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  3. Update December 18th 2025 (Version 0.4.14)

Update December 18th 2025 (Version 0.4.14)

[p]Sadly, the Bazaar isn’t ready just yet, but instead we’re releasing a huge update packed with many of the changes we made while developing it. This update brings a ton of new features, improvements, and fixes.[/p][p][/p][h2]Crafting Improvements[/h2][p]Manual crafting is now much less tedious. Crafting stations that require player stay at the station, including furniture crafting, now speed up the in-game time scale. This makes crafting significantly faster, especially when using the Drawing Board.[/p][p][/p][h2]Police & Crazy Neighbor Updates[/h2][p]We’ve expanded gameplay for both the police and the crazy neighbor:[/p]
  • [p]Police can now chase the player across scenes, including interiors.[/p]
  • [p]However, they will no longer chase you for carrying just a few stolen items, but be careful if you’re holding a lot. You might start to look very suspicious.[/p]
  • [p]You can now spend some quality time with the crazy neighbor and if you neglect him for too long, he may try to find you instead.[/p]
  • [p]After a few visits, he will allow you to upgrade his apartment.[/p]
  • [p]He now has a weekly schedule, including activities like walking the streets or visiting the Speakeasy.[/p]
[p][/p][h2]Difficulty Options[/h2][p]A new Casual difficulty has been added, featuring:[/p]
  • [p]Less grinding[/p]
  • [p]Slower need decay[/p]
  • [p]Daily and higher rent income[/p]
[p]We’ve also expanded the difficulty settings with more customization options.[/p][p][/p][h2]Gambling addiction[/h2][p]There’s now a gambling addiction system that you can acquire either by choosing a random addiction at the start or by gambling frequently. You can satisfy it by buying scratchcards from O-Market or by playing the slot machine (Double Pot), but only if you win.[/p][p][/p][h2]New Items[/h2][p]There are around 100 new items added to the game! For example:[/p]
  • [p]Plastic bags can now be purchased from O-Market, making it easier to carry items to your tenement[/p]
  • [p]Scratchcards to satisfy your gambling addiction[/p]
  • [p]A hard hat with a headlamp, making mining much easier in dark areas[/p]
  • [p]And if you’re lucky, you might even find a pig or a glowing cat somewhere[/p][p][/p]
[h2]New Plants[/h2][p]We’ve added 6 new growable plants:[/p]
  • [p]Apple tree[/p]
  • [p]Grape vine[/p]
  • [p]Blackcurrant bush[/p]
  • [p]Tobacco plant[/p]
  • [p]Yucca plant[/p]
  • [p]Clean green mushrooms[/p]
[p][/p][h2]Performance & Optimization[/h2][p]We’ve made several optimizations. Most notably, the UI should no longer drain your FPS, even when you own a large amount of furniture and other items.[/p][p][/p][h2]Patch notes for December 18th 2025 (Version 0.4.14)[/h2]
  • [p]Added gambling addiction[/p]
  • [p]Added ability to close item list categories[/p]
  • [p]Optimized UI (issue #4095)[/p]
  • [p]Optimized audio handling to reduce lag[/p]
  • [p]Reduced fps overhead caused by physics and animations[/p]
  • [p]Player status indicators will now remain visible while the menu is open even if stat is in a satisfied range[/p]
  • [p]Selecting "Very good friend" now has an effect[/p]
  • [p]ATM now displays out of order message when out of funds[/p]
  • [p]Player can now claim to be innocent (without landing to prison) if already sorted out their crimes or stashed the stolen goods (issue #3879)[/p]
  • [p]Immersing in water cools player instantly[/p]
  • [p]Immersing in water affects hygiene (depending on how dirty/clean the water is)[/p]
  • [p]Some shops now give purchased items in a shopping bag[/p]
  • [p]Player now receives pension if age is sufficiently high[/p]
  • [p]Analog clocks now show more accurate time[/p]
  • [p]Made save migration faster[/p]
  • [p]Fixed window brightness not updating according to time of day[/p]
  • [p]Fixed unemployment benefits not being paid[/p]
  • [p]Fixed stolen item crime calculation (issue #4147)[/p]
  • [p]Fixed merging owned liquids[/p]
  • [p]Fixed quality being overwritten when moving liquids between canisters (issue #3721)[/p]
[h3]Crafting and skills[/h3]
  • [p]Skill gain calculation now accounts for time spent on crafting[/p]
  • [p]Furniture crafting now increases skill[/p]
  • [p]Recipes are moved to the top of the list and marked red when any required ingredient is in the crafting station (issue #2942)[/p]
  • [p]Crafting stations that require the player now speed up the in-game time scale, so crafting takes about 10 seconds in real time (issue #4121)[/p]
  • [p]Fixed crafting UI showing too high expected quality[/p]
[h3]Furniture Crafting[/h3]
  • [p]Added player stats display to the furniture crafting menu[/p]
  • [p]Crafting furniture now speeds up the in-game time scale so it takes about 10 seconds in real time (issue #4121)[/p]
[h3]Tenement System[/h3]
  • [p]Added ability to view marked upgrades through the tenement menu[/p]
  • [p]Doors now automatically open when you’re near them while the building menu is open (issue #3754)[/p]
  • [p]Changed general tenement upgrades like the facade, stairwell, and sauna to affect rent[/p]
  • [p]Basement upgrades now have toggle able lights[/p]
  • [p]Player apartment upgrades now have toggle able lights[/p]
  • [p]High tier saunas, mushroom cave, staircase and greenhouse now needs tiles.[/p]
  • [p]High tier bathrooms doesn't require plywood anymore[/p]
  • [p]High tier bathroom and kitchen upgrades now requires tiles[/p]
  • [p]Fixed furniture variants vanishing (issue #4042)[/p]
[h3]Difficulty settings[/h3]
  • [p]Added casual difficulty (Less grinding, needs grow slower, daily and higher rent income)[/p]
  • [p]Added more multiplier options to the custom difficulty menu[/p]
  • [p]Added required renovation resource settings to difficulty menu[/p]
  • [p]Added trader wealth settings to difficulty menu[/p]
  • [p]Added SMV progression rate speed to difficulty menu (issue #2220)[/p]
  • [p]Changed selling prices to item prices in difficulty menu[/p]
  • [p]Changed multiplier settings to use numeric values instead of text[/p]
[h3]NPCs[/h3]
  • [p]Police can now chase the player across scenes, such as when entering interiors[/p]
  • [p]Changed the police to not to start a chase if the player possesses only a few stolen items or if their total value is low[/p]
  • [p]Moving NPCs now stop and face the player during conversations[/p]
  • [p]Moving NPCs can now navigate around the player when the player blocks their path[/p]
  • [p]The Crazy Neighbor now has a weekly schedule, with activities like walking the streets or visiting the Speakeasy[/p]
  • [p]The player can now spend time with the crazy neighbor[/p]
  • [p]The crazy neighbor may chase the player if the player has not visited him for a while[/p]
  • [p]Crazy Neighbor now allows the player to upgrade his apartment after a few visits (issue #3960)[/p]
  • [p]Fixed places where the police could get stuck[/p]
  • [p]NPCs can now use the toll bridge[/p]
  • [p]The police now have patrol routes[/p]
[h3]Tasks[/h3]
  • [p]Fixed the game getting soft-locked when blowing up the tenement tunnel rocks before talking to Ken (issue #4022)[/p]
  • [p]Fixed not being able to complete the Orange Heaven task (issue #3985)[/p]
  • [p]Fixed the 'Getting Started' task not correctly counting the number of renovations if the player began renovations before receiving the first renovation objective from Malone (issue #3957)[/p]
[h3]Plants[/h3]
  • [p]Added growable yucca plant[/p]
  • [p]Added growable tobacco plant[/p]
  • [p]Added growable apple tree[/p]
  • [p]Added growable blackcurrant bush[/p]
  • [p]Added growable grape vine[/p]
  • [p]Added growable clean green mushrooms[/p]
[h3]Items[/h3]
  • [p]Added about 100 new items including:[/p][p]Hard Hat with Headlamp[/p][p]Glowing cat[/p][p]Pig[/p][p]Spade of Aces Scratchcard[/p][p]OC Pot Scratchcard[/p][p]Biodiesel[/p][p]Tobacco Leaves[/p][p]Rollie[/p][p]Cinnamon Roll[/p][p]Vape Liquid[/p][p]White Wine[/p]
  • [p]Fixed gasmasks and other masks (issue #4005)[/p]
  • [p]Fixed selling items with quickmove action not giving the item (issue #3887)[/p]
[h3]Furniture[/h3]
  • [p]Added Power Hammer[/p]
  • [p]Added aquatic farm (aquarium variant)[/p]
  • [p]Added filing cabinet[/p]
  • [p]Added microwave[/p]
  • [p]Added oak barrel[/p]
  • [p]Added sample analyzer (lab upgrade)[/p]
  • [p]Added distillation kit (lab upgrade)[/p]
  • [p]Added printer[/p]
  • [p]Added copy machine[/p]
  • [p]Added mushroom growing rack[/p]
  • [p]Added makeshift shower[/p]
  • [p]Added modern refrigerator[/p]
  • [p]Added sterilizer (lab upgrade)[/p]
  • [p]Added curtains that can be opened and closed and removed other curtains[/p]
  • [p]Replaced player makeshift WC shower with the new makeshift shower[/p]
  • [p]The player can now use the paper from the toilet paper holder next to the toilet (issue #4031)[/p]
  • [p]The player can now use the alarm clock next to the bed[/p]
  • [p]Fixed the television on/off states (issue #4232)[/p]
  • [p]Fixed lamp state not getting saved correctly (issue #4297)[/p]
  • [p]Fixed being able to snap everything to beer and vegetable crates (issue #4125)[/p]
  • [p]Fixed harvesting crops from bathtubs being difficult (issue #2337)[/p]
  • [p]Fixed Commercial Fridge only allowing bottles (issue #3561)[/p]
[h3]O-Market[/h3]
  • [p]Added parcel locker[/p]
  • [p]O-Market now sells scratchcards[/p]
  • [p]Scratchcards can now be redeemed at O-Market[/p]
  • [p]O-Market now sells chocolate icecream cones[/p]
  • [p]O market now sells packaged frozen doughs and peas instead of loose peas/doughs[/p]
  • [p]It is now possible to purchase plastic bags. (Items on conveyor belt will be placed in the bag upon payment)[/p]
[p][/p][p]Full changelog can be read here:[/p][p]https://github.com/loiste-interactive/Obenseuer-Issues/blob/main/CHANGES.md[/p][p][/p][p]Also, previous 0.4.05 version can still be accessed from: Steam library -> Obenseuer -> Options -> Betas and selecting 0.4.05[/p][p][/p][p][/p]