Update 3715: Tailoring, Blacksmithing and Farming UI
Hey Shopkeepers,
This update is focused on adding more items and related objectives. With 14 new items, you will be able to enjoy crafting a little more! On top of that, the farming UI has received an update to provide useful information to all planter types.

As with every update, there are lots of fixes for bugs and issues that were discovered with your help so be sure to see if your issues were addressed.
Please do keep reporting bugs and giving feedback, either here on the Steam forums or on the Discord. Together we can work towards making Winkeltje the best it can be.
Check out the full patch notes below:
This update is focused on adding more items and related objectives. With 14 new items, you will be able to enjoy crafting a little more! On top of that, the farming UI has received an update to provide useful information to all planter types.

As with every update, there are lots of fixes for bugs and issues that were discovered with your help so be sure to see if your issues were addressed.
Please do keep reporting bugs and giving feedback, either here on the Steam forums or on the Discord. Together we can work towards making Winkeltje the best it can be.
Check out the full patch notes below:
Balance
- Furniture - Community Request: Moved the Huge Pallet earlier into the unlock queue (from level 28 to level 23).
- Items - The pricing of Tools and Clothing, and their materials, has been updated to fit the new crafting trees.
- Crafting - Lowered the crafting time increase on hard mode.
Content
- Items - Added 14 new items. 5 blacksmithing, 5 tailoring, and 4 resources.
- Objectives - Reworked objective chains for blacksmithing and tailoring to fit the new items.

User Interface
- General - Community Request: The debt payment reminder at the door will now indicate how many payments need to be made before the debt is completely paid off.
- Furniture - Community Request: The farming UI has been reworked from the ground up to show what you are planting better in all planter types.
- General - Trying to clone an object without enough money to pay for it will now mention this as an info popup.
Changes
- Saves - Save file now saves the selected wall & floor in the shop builder.
- Furniture - The shelves have been slightly reworked to be more consistent and have fewer issues.
- Controls - Community Request: Pressing 'B' on the keyboard will now bring up the Buy menu.
- Objectives - Sell Food objective now counts both raw ingredients and cooked meals.
Audio
- General - The game audio will now be muted if it is not the focussed application.
- Furniture - Added a sound effect when higlighting a planter.
Bug Fixes
- General - It should no longer be possible to remain outside the shop.
- Debt - Debt Objective would not complete correctly if you would pay it off at the door
- Debt - Fixed an issue where debt amount in Easy mode would decrease rather than increase.
- Debt - When paying your weekly loan at the door, you now correctly have to pay the extra loan you get when you have missed a payment.
- Crafting - Closing the crafting menu while a craft is in progress is no longer possible to prevent you from losing items before you get the result.
- Crafting - Fixed an exploit that could let you craft without paying any resources.
- Crafting - Switching between crafting ingredients while switching crafting option could cause an error.
- AI - You could block the entrance and bug out the AI by placing furniture on top of the Entry Point (While that video was fun to watch, this is not intended 😉 ).
- Saves - Saved items could sometimes be null and crash the loading of the game.
- Saves - Resolution setting should now correctly save & load.
- Controls - Camera zooming using the scroll wheel wouldn't work while walking.
- UI - The unlock label of structure sets included an untranslated word.
- UI - The menu description text has been adjusted to fit 3 lines to prevent it from slightly jumping between tabs.
- UI - Repeatedly opening/closing the Restock UI should no longer cause the window to come up as empty.
- UI - Pressing the interact button on controller during the opening sequence would execute the continue button.
- UI - The game menu would not have a button selected when using it with controller.
- Objectives - Watering Objective now increments correctly when using large or huge planters.
- Shop Builder - Fixed exploit that allowed you to buy & sell floor tiles for a profit.
- Furniture - Furniture would be visible for 1 frame at world zero when buying a new one.
- Furniture - Shelves would sometimes not be interactable after placing them near the edge of the awareness radius.
- Furniture - Fixed an issue where a shelf was inaccessible to customers.