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  3. Lemnis Gate - Launch Update Notes

Lemnis Gate - Launch Update Notes

Greetings, Operatives. We have released an update for Lemnis Gate addressing various changes and tweaks. Please read on for more information:

Version number: 1.1.24736

General
  • Fixed an issue with KARL’s weapon after placinga Protection Orb
  • Fixed an issue when aiming with Rush after usingthe Kinetic Booster ability at the start of a match
  • Fixed an issue where the Recon Drone couldbecome twisted at an angle with the rotation ofthe rotors being upside down
  • Fixed an animationissue when aiming down sights with Striker whilst jumping, which caused the
  • barrel of the gun to be visible in the scope
  • Fixed ananimation issue with Kapitan aiming down sights and firing in the air, causing
  • the view to flicker
  • Updated the prompt shown on completing the TimeLoop Simulation to give the clearer options of "Go to Training
  • Facility" or "Continue"
  • Friends are now organised by online and offline,as well as alphabetical order. 
  • General stability improvements

Controls
  • Tuned both the speed and gravity applied to theshield projectile of KARL's Projection Orb for easier deployment 

Settings
  • Push to Talk feature has beenadded, which is accessible through the Audio Settings and allows players to
  • choose how they want to communicate via Voice Chat; either Open Mic or Push To Talk
  • Open Mic (Voice Chat Mode)and Team Only (Voice Chat) are now the default settings for Voice Chat
  • An Open Mic Sensitivityoption has been added, which adjusts the mic sensitivity when Open Mic is
  • enabled
  • In Training, the mouse sensitivity setting nolonger affects the Operative selection ‘wheel’
  • Fixed a few key rebinding issues where it waspossible to get into a state where you could no longer select your operative
  • No longer able to unbind the 'Hold To Select Operative'control, since Grenade/Ability can no longer be bound with mouse buttons
  • No longer unable to unbind the 'Hold To SelectOperative' control using other rebinding methods (most notably unbinding both Aim and Grenade/Ability)

Maps
  • Fixed an area in 'The Arbor'where you could see and shoot through a rock formation
  • Adjusted some erroneous grassassets and terrain in ‘The Arbor’ to lay flat and naturally