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Winkeltje: The Little Shop News

Bug Fixes and End of Year Update

Greetings Shopkeepers! We're still working hard on the next major update, but in the meantime we wanted to get a couple of bug fixes out there.

We'd also like to use this opportunity to wish you all the happy holidays in these trying times. We'll be taking 2 weeks off as well, so expect a slower response time (getting in touch with us through our Discord is the best way to get a response). Stay safe and happy gaming!

Update Notes


[h2]Fixes[/h2]
  • UI - Hovering the mouse below the close button of the catalog menu while placing furniture would repeatedly hide and show the menu.
  • UI - Furniture catalogue UI hover would incorrectly show the storage tooltip for some decorations
  • UI - Furniture description would be deactivated under certain conditions, and not show up again until the UI was re-opened.
  • Art - Fixed the botanical illustration poster Z-fighting issue.
  • Objectives - Netvalue objective visuals now update correctly.
  • Translations - The English file would not be correctly used as a backup for missing translations.
  • Other - You can exit the game again. For real-real this time.



[h2]Changes[/h2]
  • Other - While the shop is open, the Mirror cannot be used any more.


Update: v5599

Small update: Bug Fixes

Greetings Shopkeepers! Over the past few weeks you have given feedback on a couple of pesky issues or small improvements. Because the next update needs a lot more time it seemed like a good idea to release a smaller update to alleviate some of these issues.

Update Notes


[h2]Fixes[/h2]
  • Audio - Lowered the 'hmm' sound volume to be a little less annoying.
  • UI - Deleting a shop in the main menu would try to update the game prompts and cause an error.
  • UI - The restock UI should now select the first empty display slot when opening the menu if this is possible.
  • UI - Added sort by quality to the restock UI.
  • UI - Added sort by value to the restock UI.
  • UI - The main menu scenario selector is now using the correct updated menu item selector.
  • UI - Applied the item selector used in the restock menu to the catalog menu for visual consistency.
  • UI - Opening the restock menu should now correctly select the first empty item slot.
  • UI - The restock menu should no longer show the scroll bar when there are three rows of items.
  • Other - The red invalid pulse on displays would not work when the white restockable glow was playing.
  • Other - Spamming the mirror would create multiple instances of the character creator.
  • Other - The first frame a new character type became visible in the character creator would show a t-pose.
  • Other - Increased the size of the NPC bounding boxes to trigger animations before an NPC's shadow becomes visible.
  • Objectives - Silk now unlocks when the dress does so that it can be crafted properly.
  • Objectives - Craft Amulet objective should now update properly.


Update: v5568
Hotfix: v5570

Updated Restock UI & Trading Cards

Greetings Shopkeepers! It's been a while since the last update. In this one you can find another updated UI, new objectives, new cosmetics, Steam trading cards, and of course bug fixes like always.

Highlights


[h3]Restock UI[/h3]

The Restock UI has been bursting at the seams after so many items have been added since its inception. To alleviate some of this pain we have given it an update with a larger inventory panel and added the popular sort and filter dropdowns. Items will be remembered when placed for easy restocking. Clearing slots can be done with a single button and favoriting of items is now also possible. We would love to know what you think and what you feel is missing compared to the previous version.

[h3]Splash Screen[/h3]

Just a little reminder of the company that toiled to bring you Winkeltje. The splash screen doesn't take long and can be skipped if you can't wait to continue with your shop.

Notes


[h2]New[/h2]
  • Other - Added analytics to the game. If you gave us permission to track data but would like to rescind it, you can do so in the settings.
  • Other - Added a (skippable) splash screen before the main menu.
  • Trading Cards - Enabled trading card drops in Steam.
  • Objectives - 3 New milestone objectives for each crafting specialization. Sell the required amount of items in a day and be rewarded.
  • Objectives - New farming objectives to farm specific crops. New crops will be unlocked with each completed objective, up to the last objective in this series.
  • Objectives - New farming objectives for general harvesting that unlock the other kitchen garden and planters.
  • Objectives - New final crafting objectives for cooking and alchemy.
  • Cosmetics - 10 more cosmetics to unlock through the new milestone crafting objectives.


[h2]Changes[/h2]
  • Shop Upgrades - Shop Upgrades are now half as expensive.
  • UI - Added item info popup to the commission menu on mouse hover.
  • UI - The catalog menu item options button should now only show when the item has variants.
  • UI - Updated the controls section in the settings menu.
  • Cosmetics - Crafting cosmetic unlocks that were unlocked through crafting objectives have been moved to new milestone objectives.


[h2]Fixes[/h2]
  • Cursor - Cursor should be now be visible in the main menu when first loading it.
  • UI - Items that can't have a quality level should no longer appear as having a quality level.


[h2]Hotfixes[/h2]
  • Translations - Updated Hungarian.
  • UI - Exiting the game should work again.
  • Objectives - Commission count of quality items was incorrect.
  • UI - Deleting a shop in the main menu would try to update the game prompts and cause an error.


[h2]Known Issues[/h2]
  • Objectives - Craft Amulet objective does not update correctly Fixed on unstable branch
  • Crafting - Silk does not unlock when the Dress is unlocked, you can finish the "Craft Tunics" objective to unlock Silk. Fixed on unstable branch


Update: v5542
Hotfix: v5547

Update 5505: Bug Fixes

Greetings Shopkeepers! It's been a slow few weeks, but we have some fixes that we wanted to roll out as soon as possible.

Update Notes


[h2]Balance[/h2]
  • Other - Networth no longer takes events into accounts for the worth of items and gives a more reliable networth as a result.
  • Unlocks - Mandrake was not unlocked when Pain Salve was unlocked.
  • Farming - Farming doesn't give extra seeds anymore.


[h2]Fixes[/h2]
  • Other - The dynamic wall masking was not considering all factors when deciding when to trigger the mask.
  • UI - The commission menu would sometimes incorrectly show item thumbnails due to the thumbnails not being correctly cleared when deactivated.
  • UI - Favoriting an item in the commerce menu was changed from X to Y to align more with expected behavior in other menus.
  • UI - The commerce menu has been made slightly wider to prevent item name overlaps with the
    newly added Y prompt for controllers.
  • UI - Items in the catalog menu can now be favorited with a single controller button press unless
    the furniture has variant options.
  • UI - Community Request - New menus will now have the option to show item quality numerals to help color impaired players.
  • UI - The save game button in the game menu was disabled on day one but did not consider the year causing the button to be disabled on year 'N', day 1.
  • Achievements - Changed some achievement trigger checks to hopefully fix achievements not triggering correctly.


Update: v5505

New Commerce Menu

Greetings Shopkeepers! After some much needed time off, we're back with another update. This will be a smaller one (due to the said time off), but it's an important one nonetheless.

[h2]Commerce UI[/h2]


Update Notes

[h2]New[/h2]
  • Events - Added the Alchemy Fair event.
  • UI - Updated the trader menu.
  • UI - Updated the item info tooltip background to better fit with the new style.
  • Cosmetics - 10 new colors of footwear and outfits. These can be obtained by doing crafting objectives.


[h2]Balance[/h2]
  • Commissions - Significantly buffed commission rewards.
  • Unlocks - Sage wasn't unlocked when the Youth Potion was unlocked which requires Sage.


[h2]Changes[/h2]
  • Language - Added Spanish translations back to the store page due to great community translation support.
  • Items - Made Vegetable Soup a starter item.


[h2]Fixes[/h2]
  • Furniture - Fixed some clipping issues with items placed on the "Large Adorned Table".
  • Furniture - Commission Board did not have the nav mesh obstacle assigned to the ShopObject.
  • Customers - Changed the way the customer data is accessed when selling directly to the one standing at the counter.
  • Customers - Customers would walk through locked doors.
  • Customers - Customer names were no longer showing due to a fix to customer interactability when in range of the player for controller players.
  • Art - Trade fair was using the icon for traveling fair. It should now have a unique icon.
  • UI - It should now be possible to use crafting ingredients when overburdened if crafting results in not being overburdened.
  • UI - Character labels should no longer be showing when in character customization.
  • UI - The routine handling notifications was using scaled time and resulted in being paused while in the character customization menu.
  • Cosmetics - Starting a new game will now also show locked cosmetics.
  • Cosmetics - A new game should now always present a randomised unlocked appearance combination.
  • Achievements - The Shopkeeper achievement would not correctly trigger when loading a savegame that was already level 30.
  • Objectives - Count value objectives would not show progress text on first appearance.
  • Objectives - Count value objectives floored normalized progress resulting in the value always being 0.
  • Main Menu - Load Save Menu was using an old data struct instead of the new one.
  • Other - Loading a shop while overburdened should no longer allow you to run.


[h2]Hotfixes[/h2]
  • Fix - Added a check to see if the trader is null before trying to send it home.


Update: v5481
Hotfix: v5483