1. Shieldwall Chronicles: Swords of the North
  2. News
  3. 1.4 Patch Uploaded

1.4 Patch Uploaded



New Content:

  • 3 new random encounter levels added for the northern forest regions. These levels feature large, randomly appearing enemy patrols.
  • New background music tracks added. These tracks replace most of the previous background music tracks used at launch.
  • New circular indicators added to replace the life / AP bars for each character.
  • Replaced the huscarle in the camp site menu with a higher resolution character model.


Game Balance Changes:

  • Changed the minimum melee and ranged attack damage for all player characters and enemies to have larger range. Most attacks have a minimum attack value of 1 - 3 and a larger maximum damage value. This is to make the armour stat more relevant in the combat mechanics.
  • Critical hits no longer ignore all armour. Instead, the armour stat is reduced by half for that attack.
  • Critical damage multiplier now ranges between 25% to 75%. This is to reduce the effectiveness of melee fighters such as the assassin that relies on critical damage.
  • Abilities that increase melee or ranged attack damage now only increase maximum damage rather than minimum and maximum damage values.
  • Lowered the bonus armour value derived by several abilities that increase armour (such as Shieldwall). This is due to the fact that under the updated combat mechanics, armour has a more prevalent role.
  • Increased the range of hit chances for melee and ranged attacks from 15% to 85% to 5% to 95%.


Bug Fixes:

  • Fixed a bug where text would appear blurry on screens with resolutions of 1920 x 1080.
  • Several minor bugs fixed.


Future patches will include more random encounter levels. Eventually, there will be 12 random encounters in total that will be unlocked as the player completes more levels in the campaign.