1.31 Patch Notes
Here are the details for the latest patch:
Bug Fixes:
Changes:
Bug Fixes:
- Fixed the bug where a character might run on the spot indefinitely if trying to get to a position on the map they have no way of reaching.
- The mystic barrier at the battle to save Osmod is no longer in the wrong faction. Golems on that level can no longer attack past the barrier to hit Osmod directly.
Changes:
- Added the character's level to the unit stat sheet.
- Reduced the increase of AP attack cost and move cost in complex mode from 2 x character level to 1.5x.
- Changed the AP and life gain per level up for fighters, wizards and missile characters to be consistent to allow a more uniform upgrade path.
- Improved the enemy AI to use defensive stance (when available) if on low health or low morale.
- Improved the enemy AI to use offensive stance more often when on high health and enemy are within attack range.