Lemnis Gate - Launch Update Notes
Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information:
Version number: 1.1.24736
General
Controls
Settings
Maps
Version number: 1.1.24736
General
- Fixed an issue with KARL’s weapon after placinga Protection Orb
- Fixed an issue when aiming with Rush after usingthe Kinetic Booster ability at the start of a match
- Fixed an issue where the Recon Drone couldbecome twisted at an angle with the rotation ofthe rotors being upside down
- Fixed an animationissue when aiming down sights with Striker whilst jumping, which caused the
- barrel of the gun to be visible in the scope
- Fixed ananimation issue with Kapitan aiming down sights and firing in the air, causing
- the view to flicker
- Updated the prompt shown on completing the TimeLoop Simulation to give the clearer options of "Go to Training
- Facility" or "Continue"
- Friends are now organised by online and offline,as well as alphabetical order.
- General stability improvements
Controls
- Tuned both the speed and gravity applied to theshield projectile of KARL's Projection Orb for easier deployment
Settings
- Push to Talk feature has beenadded, which is accessible through the Audio Settings and allows players to
- choose how they want to communicate via Voice Chat; either Open Mic or Push To Talk
- Open Mic (Voice Chat Mode)and Team Only (Voice Chat) are now the default settings for Voice Chat
- An Open Mic Sensitivityoption has been added, which adjusts the mic sensitivity when Open Mic is
- enabled
- In Training, the mouse sensitivity setting nolonger affects the Operative selection ‘wheel’
- Fixed a few key rebinding issues where it waspossible to get into a state where you could no longer select your operative
- No longer able to unbind the 'Hold To Select Operative'control, since Grenade/Ability can no longer be bound with mouse buttons
- No longer unable to unbind the 'Hold To SelectOperative' control using other rebinding methods (most notably unbinding both Aim and Grenade/Ability)
Maps
- Fixed an area in 'The Arbor'where you could see and shoot through a rock formation
- Adjusted some erroneous grassassets and terrain in ‘The Arbor’ to lay flat and naturally