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Winkeltje: The Little Shop News

Update 3906: New Shutters and Half Walls

Hey fellow shopkeepers!

Another heat wave, another update. This time Winkeltje is receiving some new content for the Shop Builder. Each structure style has received a half wall and shutter version.



Shop Save File Transition

Something that has been planned for a while is updating Winkeltje's game engine to a newer version. This resulted in incompatible shop save files. Over the summer we have worked on a way to make sure you do not lose them. This Winkeltje update you can convert your shop save file and next Winkeltje update we will update the game engine.

What does this mean for you?

If you have played Winkeltje since update 3818, you will not have to do anything. If you have not played since then but would like to convert your save file at a later point, we will make Winkeltje version 3906 available as a separate branch on Steam. This way you can simply load a shop file and save it using version 3906 to convert the shop save file and make it compatible with future Winkeltje versions.

New
  • Shop Builder - 9 New walls (5 half walls & 4 shutter wall types)
  • Save File - Convert shop save file to be compatible with future versions of Winkeltje


Bug Fixes
  • Graphics - Fixed an issue where the 3840x2160 resolution would not be applied correctly

Update 3892: New Trader Model

Hey fellow shopkeepers!

These past weeks have been challenging to get an update out with a record breaking heat wave and 2/3 of the team on a summer vacation. Despite this, Winkeltje has another (albeit small) update.

New trader model!



New
  • Trader - New trader model


Balance
  • Farming - Increased the days it takes for plants to wither after they've grown to full size from 2 to 10.
  • Storage - Lowered the base storage capacity in Creative Mode down to 15 to be in line with the other game modes.


Bug Fixes
  • Shop Builder - Fixed collision of multiple objects so they will correctly be marked as invalid when removing shop tiles
  • Shop Specialization - Shop Sign was not defaulted to the Winkeltje logo
  • Customers - Customers would block raycasts, causing doors to not fade out as intended
  • Scenarios - Game would not work correctly when no items tagged as "starter" are in the player's initial inventory
  • UI - Switching to the Specialization tab in the Overview menu would not correctly update the info text.


Languages
  • Brazilian Portuguese - Re-added.


Other
  • Optimization - Heavily reduced the amount of GUI refreshes done when placing furniture. This should remove the lag spike when placing things.
  • Optimization - Spread out the pathfinding & accessibility checks when placing objects in a large shop over multiple frames.

Update 3871: Shop Specialization

This update to Winkeltje introduces a new shop sign and Specialization tab in the Overview menu. Together they help communicate how your shop is specialized based on how you are running your shop. As a reminder: To specialize your shop you simply have to sell items of your preferred specialization. After a few days, the customers will understand what you want to sell and will adjust their requests accordingly. The tab in the Overview menu will help communicate which items belong to what specializations and the sign outside your shop will reflect what store you are running.

A shop is considered specialized if 70% or more of the items sold in the last 5 days belong to the same category.



With summer upon us and internships coming to an end the team is saying goodbye to SailorOfMyVessel. He has been a valuable part of the team in the period from approximately Early Access until now. Most of his responsibilities came down to community management and game balancing but that did not keep him from improving many more aspects of Winkeltje. This departure and the impending summer holidays will unfortunately mean that upcoming updates may be a bit slimmer and sparse.

Read SailorOfMyVessel's goodbye note here: https://steamcommunity.com/app/949290/discussions/0/1639789306572835981/

Beyond this update there are some cool things in the works but these take some time to come to fruition. For now, please enjoy these changes available in Winkeltje today.

Balance
  • Events - Increased the desire for clothes during King's Day for general stores.
  • Traders - Traders now always carry crafting resources, they also carry more crafting resources.
  • Traders - Greatly improved the minimal amount of items traders carry at later levels, marginally improved the maximum amount.


User Interface
  • Shop Specialization - Added Specialization tab to Overview menus.
  • UI - Words that are too long for the radial menu will now be placed on a new line if possible or will use a smaller font size if a new line is not possible.
  • UI - It is now possible to dismiss the trader.


Bug Fixes
  • AI - Customers now no longer moonwalk when they've already left.
  • AI - Displays are now randomized before a customer chooses one to go to.
  • Coins - Game wont try to spawn a coin pouch with 0 silver when in creative mode anymore.
  • Cursor - Hovering over planters in Shopbuilder will no longer show a glitchy cursor.
  • Planter - Picking up a planter should no longer show or update the farming cursor graphic.
  • Shopbuilder - Added additional check to make sure wall placement is correctly in bounds of the grid.
  • Shopbuilder - Camera can now be controlled with WASD or arrow keys again.
  • Tutorial - Tutorial would soft lock if you would place a counter, sell it and then place it again.
  • UI - "Game Paused" string would not translate correctly.
  • UI - Year & Day strings now translate correctly in the main menu.
  • UI - A value change of 0% in the buy menu will now use white text.
  • UI - The UI is no longer using solid green as it could cause some graphical issues with streamers using green screens.


Languages
  • Italian - Game is now available in Italian - Thanks to Marcello Brancaccio.
  • Brazilian Portuguese - Removed as a supported language due to falling below 80% finished rate.
  • Latin American Spanish - Removed as a supported language due to falling below 80% finished rate.
  • Spanish - Removed as a supported language due to falling below 80% finished rate.


Brazilian Portuguese, Latin American Spanish and Spanish are still available in-game, but you will see a high amount of English words mixed in when you select any of these languages. If you'd like to help us translate the game, head over to our Discord: https://discord.gg/winkeltje

Update 3818: Trader Mechanics Rework, Improvements and Fixes

This update is lighter on content but still contains some cool new changes and a lot of fixes.

This month the team focused on 2 major things. The first is transitioning into a game engine update without anything breaking for the players. This turned out to cost more time than anticipated but the first part of this upgrade will be in this update. The second is preparing for a showcase at INDIGOx in the Netherlands. If you'd like to come meet us over there, you can find all the details on the Indigo website: https://www.dutchgamegarden.nl/indigo/

Fortunately, there was some time to make the game better. The most notable change is the reworked trader mechanics and the introduction of the resupply mechanic. Traders now appear more often and carry a limited supply. Item delivery also has a limit based on your shop progression. The item delivery limit is reset daily. Alternatively, it is possible instantly reset the item delivery limit by using the resupply option but this comes at a cost.



While the primary reason was to make the buying of items more exciting and surprising it also addressed the exploitation of bulk buying crafting resources and converting them in high margin items.

Balance
  • Crafting - Crafting times for all items have been updated. (tailoring lowered, cooking and smithing increased.)
  • Events - Tweaked the effects of the ‘Tournament’ event to be less intensive.
  • Items - Rebalanced crafting level requirements for cooking.
  • Objectives - Objective requirements for cooking have been updated so they line up with item leveling.
User Interface
  • HUD - The stock capacity label has been updated with a clickable icon.
  • HUD - Added a trader reminder notification icon to indicate that a trader is about.
  • Community Request: Options - Added a brightness slider to the settings screen.
  • Community Request: Restock UI - Clicking on the same display when you have the Restock UI open will now close the Restock UI.
  • Community Request: Restock UI - Moving the character will now close the Restock UI.
  • Restock UI - The Restock UI should now dim the quality outline if the slot is empty.
Changes
  • Feature - To curb the exploitation of ordering huge amounts of crafting resources there is now an order limit with the possibility to resupply at a cost.

Improvements
  • Community Request: Controls - Right shift and control should now have the same behavior as left shift and control.
Bug Fixes
  • Assets - Adjusted the placement dust particle for shelves so it fits better.
  • Assets - Adjusted the outer fences to allow shelves to be placed on the outer shop wall.
  • Assets - Decoration bushes should no longer show flowers when placed during winter.
  • Assets - Decoration bushes should now correctly highlight when placing it.
  • Customers - Customers should no longer block mouse clicks intended for furniture.
  • Debt - When paying your debt at the door, the day count in the objective is now updated correctly.
  • Events - Some Events would not have their progress saved correctly.
  • Events - Autumn event did not accurately affect the categories mentioned in the description.
  • Events - Random events can now no longer start on the same day as an annual event.
  • Objectives - Watering objective would not update correctly.
  • Objectives - Some Objectives would not have their progress saved correctly.
  • Objectives - Fixed faulty start condition in conditional item forge objective.
  • Player - Added additional checks for player position/rotation loading.
  • Player - Player position & rotation would not save correctly.
  • Planters - It’s no longer possible to move the planter while doing a farming interaction.
  • Shopbuilder - Added an exception to no longer mark shelves as invalid when intersecting with a wall.
  • Tutorial - The rotate object hint would remain on screen after a counter was placed.
  • UI - Restock UI would not restock lower quality items when pinned.
  • UI - Item Info was not showing in Overview > items.
  • UI - The radial menu should now always be vertically centered to prevent the item info from going off screen.
  • UI - Customer Requests should now always display in front of customer names.
  • UI - It should no longer be possible to do other interactions during a farming progress bar.

Update 3715: Tailoring, Blacksmithing and Farming UI

Hey Shopkeepers,

This update is focused on adding more items and related objectives. With 14 new items, you will be able to enjoy crafting a little more! On top of that, the farming UI has received an update to provide useful information to all planter types.



As with every update, there are lots of fixes for bugs and issues that were discovered with your help so be sure to see if your issues were addressed.

Please do keep reporting bugs and giving feedback, either here on the Steam forums or on the Discord. Together we can work towards making Winkeltje the best it can be.

Check out the full patch notes below:

Balance
  • Furniture - Community Request: Moved the Huge Pallet earlier into the unlock queue (from level 28 to level 23).
  • Items - The pricing of Tools and Clothing, and their materials, has been updated to fit the new crafting trees.
  • Crafting - Lowered the crafting time increase on hard mode.


Content
  • Items - Added 14 new items. 5 blacksmithing, 5 tailoring, and 4 resources.
  • Objectives - Reworked objective chains for blacksmithing and tailoring to fit the new items.
User Interface
  • General - Community Request: The debt payment reminder at the door will now indicate how many payments need to be made before the debt is completely paid off.
  • Furniture - Community Request: The farming UI has been reworked from the ground up to show what you are planting better in all planter types.
  • General - Trying to clone an object without enough money to pay for it will now mention this as an info popup.


Changes
  • Saves - Save file now saves the selected wall & floor in the shop builder.
  • Furniture - The shelves have been slightly reworked to be more consistent and have fewer issues.
  • Controls - Community Request: Pressing 'B' on the keyboard will now bring up the Buy menu.
  • Objectives - Sell Food objective now counts both raw ingredients and cooked meals.


Audio
  • General - The game audio will now be muted if it is not the focussed application.
  • Furniture - Added a sound effect when higlighting a planter.


Bug Fixes
  • General - It should no longer be possible to remain outside the shop.
  • Debt - Debt Objective would not complete correctly if you would pay it off at the door
  • Debt - Fixed an issue where debt amount in Easy mode would decrease rather than increase.
  • Debt - When paying your weekly loan at the door, you now correctly have to pay the extra loan you get when you have missed a payment.
  • Crafting - Closing the crafting menu while a craft is in progress is no longer possible to prevent you from losing items before you get the result.
  • Crafting - Fixed an exploit that could let you craft without paying any resources.
  • Crafting - Switching between crafting ingredients while switching crafting option could cause an error.
  • AI - You could block the entrance and bug out the AI by placing furniture on top of the Entry Point (While that video was fun to watch, this is not intended 😉 ).
  • Saves - Saved items could sometimes be null and crash the loading of the game.
  • Saves - Resolution setting should now correctly save & load.
  • Controls - Camera zooming using the scroll wheel wouldn't work while walking.
  • UI - The unlock label of structure sets included an untranslated word.
  • UI - The menu description text has been adjusted to fit 3 lines to prevent it from slightly jumping between tabs.
  • UI - Repeatedly opening/closing the Restock UI should no longer cause the window to come up as empty.
  • UI - Pressing the interact button on controller during the opening sequence would execute the continue button.
  • UI - The game menu would not have a button selected when using it with controller.
  • Objectives - Watering Objective now increments correctly when using large or huge planters.
  • Shop Builder - Fixed exploit that allowed you to buy & sell floor tiles for a profit.
  • Furniture - Furniture would be visible for 1 frame at world zero when buying a new one.
  • Furniture - Shelves would sometimes not be interactable after placing them near the edge of the awareness radius.
  • Furniture - Fixed an issue where a shelf was inaccessible to customers.