighting when they should.
  • When changing the walls with a controller it now correctly replaces a wall instead of deleting it first.
  • Fixed some issues with particle states with planters
  • Fixed multiple issues with label positions not being placed or released correctly.
  • The wall masking was triggered in the main menu intro animation.
  • Entrance would sometimes become unusable.
  • Opening the shop before the day transition was done caused the day to stop at night.
  • Cost indicator would show wrong price when cloning upgraded furniture.
  • Sunflowers unlockable again, as intended.
  • Decorations should no longer be interactable when the shop is open.
  • Furniture that has its accesspoints blocked will now correctly be updated when the blocking object is moved.
  • When no historical data is found, the starter categories are used to determine customer interest.
  • Added a check to see if an item exists before trying to add it to a display. This would in rare cases cause an error.
  • Customers should now correctly spawn in front of the door.
  • Furniture modifiers in scenarios would not be loaded in correctly when loading a save file.
  • Prompts should now update when opening and closing the restock UI.
  • Updated various objects with incorrect or non-existing label positions.