1.2 Patch Details
New Content
Bug Fixes
Changes:
- New cinematic cut scenes with dialogue added at the start of campaign.
- New cinematic cut scenes with dialogue added before the confrontation with the bandit chieftain.
- New cinematic cut scenes with dialogue added before tavern brawl.
Bug Fixes
- Fixed a bug where the return to Osmod’s tower level would not load if you chose to betray the dwarf king.
- Fixed a bug where the game would hang if you shot a fire arrow or threw a grenade at a point where the caster would also be caught in the blast radius.
- Mystic barriers are no longer difficult to target for attacks.
- Fixed a typo in the description for Potion of Rage item.
- Fixed a bug where the ability description screen would not disappear if you killed the last enemy on a map with an attack ability such as Sweeping Blade.
- Fixed a bug where a character would run on the spot and cause the game to hang if they tried to hide behind the skull statue in the bandit ambush level.
- The glow effect behind the inventory screen is now disabled if you choose to disable UI glow effects in the options menu.
Changes:
- Targeting tiles are now shown in blue rather than red to make them clearer for those affect by colour blindness.
- Text in campsite buttons are now clearer and easier to read.
- Increased range of cleric’s healing touch from 1 tile to 3.
- Increased movement speed of Dwarf character class from 3 to 4 in simple gameplay mode.
- Increased movement speed of Tree Spirit character class from 3 to 4 in simple gameplay mode.
- Increased size of campaign and replay mission screens slightly to make them easier to read.
- Adjusted position of clouds in bandit ambush level to stop them obscuring the battlefield.