Wraith Ops Launches March 12 | Play the Demo NOW
[p]Hello, everyone.[/p][p]We are incredibly excited and proud to announce that Wraith Ops will release on Steam on March 12th 2026![/p][p]
[/p][p]As first-time game developers in the indie space, working on a passion-driven project has been arduous but also incredibly illuminating. Multiplayer games are extremely difficult to make. We are a small indie team comprising 7 total team members – 5 full-time staff and 2 part-time staff working remotely.[/p][p]For years, Wraith Ops was a 2-person project, which explains the slow development and long production timeline. [/p][p][/p][h2]Our Mission [/h2][p]Wraith Ops is not here to disrupt the FPS space as a ‘COD killer’ or ‘Battlefield killer’; nothing about our endeavour suits this framing. We are not trying to fill a void or solve gaming. Our mission was to build something grounded with deliberate mechanics and minimal system clutter. We know the game won’t please everyone.[/p][p][/p][p]Our core intent is to build a minimalistic, straightforward tactical shooter without all the fluff – no battle passes, no FOMO mechanics, no heavy progression grind, and no systems designed to waste your time. We have developed a game predicated on simplicity, devoid of any bloat.[/p][p][/p][p]We are a small team trying to build a focused tactical FPS in the way that we wish modern shooters were built.[/p][p]
[/p][h2]Gameplay[/h2][p]Our gameplay philosophy is all about gunplay and gameplay first, with slower, tactical movement; it’s meant to feel weighty and intentional with your positioning. You cannot abuse fast shoulder-peeking; your peeks must be deliberate.
[/p][p]Strafing and jiggle peeking are intentionally difficult, and spamming A/D will result in a movement slowdown. Headshots take two to three hits to kill, peeking requires intentional commitment, and we have various recoil patterns for higher skill ceilings. [/p][p][/p][p]This is all to support a design approach that offers an easy-to-play and hard-to-master gameplay experience, rewarding positioning and emphasising tactical pacing. We have developed a game that is accessible for new players, whilst retaining a skill ceiling through recoil control and positioning.[/p][p]
[/p][h2]Next Fest Demo[/h2][p]You can play the Wraith Ops Demo as part of Steam Next Fest until close on March 2nd.
[/p][p]We’re aware of a few issues in the demo thanks to your feedback. Spawns are being looked at. Animation improvements are needed, alongside map design tweaks that we’re currently actioning. We know the game isn’t perfect, and we’re still actively iterating.[/p][p][/p][h3]A New Airfield[/h3][p]Airfield is one of the new and improved demo maps. Watch the overview video:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Demo Contents [/p][p]Game Modes:[/p]
[/p]
[/p][h2]Gameplay[/h2][p]Our gameplay philosophy is all about gunplay and gameplay first, with slower, tactical movement; it’s meant to feel weighty and intentional with your positioning. You cannot abuse fast shoulder-peeking; your peeks must be deliberate.
[/p][p]Strafing and jiggle peeking are intentionally difficult, and spamming A/D will result in a movement slowdown. Headshots take two to three hits to kill, peeking requires intentional commitment, and we have various recoil patterns for higher skill ceilings. [/p][p][/p][p]This is all to support a design approach that offers an easy-to-play and hard-to-master gameplay experience, rewarding positioning and emphasising tactical pacing. We have developed a game that is accessible for new players, whilst retaining a skill ceiling through recoil control and positioning.[/p][p]
[/p][h2]Next Fest Demo[/h2][p]You can play the Wraith Ops Demo as part of Steam Next Fest until close on March 2nd.
[/p][p]We’re aware of a few issues in the demo thanks to your feedback. Spawns are being looked at. Animation improvements are needed, alongside map design tweaks that we’re currently actioning. We know the game isn’t perfect, and we’re still actively iterating.[/p][p][/p][h3]A New Airfield[/h3][p]Airfield is one of the new and improved demo maps. Watch the overview video:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Demo Contents [/p][p]Game Modes:[/p]
- [p]Arena: 6v6 round-based one-life mode.[/p]
- [p]Deathmatch: 9v9 Respawn mode [/p]
- [p]Airfield (new and improved)[/p]
- [p]Mall (change of pace)[/p]
- [p]Submarine[/p]
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