A small status update
It's been a long time since we actually updated the game or even made any posts about the process, so we thought that we own you guys one.
As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!
However it would still take quite a time the update is in releasable condition.
But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:
[previewyoutube][/previewyoutube]
The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:

Deekula tenement now has more enterable apartments, and the old apartments have far more detail.



Intro sequence has been redone.


As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!
However it would still take quite a time the update is in releasable condition.
But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:
Upcoming: Custom furniture placement
[previewyoutube][/previewyoutube]
Upcoming: Level redesign
The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:
- Bazaar – the heart of commerce and industry
- Residential – where your quarantined tenement resides
- Swamp – I guess turnips come from here?
- Mines – Minitrains!!!




Upcoming: Deekula overhaul
Deekula tenement now has more enterable apartments, and the old apartments have far more detail.



Upcoming: Intro overhaul
Intro sequence has been redone.

