1.3 Patch Notes
Here are details for the latest patch:
New Content
Changes:
Bug Fixes
Please note that this update includes a major change for Complex mode gameplay. The increase of AP cost for attacks and movement makes the game considerably slower paced than currently in the middle and late game. This is in response to the current situation where characters are able to move across the board and attack far too often once they reach level 6 and onwards. If you disagree with this change or feel that is should not as significant, please let me know in the community thread and we will continue to adjust it.
New Content
- New cinematic cut scenes with dialogue added before the ghoul ambush.
- New cinematic cut scenes with dialogue added before the confrontation with the death mage.
- New cinematic cut scenes with dialogue added before the battle with the werewolf at the ruined temple.
- New cinematic cut scenes with dialogue added before the ambush of the dwarven caravan by the Ratmen.
Changes:
- In Complex mode, the cost of performing an attack and a movement is now increased by 2 x the character's current level. This is to prevent characters from becoming too powerful as they level up in this mode.
- Improved the AI to use heals more effectively.
- Improved the AI to not advance into melee range if the unit is primarily a missile unit.
- Improved the AI for spearmen units to try and retreat out of range of counter attacks where possible.
- Improved the AI for missile units to retreat out of melee and hide behind cover when possible (more likely to do so on low morale)
- Targeting tiles are now shown with a curly particle effect to make it clearer.
- Reduced potency of cleric's enchant weapons ability.
- Increased the stats of the lizardmen hero, lizardmen raider and fireborn.
- Increased the number of lizardmen archers on the temple entrance level.
Bug Fixes
- Various minor bug fixes.
Please note that this update includes a major change for Complex mode gameplay. The increase of AP cost for attacks and movement makes the game considerably slower paced than currently in the middle and late game. This is in response to the current situation where characters are able to move across the board and attack far too often once they reach level 6 and onwards. If you disagree with this change or feel that is should not as significant, please let me know in the community thread and we will continue to adjust it.