1. Shieldwall Chronicles: Swords of the North
  2. News
  3. 1.2 Patch Details

1.2 Patch Details

New Content
  • New cinematic cut scenes with dialogue added at the start of campaign.
  • New cinematic cut scenes with dialogue added before the confrontation with the bandit chieftain.
  • New cinematic cut scenes with dialogue added before tavern brawl.


Bug Fixes
  • Fixed a bug where the return to Osmod’s tower level would not load if you chose to betray the dwarf king.
  • Fixed a bug where the game would hang if you shot a fire arrow or threw a grenade at a point where the caster would also be caught in the blast radius.
  • Mystic barriers are no longer difficult to target for attacks.
  • Fixed a typo in the description for Potion of Rage item.
  • Fixed a bug where the ability description screen would not disappear if you killed the last enemy on a map with an attack ability such as Sweeping Blade.
  • Fixed a bug where a character would run on the spot and cause the game to hang if they tried to hide behind the skull statue in the bandit ambush level.
  • The glow effect behind the inventory screen is now disabled if you choose to disable UI glow effects in the options menu.


Changes:
  • Targeting tiles are now shown in blue rather than red to make them clearer for those affect by colour blindness.
  • Text in campsite buttons are now clearer and easier to read.
  • Increased range of cleric’s healing touch from 1 tile to 3.
  • Increased movement speed of Dwarf character class from 3 to 4 in simple gameplay mode.
  • Increased movement speed of Tree Spirit character class from 3 to 4 in simple gameplay mode.
  • Increased size of campaign and replay mission screens slightly to make them easier to read.
  • Adjusted position of clouds in bandit ambush level to stop them obscuring the battlefield.